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deepq_nexus_wars.py
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deepq_nexus_wars.py
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from __future__ import absolute_import
from __future__ import division
#from __future__ import print_fu
import numpy as np
import os
import dill
import tempfile
import tensorflow as tf
import zipfile
import six
import time
from absl import flags
import baselines.common.tf_util as U
from baselines import logger
from baselines.common.schedules import LinearSchedule
from baselines import deepq
from baselines.deepq.replay_buffer import ReplayBuffer, PrioritizedReplayBuffer
from baselines_legacy import BatchInput
from pysc2.lib import actions as sc2_actions
from pysc2.env import environment
from pysc2.lib import features
from pysc2.lib import actions
from pysc2.agents import base_agent
_PLAYER_RELATIVE = features.SCREEN_FEATURES.player_relative.index
_PLAYER_FRIENDLY = 1
_PLAYER_NEUTRAL = 3 # beacon/minerals
_PLAYER_HOSTILE = 4
_NO_OP = actions.FUNCTIONS.no_op.id
_MOVE_SCREEN = actions.FUNCTIONS.Move_screen.id
_ATTACK_SCREEN = actions.FUNCTIONS.Attack_screen.id
_MAKE_ZELOT = 477
_SELECT_ARMY = 477
_NOT_QUEUED = [0]
_SELECT_ALL = [0]
import getpass
import importlib
from absl import logging
import platform
import sys
import time
from absl import app
from absl import flags
import portpicker
from pysc2 import maps
from pysc2 import run_configs
from pysc2.env import lan_sc2_env
from pysc2.env import run_loop
from pysc2.env import sc2_env
from pysc2.lib import point_flag
from pysc2.lib import renderer_human
from s2clientprotocol import sc2api_pb2 as sc_pb
flags.DEFINE_bool("render", platform.system() == "Linux",
"Whether to render with pygame.")
flags.DEFINE_bool("realtime", False, "Whether to run in realtime mode.")
flags.DEFINE_string("agent", "pysc2.agents.random_agent.RandomAgent",
"Which agent to run, as a python path to an Agent class.")
flags.DEFINE_string("agent_name", None,
"Name of the agent in replays. Defaults to the class name.")
flags.DEFINE_enum("agent_race", "random", sc2_env.Race._member_names_, # pylint: disable=protected-access
"Agent's race.")
flags.DEFINE_float("fps", 22.4, "Frames per second to run the game.")
flags.DEFINE_integer("step_mul", 8, "Game steps per agent step.")
point_flag.DEFINE_point("feature_screen_size", "84",
"Resolution for screen feature layers.")
point_flag.DEFINE_point("feature_minimap_size", "64",
"Resolution for minimap feature layers.")
point_flag.DEFINE_point("rgb_screen_size", "256",
"Resolution for rendered screen.")
point_flag.DEFINE_point("rgb_minimap_size", "128",
"Resolution for rendered minimap.")
flags.DEFINE_enum("action_space", "FEATURES",
sc2_env.ActionSpace._member_names_, # pylint: disable=protected-access
"Which action space to use. Needed if you take both feature "
"and rgb observations.")
flags.DEFINE_bool("use_feature_units", False,
"Whether to include feature units.")
flags.DEFINE_string("user_name", getpass.getuser(),
"Name of the human player for replays.")
flags.DEFINE_enum("user_race", "random", sc2_env.Race._member_names_, # pylint: disable=protected-access
"User's race.")
flags.DEFINE_string("host", "127.0.0.1", "Game Host. Can be 127.0.0.1 or ::1")
flags.DEFINE_integer(
"config_port", 14380,
"Where to set/find the config port. The host starts a tcp server to share "
"the config with the client, and to proxy udp traffic if played over an "
"ssh tunnel. This sets that port, and is also the start of the range of "
"ports used for LAN play.")
flags.DEFINE_string("remote", None,
"Where to set up the ssh tunnels to the client.")
#flags.DEFINE_string("map", None, "Name of a map to use to play.")
flags.DEFINE_bool("human", False, "Whether to host a game as a human.")
