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Ensure teleporting ends up on a navmesh, at least check height #6

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thojmr opened this issue Jan 30, 2022 · 2 comments
Open

Ensure teleporting ends up on a navmesh, at least check height #6

thojmr opened this issue Jan 30, 2022 · 2 comments
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enhancement New feature or request

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@thojmr
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thojmr commented Jan 30, 2022

Somehow the Warp tool needs to detect the floor (or navmesh) when warping down declines (Stairs for example). It seems to handle inclines fine. Allow warp tool to land below character root position Y value.

You can compound this once you're airborn for fun.
KoikatsuSunshine-2022-01-29-20-30-45-Render
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@thojmr
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thojmr commented Jan 30, 2022

Oh, you also see the following warning when you are airborn "Failed to create agent because it is not close enough to the NavMesh" Not sure if it matters.

@thojmr
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thojmr commented Jan 31, 2022

For now use the movement tool + grip to pull yourself back down. Duh!

@ManlyMarco ManlyMarco changed the title "Flight mode" enabled when teleport down stairs or any decline Ensure teleporting ends up on a navmesh, at least check height Feb 1, 2022
@ManlyMarco ManlyMarco added the enhancement New feature or request label Feb 1, 2022
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