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Force OpenGL Core Profile context on macOS
By default, SDL creates an OpenGL 2.1 context on macOS for an OpenGL renderer. As a consequence, mipmapping is not supported. Force to use a core profile context, to get a higher version. Before: INFO: Renderer: opengl INFO: OpenGL version: 2.1 NVIDIA-14.0.32 355.11.11.10.10.143 WARN: Trilinear filtering disabled (OpenGL 3.0+ or ES 2.0+ required) After: INFO: Renderer: opengl DEBUG: Creating OpenGL Core Profile context INFO: OpenGL version: 4.1 NVIDIA-14.0.32 355.11.11.10.10.143 INFO: Trilinear filtering enabled when running with: scrcpy --verbosity=debug --render-driver=opengl Note: Since SDL_CreateRenderer() causes a fallback to OpenGL 2.1, the profile and version attributes have to be set and the context created _after_. PR #3895 <#3895> Signed-off-by: Romain Vimont <rom@rom1v.com>
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