FLAGS = flags.FLAGS
class ActWrapper(object):
def __init__(self, act):
self._act = act
#self._act_params = act_params
@staticmethod
def load(path, act_params, num_cpu=16):
with open(path, "rb") as f:
model_data = dill.load(f)
act = deepq.build_act(**act_params)
sess = U.make_session(num_cpu=num_cpu)
sess.__enter__()
with tempfile.TemporaryDirectory() as td:
arc_path = os.path.join(td, "packed.zip")
with open(arc_path, "wb") as f:
f.write(model_data)
zipfile.ZipFile(arc_path, 'r', zipfile.ZIP_DEFLATED).extractall(td)
U.load_state(os.path.join(td, "model"))
return ActWrapper(act)
def __call__(self, *args, **kwargs):
return self._act(*args, **kwargs)
def save(self, path):
"""Save model to a pickle located at `path`"""
with tempfile.TemporaryDirectory() as td:
U.save_state(os.path.join(td, "model"))
arc_name = os.path.join(td, "packed.zip")
with zipfile.ZipFile(arc_name, 'w') as zipf:
for root, dirs, files in os.walk(td):
for fname in files:
file_path = os.path.join(root, fname)
if file_path != arc_name:
zipf.write(file_path, os.path.relpath(file_path, td))
with open(arc_name, "rb") as f:
model_data = f.read()
with open(path, "wb") as f:
dill.dump((model_data), f)
def load(path, act_params, num_cpu=16):
"""Load act function that was returned by learn function.
Parameters
----------
path: str
path to the act function pickle
num_cpu: int
number of cpus to use for executing the policy
Returns
-------
act: ActWrapper
function that takes a batch of observations
and returns actions.
"""
return ActWrapper.load(path, num_cpu=num_cpu, act_params=act_params)
def learn(env,
q_func,
num_actions=4,
lr=5e-4,
max_timesteps=100000,
buffer_size=50000,
exploration_fraction=0.1,
exploration_final_eps=0.02,
train_freq=1,
batch_size=32,
print_freq=1,
checkpoint_freq=10000,
learning_starts=1000,
gamma=1.0,
target_network_update_freq=500,
prioritized_replay=False,
prioritized_replay_alpha=0.6,
prioritized_replay_beta0=0.4,
prioritized_replay_beta_iters=None,
prioritized_replay_eps=1e-6,
num_cpu=16,
param_noise=False,
param_noise_threshold=0.05,
callback=None):
"""Train a deepq model.
Parameters
-------
env: pysc2.env.SC2Env
environment to train on
q_func: (tf.Variable, int, str, bool) -> tf.Variable
the model that takes the following inputs:
observation_in: object
the output of observation placeholder
num_actions: int
number of actions
scope: str
reuse: bool
should be passed to outer variable scope
and returns a tensor of shape (batch_size, num_actions) with values of every action.
lr: float
learning rate for adam optimizer
max_timesteps: int
number of env steps to optimizer for
buffer_size: int
size of the replay buffer
exploration_fraction: float
fraction of entire training period over which the exploration rate is annealed
exploration_final_eps: float
final value of random action probability
train_freq: int
update the model every `train_freq` steps.
set to None to disable printing
batch_size: int
size of a batched sampled from replay buffer for training
print_freq: int
how often to print out training progress
set to None to disable printing
checkpoint_freq: int
how often to save the model. This is so that the best version is restored
at the end of the training. If you do not wish to restore the best version at
the end of the training set this variable to None.
learning_starts: int
how many steps of the model to collect transitions for before learning starts
gamma: float
discount factor
target_network_update_freq: int
update the target network every `target_network_update_freq` steps.
prioritized_replay: True
if True prioritized replay buffer will be used.
prioritized_replay_alpha: float
alpha parameter for prioritized replay buffer
prioritized_replay_beta0: float
initial value of beta for prioritized replay buffer
prioritized_replay_beta_iters: int
number of iterations over which beta will be annealed from initial value
to 1.0. If set to None equals to max_timesteps.
prioritized_replay_eps: float
epsilon to add to the TD errors when updating priorities.
num_cpu: int
number of cpus to use for training
callback: (locals, globals) -> None
function called at every steps with state of the algorithm.
