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Add state update triggers/actions #98

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Muthaias opened this issue May 27, 2020 · 3 comments
Open

Add state update triggers/actions #98

Muthaias opened this issue May 27, 2020 · 3 comments
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@Muthaias
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  • Use the same actions that cards do, but allow them to exist freely in the game.
  • Use WorldQuery to select actions to trigger when swiping any card.
  • Actions that have matching queries trigger each time the user swipes

Example use cases:

  • Environmental tipping points occur that decrease environmental stability over time.
  • Your hero goes for an adventure and comes back with loot. Or a researcher who finds something interesting/useful after a period of time.

This could help us resolve #67, since these actions could be used to simulate ticking changes

@Greenheart Greenheart added the feature New feature label May 27, 2020
@Greenheart
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This is similar to the new world state modifiers concept introduced recently. Perhaps this issue can be closed since its partially covered by the current implementation?

@Muthaias
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This can be implemented using a type of world state modifier.

One could possibly choose to add an optional matching criteria to every worldStateModifier. Doing so would make this feature obsolete or considered implemented.

Otherwise one could just add matching criterias to the world state modifiers that need make use of it. I would not want to remove this feature request yet though.

@Greenheart
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Good summary, thanks for the explanation! Let's leave it until later 🔜

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