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We could keep it simple in the beginning of a scenario and only show the relevant stats.
If no stats are needed for a section (like a linear or story-driven section), this could make it possible to hide the top section of the UI.
By allowing cards to toggle stat visibility (as part of the game state), scenarios could use different stats for different parts of a scenario. For example creating variation.
Probably the best reason for this is because it would allow for scenarios (or parts of scenarios) that are more story-driven without a clear connection to outcomes.
Questions
Is the additional complexity worth it?
Could story-driven scenarios be implemented in another, simpler way?
I think this might be another feature adding flexibility and creative possibilities, and thus would be worth implementing. Open to discussion though! :)
The text was updated successfully, but these errors were encountered:
Example use cases and why this might be useful:
Questions
I think this might be another feature adding flexibility and creative possibilities, and thus would be worth implementing. Open to discussion though! :)
The text was updated successfully, but these errors were encountered: