Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Cards with dynamic content based on state #177

Open
Greenheart opened this issue Aug 14, 2021 · 0 comments
Open

Cards with dynamic content based on state #177

Greenheart opened this issue Aug 14, 2021 · 0 comments
Labels
feature New feature

Comments

@Greenheart
Copy link
Owner

Sometimes it is useful to create slight variations of the same base card, with only minor differences based on the current game state.

By introducing dynamic parts of certain cards, we could allow some cards to change their appearance depending on the game state.

This could technically be implemented using content-utils instead of adding it to the core game, but would create duplicated data in the scenarios.

So the tradeoff basically stands between increasing the core game engine complexity and increasing the content-utils complexity while also increasing scenario data export size

@Greenheart Greenheart added the feature New feature label Aug 14, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
feature New feature
Projects
None yet
Development

No branches or pull requests

1 participant