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Robbery.cs
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Robbery.cs
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using CitizenFX.Core;
using CitizenFX.Core.Native;
using FivePD.API;
using FivePD.API.Utils;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArmoredTruckRobbery
{
[CalloutProperties("Armored Truck Robbery", "HuskyNinja", "v1")]
internal class Robbery: Callout
{
private List<Vector4> _allStartCoords;
private List<Vector4> _allEndCoords;
private Vector4 _startCoords;
private Vector4 _endCoords;
private Vehicle _armoredTruck;
private Vehicle _supportVehicle;
private Ped _driver;
private Ped _shooter;
private Ped _backupAlpha;
private Ped _backupBravo;
private Ped _employeeDriver;
private Ped _employeePassenger;
//Constructor
public Robbery()
{
//Get Callout Data
Init();
//Set Callout Data
InitInfo((Vector3)_startCoords);
ShortName = "Armored Truck Robbery";
CalloutDescription = $"An Armored Truck has been hijacked in the {World.GetZoneDisplayName((Vector2)_startCoords)} area.";
ResponseCode = 3;
StartDistance = 200f;
}
//FivePD Methods
public override async Task OnAccept()
{
InitBlip();
UpdateData();
await Task.FromResult(0);
}
public override async void OnStart(Ped closest)
{
SpawnVehicle(_startCoords);
base.OnStart(closest);
await Task.FromResult(0);
}
//CalloutData Methods
private Vector4 SelectCoords(List<Vector4> coords)
{
return coords.SelectRandom();
}
private async Task<Ped> CreateCriminal(Vector3 coords)
{
Ped ped = await SpawnPed(PedHash.FreemodeMale01, coords);
List<int> masks = new List<int>() { 1, 3, 13, 20, 43, 44, 45, 147, 165 };
List<int> gloves = new List<int>() { 16, 17, 18, 20 };
List<int> shoes = new List<int>() { 80, 82, 97, 12, 24, 25, 27, 51, 54, 61, 66, 71, 73 };
List<int> hair = new List<int>() { 59, 66, 71, 72, 73, 76, 3, 5, 6, 8, 11, 13, 14, 17 };
ValidateAndSetComponent(ped.Handle, 1, 0, 0, masks);
ValidateAndSetComponent(ped.Handle, 3, 0, 0, gloves);
ValidateAndSetComponent(ped.Handle, 2, 1, 0, hair);
ValidateAndSetComponent(ped.Handle, 6, 0, 0, shoes);
API.SetPedComponentVariation(ped.Handle, 8, 15, 0, 0);
API.SetPedComponentVariation(ped.Handle, 4, 38, 1, 0);
API.SetPedComponentVariation(ped.Handle, 11, 65, 1, 0);
ped.RelationshipGroup = (RelationshipGroup)"AMBIENT_GANG_WEICHENG";
ped.Weapons.Give(WeaponHash.AssaultRifle, 500, false, true);
API.SetPedAccuracy(ped.Handle, 30);
API.SetPedArmour(ped.Handle, 1200);
API.SetPedCombatMovement(ped.Handle, 2);
API.SetPedCombatRange(ped.Handle, 1);
ped.BlockPermanentEvents = true;
ped.AlwaysKeepTask = true;
API.SetPedCombatAttributes(ped.Handle, 46, true);
API.SetPedCombatAttributes(ped.Handle, 52, true);
API.SetPedCombatAttributes(ped.Handle, 2, true);
API.SetPedCombatAttributes(ped.Handle, 5, true);
return ped;
}
private async Task<Ped> CreateEmployee(Vector3 coords, PedHash hash)
{
Ped ped = await SpawnPed(hash, coords);
ped.BlockPermanentEvents = true;
ped.AlwaysKeepTask = true;
ped.AlwaysDiesOnLowHealth = true;
return ped;
}
private async Task DriveToDestination()
{
float dist = World.GetDistance(_armoredTruck.Position, (Vector3)_endCoords);
if (dist > 20f) { return; }
