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Missing Downcast: StateTransitionStageLabel #21
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Please post a copy of what the message looks like, and what your app setup code looks like. From just your description, I have no idea what is really going on. |
The message is
The states are #[derive(Component, Debug, Clone, Eq, PartialEq, Hash)]
pub enum LoadingState {
Idle,
Loading,
} and #[derive(Debug, Clone, Eq, PartialEq, Hash, Deref)]
pub struct GameState(pub String); They are added via add_loopless_state app.add_loopless_state(LoadingState::Idle);
app.add_loopless_state(GameState(TITLE_STATE.to_string())); |
I think I know where this message is coming from. It seems to belong to Basically, it doesn't seem to be an issue with |
Thanks. I didn't know what the message meant. Hope you guys resolve it on their side. |
Whenever I start up my game, I get a message in the console about how my states are missing downcasts. I have no idea what it means, and I'm not sure it causes problems.
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