If callback returns true training stops.
Returns
-------
act: ActWrapper
Wrapper over act function. Adds ability to save it and load it.
See header of baselines/deepq/categorical.py for details on the act function.
"""
# Create all the functions necessary to train the model
sess = U.make_session(num_cpu=num_cpu)
sess.__enter__()
def agent():
"""Run the agent, connecting to a (remote) host started independently."""
agent_module, agent_name = FLAGS.agent.rsplit(".", 1)
agent_cls = getattr(importlib.import_module(agent_module), agent_name)
with lan_sc2_env.LanSC2Env(
host=FLAGS.host,
config_port=FLAGS.config_port,
race=sc2_env.Race[FLAGS.agent_race],
step_mul=FLAGS.step_mul,
realtime=FLAGS.realtime,
agent_interface_format=sc2_env.parse_agent_interface_format(
feature_screen=FLAGS.feature_screen_size,
feature_minimap=FLAGS.feature_minimap_size,
rgb_screen=FLAGS.rgb_screen_size,
rgb_minimap=FLAGS.rgb_minimap_size,
action_space=FLAGS.action_space,
use_unit_counts=True,
use_camera_position=True,
show_cloaked=True,
show_burrowed_shadows=True,
show_placeholders=True,
send_observation_proto=True,
crop_to_playable_area=True,
raw_crop_to_playable_area=True,
allow_cheating_layers=True,
add_cargo_to_units=True,
use_feature_units=FLAGS.use_feature_units),
visualize=FLAGS.render) as env:
agents = [agent_cls()]
logging.info("Connected, starting run_loop.")
try:
run_loop.run_loop(agents, env)
except lan_sc2_env.RestartError:
pass
logging.info("Done.")
def make_obs_ph(name):
return BatchInput((1, 16, 16), name=name)
act_x, train_x, update_target_x, debug_x = deepq.build_train(
make_obs_ph=make_obs_ph,
q_func=q_func,
num_actions=num_actions,
optimizer=tf.train.AdamOptimizer(learning_rate=lr),
gamma=gamma,
grad_norm_clipping=10,
scope="deepq_x"
)
act_y, train_y, update_target_y, debug_y = deepq.build_train(
make_obs_ph=make_obs_ph,
q_func=q_func,
num_actions=num_actions,
optimizer=tf.train.AdamOptimizer(learning_rate=lr),
gamma=gamma,
grad_norm_clipping=10,
scope="deepq_y"
)
act_params = {
'make_obs_ph': make_obs_ph,
'q_func': q_func,
'num_actions': num_actions,
}
# Create the replay buffer
if prioritized_replay:
replay_buffer_x = PrioritizedReplayBuffer(buffer_size, alpha=prioritized_replay_alpha)
replay_buffer_y = PrioritizedReplayBuffer(buffer_size, alpha=prioritized_replay_alpha)
if prioritized_replay_beta_iters is None:
prioritized_replay_beta_iters = max_timesteps
beta_schedule_x = LinearSchedule(prioritized_replay_beta_iters,
initial_p=prioritized_replay_beta0,
final_p=1.0)
beta_schedule_y = LinearSchedule(prioritized_replay_beta_iters,
initial_p=prioritized_replay_beta0,
final_p=1.0)
else:
replay_buffer_x = ReplayBuffer(buffer_size)
replay_buffer_y = ReplayBuffer(buffer_size)
beta_schedule_x = None
beta_schedule_y = None
# Create the schedule for exploration starting from 1.
exploration = LinearSchedule(schedule_timesteps=int(exploration_fraction * max_timesteps),
initial_p=1.0,
final_p=exploration_final_eps)