if (!_armoredTruck.IsStopped) { return; }
Tick -= DriveToDestination;
_driver.Task.ClearAllImmediately();
_shooter.Task.ClearAllImmediately();
LoadProps();
await BaseScript.Delay(100);
_armoredTruck.IsEngineRunning = false;
_armoredTruck.EngineHealth = 0;
API.SetVehicleDoorOpen(_armoredTruck.Handle, (int)VehicleDoorIndex.BackLeftDoor, false, false);
API.SetVehicleDoorOpen(_armoredTruck.Handle, (int)VehicleDoorIndex.BackRightDoor, false, false);
_driver.Task.LeaveVehicle();
_shooter.Task.LeaveVehicle();
while(_driver.IsInVehicle() && _shooter.IsInVehicle()) { await BaseScript.Delay(10); }
_driver.Weapons.Select(WeaponHash.AssaultRifle, true);
_shooter.Weapons.Select(WeaponHash.AssaultRifle, true);
Tick += DefendVehicle;
SendBackup();
await Task.FromResult(0);
}
private async Task DefendVehicle()
{
if (_shooter.IsDead && _driver.IsDead)
{
if (_shooter.AttachedBlips.Count() > 0)
try { _shooter.AttachedBlip.Delete(); } catch { }
if (_driver.AttachedBlips.Count() > 0)
try { _driver.AttachedBlip.Delete(); } catch { }
Tick -= DefendVehicle;
}
else
{
if (_shooter.IsAlive && !_shooter.IsInCombat)
{
var players = World.GetAllPeds().Where(p => p.IsAlive && p.IsPlayer && World.GetDistance(p.Position, _shooter.Position) <= 35f);
if(players.Any())
{
_shooter.Task.ClearAllImmediately();
API.TaskCombatPed(_shooter.Handle, players.SelectRandom().Handle, 0, 16);
}
else
_shooter.Task.WanderAround(_shooter.Position, 25f);
}
if (_driver.IsAlive && !_driver.IsInCombat)
{
var players = World.GetAllPeds().Where(p => p.IsAlive && p.IsPlayer && World.GetDistance(p.Position, _driver.Position) <= 35f);
if (players.Any())
{
_driver.Task.ClearAllImmediately();
API.TaskCombatPed(_driver.Handle, players.SelectRandom().Handle, 0, 16);
}
else
_driver.Task.WanderAround(_driver.Position, 25f);
}
await BaseScript.Delay(2500);
}
}
private async Task BackupArrival()
{
float dist = World.GetDistance(_supportVehicle.Position, _armoredTruck.Position);
if(dist > 20f) { return; }
Tick -= BackupArrival;
while (!_supportVehicle.IsStopped) { await BaseScript.Delay(5); }
_supportVehicle.IsEngineRunning = false;
_backupAlpha.Task.ClearAllImmediately();
await BaseScript.Delay(100);
_backupAlpha.AttachBlip();
_backupBravo.AttachBlip();
_backupAlpha.Task.LeaveVehicle();
_backupBravo.Task.LeaveVehicle();
while (_backupBravo.IsInVehicle() || _backupAlpha.IsInVehicle()) { await BaseScript.Delay(10); }
_backupAlpha.Weapons.Select(WeaponHash.AssaultRifle, true);
_backupBravo.Weapons.Select(WeaponHash.AssaultRifle, true);
Tick += BackupEngage;
await Task.FromResult(0);
}
private async Task BackupEngage()
{
if(_backupAlpha.IsDead && _backupBravo.IsDead)
{
if (_backupAlpha.AttachedBlips.Count() > 0)
try { _backupAlpha.AttachedBlip.Delete(); } catch { }
if (_backupBravo.AttachedBlips.Count() > 0)
try { _backupBravo.AttachedBlip.Delete(); } catch { }
Tick -= BackupEngage;
}
else
{
if (_backupAlpha.IsAlive && !_backupAlpha.IsInCombat)
{
var players = World.GetAllPeds().Where(p => p.IsAlive && p.IsPlayer && World.GetDistance(p.Position, _backupAlpha.Position) <= 35f);
if(players.Any())
{
_backupAlpha.Task.ClearAllImmediately();
API.TaskCombatPed(_backupAlpha.Handle, players.SelectRandom().Handle, 0, 16);
}
else
