Releases: IllusionMods/BepisPlugins
BepisPlugins r19.2.1
What's Changed
- [Sideloader] Fix edge cases in version sorting causing a crash by @ManlyMarco in 71bd7cb
BepisPlugins r19.2
What's Changed
- [ColorCorrector] Don't override bloom stength by default by @mosirnik in #180
- [Sideloader] Fix incorrectly sorting mixed digit+letter zipmod versions (loading an older version) by @ManlyMarco in 893cd80
- [Sideloader] Fix typo in Core.Sideloader.BundleManager log message by @eltociear in #173
New Contributors
- @eltociear made their first contribution in #173
- @mosirnik made their first contribution in #180
Full Changelog: r19.1...r19.2
BepisPlugins r19.1
What's changed
- 707e1fe @ManlyMarco [ScreenshotManager] Added support for studio picture frames in KK and KKS (opaque screenshots only); Consolidate resources into shared projects
- f8a5e38 @ManlyMarco [SliderUnlocker] Fixed crash on init in games with steam slider limiters
- 1c22fd9 @ManlyMarco [Sideloader] Fixed duplicate bundle logging not loading bundles
Full Changelog: r19.0.2...r19.1
BepisPlugins r19.0.2
What's Changed
- 3ebfc2e @ManlyMarco [Sideloader] Bring back zipmod load ordering for backwards compatibility
- e33f883 @ManlyMarco [Sideloader] Improved duplicate bundle/asset logging of the "Debug Mod Loading Logging" setting
Full Changelog: r19.0.1...r19.0.2
BepisPlugins r19.0.1
Hotfix release, it should now be safe to update.
What's Changed
- e9ec318 @ManlyMarco [UAR] Fix not using items added to LoadedStudioResolutionInfo by other plugins
Full Changelog: r19.0...r19.0.1
BepisPlugins r19.0
This release adds caching to zipmod loading in Sideloader, drastically speeding up game startup after the first run. Cache gets refreshed as needed if the zipmod files change.
Warning: Because a large part of the Sideloader codebase had to be refactored or changed, it's possible that there are new bugs introduced. Until it's tested by enough people and proved safe, please avoid overwriting your old scenes, characters or game saves, just in case you have to roll back.
What's Changed
- 822046f @ManlyMarco Add caching to Sideloader for faster startup; Other minor speedups and improvements (#169)
- 1f1eeab @ManlyMarco [KKP][ExtSave] Fix plugin data getting lost in KK Party live mode
- 5e5ffc6 @ManlyMarco [UAR] Add "Randomize Slot IDs" advanced setting (on by default)
- 8082d08 @ManlyMarco [UAR] Reduce "Reloading card" log messages (#164)
- cf14773 @ManlyMarco [UAR] Add integrity check to scene import
Full Changelog: r18.2...r19.0
BepisPlugins r18.2
Changelog
- 9f99608 @ManlyMarco [Sideloader] Allow arbitrary categories of accessories instead of only ao_* (#161)
- 062c3a8 @ManlyMarco [Sideloader][KKS] Fixed issues in the KKS EX 0408 update (#162)
BepisPlugins r18.1
Changelog
- 64ed9eb @ManlyMarco Completely skip loading ext data when loading character lists; also add skipping in KK VR (#159)
(large loading speedup if you have a lot of character cards directly in the chara folders)
BepisPlugins r18.0.1
Changelog
- 1f8740d @ManlyMarco [KK/KKS][Screencap] Fix compatibility with VideoExport
- Check release notes of r18.0 for more info.
BepisPlugins r18.0
Changelog
- d899fb4 @ManlyMarco [KK/KKS/EC][Screencap] Added new screen capture mode - rgAlpha (#157)
- 09839ec @ManlyMarco [KK/KKS/EC][Screencap] Added ScreenshotManager.Capture API to match AI/HS2 screencap (for use by other plugins). It's recommended to use this new method instead of using AlphaShot2 directly.
The new screen capture mode improves how transparency is handled. It is now possible to properly screenshot partially transparent items or clothes (before, they were captured as solid - there was a hard edge to transparency instead of being granular). Here's a comparison:
The new Alpha capture mode is now the default in KK, KKS and EC. You can still use the old Cutout/Blackout mode by selecting it in plugin settings, or in the Shift+F11 menu.
Warning: The Alpha capture mode may have a higher memory requirement, so it might be necessary to reduce resolution or upscaling rate if screenshots fail to be rendered properly or the game crashes when taking a screenshot.
The Alpha capture shader and the initial POC were made by essu.