# Initialize the parameters and copy them to the target network.
U.initialize()
update_target_x()
update_target_y()
episode_rewards = [0.0]
saved_mean_reward = None
obs = env.reset()
# Select all marines first
# obs = env.step(actions=[sc2_actions.FunctionCall(_MAKE_ZELOT, [_NO_OP])])
#
# player_relative = obs[0].observation["feature_screen"][_PLAYER_RELATIVE]
#
# screen = (player_relative == _PLAYER_NEUTRAL).astype(int) #+ path_memory
#
# player_y, player_x = (player_relative == _PLAYER_FRIENDLY).nonzero()
# player = [int(player_x.mean()), int(player_y.mean())]
#
# reset = True
# with tempfile.TemporaryDirectory() as td:
# model_saved = False
# model_file = os.path.join("model/", "nexus_wars")
# print(model_file)
#
# for t in range(max_timesteps):
# if callback is not None:
# if callback(locals(), globals()):
# break
# # Take action and update exploration to the newest value
# kwargs = {}
# if not param_noise:
# update_eps = exploration.value(t)
# update_param_noise_threshold = 0.
# else:
# update_eps = 0.
# if param_noise_threshold >= 0.:
# update_param_noise_threshold = param_noise_threshold
# else:
# # Compute the threshold such that the KL divergence between perturbed and non-perturbed
# # policy is comparable to eps-greedy exploration with eps = exploration.value(t).
# # See Appendix C.1 in Parameter Space Noise for Exploration, Plappert et al., 2017
# # for detailed explanation.
# update_param_noise_threshold = -np.log(1. - exploration.value(t) + exploration.value(t) / float(num_actions))
# kwargs['reset'] = reset
# kwargs['update_param_noise_threshold'] = update_param_noise_threshold
# kwargs['update_param_noise_scale'] = True
#
# action_x = act_x(np.expand_dims(np.array(screen)[None], axis=0), update_eps=update_eps, **kwargs)[0]
#
# action_y = act_y(np.expand_dims(np.array(screen)[None], axis=0), update_eps=update_eps, **kwargs)[0]
#
# reset = False
#
# coord = [player[0], player[1]]
# rew = 0
#
# coord = [action_x, action_y]
#
#
# if _MOVE_SCREEN not in obs[0].observation["available_actions"]:
# obs = env.step(actions=[sc2_actions.FunctionCall(_SELECT_ARMY, [_SELECT_ALL])])
#
# new_action = [sc2_actions.FunctionCall(_MOVE_SCREEN, [_NOT_QUEUED, coord])]
#
# # else:
# # new_action = [sc2_actions.FunctionCall(_NO_OP, [])]
#
# obs = env.step(actions=new_action)
#
# player_relative = obs[0].observation["feature_screen"][_PLAYER_RELATIVE]
# new_screen = (player_relative == _PLAYER_NEUTRAL).astype(int)
#
# player_y, player_x = (player_relative == _PLAYER_FRIENDLY).nonzero()
# # resolve the cannot convert float NaN to integer issue
# if len(player_x) == 0:
# player_x = np.array([0])
# if len(player_y) == 0:
# player_y = np.array([0])
# player = [int(player_x.mean()), int(player_y.mean())]
#
# rew = obs[0].reward
#
# done = obs[0].step_type == environment.StepType.LAST
#
# # Store transition in the replay buffer.
# replay_buffer_x.add(screen, action_x, rew, new_screen, float(done))
# replay_buffer_y.add(screen, action_y, rew, new_screen, float(done))
#
# screen = new_screen
#
# episode_rewards[-1] += rew
# reward = episode_rewards[-1]
#
# if done:
# obs = env.reset()
# player_relative = obs[0].observation["feature_screen"][_PLAYER_RELATIVE]
# screent = (player_relative == _PLAYER_NEUTRAL).astype(int)
#
# player_y, player_x = (player_relative == _PLAYER_FRIENDLY).nonzero()
# player = [int(player_x.mean()), int(player_y.mean())]
#
# # Select all marines first
# env.step(actions=[sc2_actions.FunctionCall(_SELECT_ARMY, [_SELECT_ALL])])
# episode_rewards.append(0.0)
# #episode_minerals.append(0.0)
#
# reset = True
#
# if t > learning_starts and t % train_freq == 0:
# # Minimize the error in Bellman's equation on a batch sampled from replay buffer.