_backupAlpha.Task.WanderAround(_backupAlpha.Position, 25f);
}
if(_backupBravo.IsAlive && !_backupAlpha.IsInCombat)
{
var players = World.GetAllPeds().Where(p => p.IsAlive && p.IsPlayer && World.GetDistance(p.Position, _backupBravo.Position) <= 35f);
if (players.Any())
{
_backupBravo.Task.ClearAllImmediately();
API.TaskCombatPed(_backupBravo.Handle, players.SelectRandom().Handle, 0, 16);
}
else
_backupBravo.Task.WanderAround(_backupBravo.Position, 25f);
}
await BaseScript.Delay(2500);
}
}
private async Task Driver_EnterVehicle()
{
if (!_driver.IsWalking)
_driver.Task.EnterVehicle(_armoredTruck, VehicleSeat.Driver);
if (_driver.IsInVehicle())
Tick -= Driver_EnterVehicle;
await BaseScript.Delay(1500);
}
private async Task ShootGuards()
{
if (_employeeDriver.IsDead && _employeePassenger.IsDead)
{
_shooter.Task.ClearAllImmediately();
_shooter.Task.EnterVehicle(_armoredTruck, VehicleSeat.Passenger);
Tick -= ShootGuards;
}
else
{
if(_employeeDriver.IsAlive)
{
API.TaskShootAtEntity(_shooter.Handle, _employeeDriver.Handle, 2500, (uint)FiringPattern.FullAuto);
await BaseScript.Delay(2500);
}
else
{
_shooter.Task.ClearAllImmediately();
API.TaskShootAtEntity(_shooter.Handle, _employeePassenger.Handle, 2500, (uint)FiringPattern.FullAuto);
await BaseScript.Delay(2500);
}
}
await Task.FromResult(0);
}
private void Init()
{
LoadCoordinates();
_startCoords = SelectCoords(_allStartCoords);
_endCoords = SelectCoords(_allEndCoords);
API.RequestModel((uint)API.GetHashKey("stockade"));
API.RequestModel((uint)API.GetHashKey("prop_cash_crate_01"));
API.RequestModel((uint)API.GetHashKey("s_m_m_security_01"));
API.RequestModel((uint)API.GetHashKey("s_m_m_prisguard_01"));
API.SetRelationshipBetweenGroups(5, 0x6A3B9F86, 0x6F0783F5);
API.SetRelationshipBetweenGroups(5, 0x6F0783F5, 0x6A3B9F86);
}
private void ValidateAndSetComponent(int ped, int cid, int tid, int pid, List<int> drawables)
{
int drawableID = drawables.SelectRandom();
while (!API.IsPedComponentVariationValid(ped, cid, drawableID, tid)) { drawableID = drawables.SelectRandom(); }
API.SetPedComponentVariation(ped, cid, drawableID, tid, pid);
}
private async void SendBackup()
{
Vector3 _supportCarCoords = new Vector3(0, 0, 0);
bool isFound = false;
while (!isFound) { isFound = API.GetNthClosestVehicleNode(_endCoords.X, _endCoords.Y, _endCoords.Z, new Random().Next(50, 250), ref _supportCarCoords, 0, 0, 0); await BaseScript.Delay(5); }
_supportVehicle = await SpawnVehicle(VehicleHash.Burrito3, _supportCarCoords);
_backupAlpha = await CreateCriminal(_supportCarCoords.Around(5f));
_backupBravo = await CreateCriminal(_supportCarCoords.Around(5f));
while (!_backupAlpha.Exists() || !_backupBravo.Exists()) { await BaseScript.Delay(1); }
_backupAlpha.Task.WarpIntoVehicle(_supportVehicle, VehicleSeat.Driver);
_backupBravo.Task.WarpIntoVehicle(_supportVehicle, VehicleSeat.Passenger);
while (!_backupAlpha.IsInVehicle(_supportVehicle) || !_backupBravo.IsInVehicle(_supportVehicle)) { await BaseScript.Delay(10); }
_backupAlpha.Task.DriveTo(_supportVehicle, _armoredTruck.Position, 20f, 65f, 537657916);
API.SetDriverAbility(_backupAlpha.Handle, 1.0f);
Tick += BackupArrival;
}
private async void SpawnEmployees()
{
Vector3 spawnpoint = new Vector3(_shooter.ForwardVector.X, _shooter.ForwardVector.Y + 2f, _shooter.ForwardVector.Z) + _shooter.Position;
_employeeDriver = await CreateEmployee(spawnpoint, PedHash.Prisguard01SMM);
await BaseScript.Delay(100);
_employeePassenger = await CreateEmployee(API.GetOffsetFromEntityInWorldCoords(_employeeDriver.Handle, 2f, 0, 0), PedHash.Security01SMM);
await BaseScript.Delay(250);
_employeeDriver.Task.HandsUp(-1);
_employeePassenger.Task.HandsUp(-1);
CriminalActions();
}
private async void SpawnCriminals(Vector3 spawn)
{
Vector3 location = API.GetOffsetFromEntityInWorldCoords(_armoredTruck.Handle, 0, -5.5f, 0);
_driver = await CreateCriminal(spawn.Around(5f));
_shooter = await CreateCriminal(location);
while(!_driver.Exists() || !_shooter.Exists()) { await BaseScript.Delay(5); }
API.SetDriverAbility(_driver.Handle, 1.0f);
if (_armoredTruck.Heading >= 181)
API.SetEntityHeading(_shooter.Handle, _armoredTruck.Heading - 180f);
else
API.SetEntityHeading(_shooter.Handle, _armoredTruck.Heading + 180f);
await BaseScript.Delay(50);
SpawnEmployees();
}
private async void SpawnVehicle(Vector4 spawn)
{
API.ClearArea(spawn.X, spawn.Y, spawn.Z, 20f, true, false, false, false);
_armoredTruck = await SpawnVehicle(VehicleHash.Stockade, (Vector3)spawn);
API.SetEntityHeading(_armoredTruck.Handle, _startCoords.W);
while(!_armoredTruck.Exists()) { await BaseScript.Delay(5); }
SpawnCriminals((Vector3)spawn);
}
private async void CriminalActions()
{
while (!_driver.Exists() || !_shooter.Exists()) { await BaseScript.Delay(1); }
Tick += Driver_EnterVehicle;
Tick += ShootGuards;
//Once they are in give directions to the end point
while (!_driver.IsInVehicle() || !_shooter.IsInVehicle()) { await BaseScript.Delay(1); }
_driver.Task.DriveTo(_armoredTruck, (Vector3)_endCoords, 18f, 100f, 537657916);
_armoredTruck.AttachBlip();
//Wait for the driver to get to the end point
Tick += DriveToDestination;
}
private void LoadCoordinates()
{
//Load coordinates file into a string
string path = "callouts/ArmoredTruckRobbery/coords.json";
string coordinates = API.LoadResourceFile(API.GetCurrentResourceName(), path);
//Parse string into JSON
JObject json = JObject.Parse(coordinates);
//Deserialize the start coords
_allStartCoords = new List<Vector4>();
foreach(var item in json["Start_Coords"])
{
Vector4 coord = JsonConvert.DeserializeObject<Vector4>(item.ToString());
_allStartCoords.Add(coord);
}
//Deserialize the end coords
_allEndCoords = new List<Vector4>();
foreach(var item in json["End_Coords"])
{
Vector4 coord = JsonConvert.DeserializeObject<Vector4>(item.ToString());
_allEndCoords.Add(coord);
}
}
private void LoadProps()
{
int propA = API.CreateObject(API.GetHashKey("prop_cash_crate_01"), 0, 0, 0, true, true, true);
int propB = API.CreateObject(API.GetHashKey("prop_cash_crate_01"), 0, 0, 0, true, true, true);
API.AttachEntityToEntity(propA, _armoredTruck.Handle, API.GetEntityBoneIndexByName(_armoredTruck.Handle, "chassis"), 0, -1.5f, 0.45f, 0, 0, 90f, true, true, false, false, 0, true);
API.AttachEntityToEntity(propB, _armoredTruck.Handle, API.GetEntityBoneIndexByName(_armoredTruck.Handle, "chassis"), 0, -3f, 0.45f, 0, 0, 90f, true, true, false, false, 0, true);
}
}
}