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CHANGE LOG.txt
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CHANGE LOG.txt
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Update log since 02/09/2022.
02/09/2022
{
- Made the EntityCommand and Shape IDNEXT values public,
because these values are essential for rollback.
- Created RectangleCollider entity.
}
04/09/2022
{
- Created CircleCollider entity.
}
05/09/2022
{
- Created UICollider entity.
- Created UIRectangleCollider entity.
}
06/09/2022
{
- Solved a bug that made entity system ticking and drawing not work
as intended.
- Made OnCollisionEvent and ResolveOverlapEvent for all non UI collider
entities in 'Entities' folder.
- Made OnMouseAboveEvent for all potential UIColliders.
- Put Position vector as a value in the Entity interface.
}
10/09/2022
{
- Created UITextEntity
- Created TextEntity.
}
11/09/2022
{
- Created WTFHashSet because i was
concerned that the stock HashSet could
consume too much memory. (Guliver Jham speaking)
- Implemented true culling for rendering to boost
performance.
}
12/09/2022
{
- Added NegativeIdentity to Entity class
so that UI elements and other non-gameplay
objects don't interfere with gameplay element
IDS.
}
20/09/2022
{
//Sorry, i was burnt out, that's why i took so long.
- Increased rendering performance significantly; the main
thread no longer struggles to ask the screen to render stuff.
- Created UISpriteEntity.
}
22/09/2022
{
- Fixed a bug where the culling system wouldn't let culling free entities
be drawn.
- Completed UISpriteEntity.
}
28/09/2022
{
- Finally made progress with assembly.
}
30/09/2022
{
- Discovered how to compile and load own assembly on the fly.
}