# if prioritized_replay:
#
# experience_x = replay_buffer_x.sample(batch_size, beta=beta_schedule_x.value(t))
# (obses_t_x, actions_x, rewards_x, obses_tp1_x, dones_x, weights_x, batch_idxes_x) = experience_x
#
# experience_y = replay_buffer_y.sample(batch_size, beta=beta_schedule_y.value(t))
# (obses_t_y, actions_y, rewards_y, obses_tp1_y, dones_y, weights_y, batch_idxes_y) = experience_y
# else:
#
# obses_t_x, actions_x, rewards_x, obses_tp1_x, dones_x = replay_buffer_x.sample(batch_size)
# weights_x, batch_idxes_x = np.ones_like(rewards_x), None
#
# obses_t_y, actions_y, rewards_y, obses_tp1_y, dones_y = replay_buffer_y.sample(batch_size)
# weights_y, batch_idxes_y = np.ones_like(rewards_y), None
#
# td_errors_x = train_x(np.expand_dims(obses_t_x, axis=1), actions_x, rewards_x, np.expand_dims(obses_tp1_x, axis=1), dones_x, weights_x)
#
# td_errors_y = train_x(np.expand_dims(obses_t_y, axis=1), actions_y, rewards_y, np.expand_dims(obses_tp1_y, axis=1), dones_y, weights_y)
#
#
# if prioritized_replay:
# new_priorities_x = np.abs(td_errors_x) + prioritized_replay_eps
# new_priorities_y = np.abs(td_errors_y) + prioritized_replay_eps
# replay_buffer_x.update_priorities(batch_idxes_x, new_priorities_x)
# replay_buffer_y.update_priorities(batch_idxes_y, new_priorities_y)
#
#
# if t > learning_starts and t % target_network_update_freq == 0:
# # Update target network periodically.
# update_target_x()
# update_target_y()
#
# mean_100ep_reward = round(np.mean(episode_rewards[-101:-1]), 1)
# num_episodes = len(episode_rewards)
# if done and print_freq is not None and len(episode_rewards) % print_freq == 0:
# logger.record_tabular("steps", t)
# logger.record_tabular("episodes", num_episodes)
# logger.record_tabular("reward", reward)
# logger.record_tabular("mean 100 episode reward", mean_100ep_reward)
# logger.record_tabular("% time spent exploring", int(100 * exploration.value(t)))
# logger.dump_tabular()
#
# if (checkpoint_freq is not None and t > learning_starts and
# num_episodes > 100 and t % checkpoint_freq == 0):
# if saved_mean_reward is None or mean_100ep_reward > saved_mean_reward:
# if print_freq is not None:
# logger.log("Saving model due to mean reward increase: {} -> {}".format(
# saved_mean_reward, mean_100ep_reward))
# U.save_state(model_file)
# model_saved = True
# saved_mean_reward = mean_100ep_reward
# if model_saved:
# if print_freq is not None:
# logger.log("Restored model with mean reward: {}".format(saved_mean_reward))
# U.load_state(model_file)
return ActWrapper(act_x), ActWrapper(act_y)
def intToCoordinate(num, size=32):
if size!=32:
num = num * size * size // 1024
y = num // size
x = num - size * y
return [x, y]
UP, DOWN, LEFT, RIGHT = 'up', 'down', 'left', 'right'
def shift(direction, number, matrix):
''' shift given 2D matrix in-place the given number of rows or columns
in the specified (UP, DOWN, LEFT, RIGHT) direction and return it
'''
if direction in (UP):
matrix = np.roll(matrix, -number, axis=0)
matrix[number:,:] = -2
return matrix
elif direction in (DOWN):
matrix = np.roll(matrix, number, axis=0)
matrix[:number,:] = -2
return matrix
elif direction in (LEFT):
matrix = np.roll(matrix, -number, axis=1)
matrix[:,number:] = -2
return matrix
elif direction in (RIGHT):
matrix = np.roll(matrix, number, axis=1)
matrix[:,:number] = -2
return matrix
else:
return matrix