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When cg_viewsize is set to below 100, the HUD also shrinks. This is the same behavior like in q4max, but not like in q1, qw, q3 or OpenArena. Would be nice to have the HUD independent from cg_viewsize so one can group HUD elements around/outside the visible area of the actual gameplay.
The text was updated successfully, but these errors were encountered:
When cg_viewsize is set to below 100, the HUD also shrinks. This is the same behavior like in q4max, but not like in q1, qw, q3 or OpenArena. Would be nice to have the HUD independent from cg_viewsize so one can group HUD elements around/outside the visible area of the actual gameplay.
The text was updated successfully, but these errors were encountered: