Add the lines below to Packages/manifest.json
- for version 2.146.221011
"com.pancake.gameservice": "https://github.com/pancake-llc/game-service.git?path=Assets/_Root#2.146.221011",
"com.lupidan.apple-signin-unity": "https://github.com/lupidan/apple-signin-unity.git#v1.4.2",
"com.coffee.ui-effect": "https://github.com/mob-sakai/UIEffect.git#4.0.0-preview.9",
"com.coffee.ui-particle": "https://github.com/mob-sakai/ParticleEffectForUGUI.git#4.1.6",
Dependency : Facebook
"com.pancake.facebook": "https://github.com/pancake-llc/facebook.git?path=Assets/_Root#1.0.7",
"com.google.external-dependency-manager": "https://github.com/pancake-llc/external-dependency-manager.git?path=Assets/_Root#1.2.170",
Dependency : Heart
"com.pancake.heart": "https://github.com/pancake-llc/heart.git?path=Assets/_Root",
- cài đặt setting thông qua phím tắt
alt + 4
- sử dụng menu
Update Aggregation
để tạo table leaderboard cho 240 country chỉ cần thực hiện điều này 1 lần - cài đặt package demo-imnplemention trong release page
- thay thế các đoạn code nằm trong
#if region replace your code
bằng code của bạn - for update score to leaderboard when first time you enter name complete. You can via using
valueExpression
inButtonLeaderBoard
GetComponent<ButtonLeaderboard>().valueExpression += () => UnityEngine.Random.Range(1, 100);