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SpiritGlowmask.cs
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SpiritGlowmask.cs
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using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using Terraria.DataStructures;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace SpiritMod
{
public class SpiritGlowmask : ModPlayer
{
internal static readonly Dictionary<int, Texture2D> ItemGlowMask = new();
internal new static void Unload() => ItemGlowMask.Clear();
public static void AddGlowMask(int itemType, string texturePath) => ItemGlowMask[itemType] = ModContent.Request<Texture2D>(texturePath, ReLogic.Content.AssetRequestMode.ImmediateLoad).Value;
}
public class SpiritGlowMaskItemLayer : PlayerDrawLayer
{
public override Position GetDefaultPosition() => new BeforeParent(PlayerDrawLayers.ArmOverItem);
protected override void Draw(ref PlayerDrawSet drawInfo)
{
Item item = drawInfo.drawPlayer.HeldItem;
if (item.type >= ItemID.Count && SpiritGlowmask.ItemGlowMask.TryGetValue(item.type, out Texture2D textureItem) && (drawInfo.drawPlayer.itemTime > 0 || item.useStyle != ItemUseStyleID.None)) //Held ItemType
GlowmaskUtils.DrawItemGlowMask(textureItem, drawInfo);
}
}
public class SpiritGlowMaskLegsLayer : PlayerDrawLayer
{
public override Position GetDefaultPosition() => new AfterParent(PlayerDrawLayers.Leggings);
protected override void Draw(ref PlayerDrawSet drawInfo)
{
if (drawInfo.drawPlayer.armor[12].type >= ItemID.Count && SpiritGlowmask.ItemGlowMask.TryGetValue(drawInfo.drawPlayer.armor[12].type, out Texture2D vanity)) //Vanity Legs
GlowmaskUtils.DrawArmorGlowMask(GlowmaskUtils.ArmorContext.Legs, vanity, drawInfo);
else if (drawInfo.drawPlayer.armor[2].type >= ItemID.Count && SpiritGlowmask.ItemGlowMask.TryGetValue(drawInfo.drawPlayer.armor[2].type, out Texture2D armor))
GlowmaskUtils.DrawArmorGlowMask(GlowmaskUtils.ArmorContext.Legs, armor, drawInfo);
}
}
public class SpiritGlowMaskBodyLayer : PlayerDrawLayer
{
public override Position GetDefaultPosition() => new AfterParent(PlayerDrawLayers.Torso);
protected override void Draw(ref PlayerDrawSet drawInfo)
{
if (drawInfo.drawPlayer.armor[11].type >= ItemID.Count && SpiritGlowmask.ItemGlowMask.TryGetValue(drawInfo.drawPlayer.armor[11].type, out Texture2D vanity)) //Vanity Body
GlowmaskUtils.DrawArmorGlowMask(GlowmaskUtils.ArmorContext.Body, vanity, drawInfo);
else if (drawInfo.drawPlayer.armor[1].type >= ItemID.Count && SpiritGlowmask.ItemGlowMask.TryGetValue(drawInfo.drawPlayer.armor[1].type, out Texture2D armor))
GlowmaskUtils.DrawArmorGlowMask(GlowmaskUtils.ArmorContext.Body, armor, drawInfo);
}
}
public class SpiritGlowMaskArmsLayer : PlayerDrawLayer
{
public override Position GetDefaultPosition() => new AfterParent(PlayerDrawLayers.ArmOverItem);
protected override void Draw(ref PlayerDrawSet drawInfo)
{
if (drawInfo.drawPlayer.armor[11].type >= ItemID.Count && SpiritGlowmask.ItemGlowMask.TryGetValue(drawInfo.drawPlayer.armor[11].type, out Texture2D vanity)) //Vanity Body
GlowmaskUtils.DrawArmorGlowMask(GlowmaskUtils.ArmorContext.Arms, vanity, drawInfo);
else if (drawInfo.drawPlayer.armor[1].type >= ItemID.Count && SpiritGlowmask.ItemGlowMask.TryGetValue(drawInfo.drawPlayer.armor[1].type, out Texture2D armor))
GlowmaskUtils.DrawArmorGlowMask(GlowmaskUtils.ArmorContext.Arms, armor, drawInfo);
}
}
public class SpiritGlowMaskHeadLayer : PlayerDrawLayer
{
public override Position GetDefaultPosition() => new AfterParent(PlayerDrawLayers.Head);
protected override void Draw(ref PlayerDrawSet drawInfo)
{
if (drawInfo.drawPlayer.armor[10].type >= ItemID.Count && SpiritGlowmask.ItemGlowMask.TryGetValue(drawInfo.drawPlayer.armor[10].type, out Texture2D vanity)) //Vanity Head
GlowmaskUtils.DrawArmorGlowMask(GlowmaskUtils.ArmorContext.Head, vanity, drawInfo);
else if (drawInfo.drawPlayer.armor[0].type >= ItemID.Count && SpiritGlowmask.ItemGlowMask.TryGetValue(drawInfo.drawPlayer.armor[0].type, out Texture2D armor))
GlowmaskUtils.DrawArmorGlowMask(GlowmaskUtils.ArmorContext.Head, armor, drawInfo);
}
}
}