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test.py
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test.py
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import asyncio
import os
from dotenv import load_dotenv
import callofduty
from callofduty import Mode, Platform, Reaction, Title
async def main():
load_dotenv()
# client = await callofduty.Login(
# os.environ["ATVI_EMAIL"], os.environ["ATVI_PASSWORD"]
# )
# OR
# client = await callofduty.Login(sso=os.environ["ATVI_SSO"])
# season = await client.GetLootSeason(Title.BlackOps4, 3)
# print(f"{season.title.name}: {season.name}")
# for tier in season.tiers:
# print(f"Tier {tier.tier}: {tier.name} - {tier.rarity} {tier.category}")
# for chase in season.chase:
# print(f"Chase: {chase.name} - {chase.rarity} {chase.category}")
# requests = await client.GetMyFriendRequests()
# for incoming in requests["incoming"]:
# print(f"Incoming Friend Request: {incoming.username} ({incoming.platform.name})")
# for outgoing in requests["outgoing"]:
# print(f"Outgoing Friend Request: {outgoing.username} ({outgoing.platform.name})")
# friends = await client.GetMyFriends()
# for friend in friends:
# print(f"{friend.platform.name}: {friend.username} ({friend.accountId}), Online? {friend.online}")
# for identity in friend.identities:
# print(f" - {identity.platform.name}: {identity.username} ({identity.accountId})")
# identities = await client.GetMyIdentities()
# for identity in identities:
# title = identity["title"].name
# username = identity["username"]
# platform = identity["platform"].name
# print(f"{title}: {username} ({platform})")
# accounts = await client.GetMyAccounts()
# for account in accounts:
# print(f"{account.username} ({account.platform.name})")
# player = await client.GetPlayer(Platform.BattleNet, "Yeah#11207")
# print(f"{player.username} ({player.platform.name})")
# player = await client.GetPlayer(Platform.BattleNet, "Yeah#11207")
# summary = await player.matchesSummary(Title.ModernWarfare, Mode.Warzone, limit=20)
# print(summary)
# news = await client.GetNewsFeed(limit=10)
# for post in news:
# print(f"{post.published.date()}: {post.title}")
# videos = await client.GetVideoFeed(limit=3)
# for video in videos:
# print(f"{video.title} - {video.url}")
# leaderboard = await client.GetLeaderboard(
# Title.ModernWarfare, Platform.BattleNet, gameMode="cyber", page=3
# )
# for entry in leaderboard.entries:
# print(f"#{entry.rank}: {entry.username} ({entry.platform.name})")
# leaderboard = await client.GetPlayerLeaderboard(
# Title.BlackOps4, Platform.BattleNet, "Yeah#11207"
# )
# for entry in leaderboard.entries:
# if entry.username == "Yeah#11207":
# print(f"#{entry.rank}: {entry.username} ({entry.platform.name})")
# player = await client.GetPlayer(Platform.Steam, "Mxtive")
# leaderboard = await player.leaderboard(Title.WWII)
# for entry in leaderboard.entries:
# if entry.username == player.username:
# print(f"#{entry.rank}: {entry.username} ({entry.platform.name})")
# feed = await client.GetFriendFeed(limit=3)
# for item in feed:
# print(f"[{item.date.strftime('%Y-%m-%d %H:%M')}] {item.text}")
# if (match := item.match) is not None:
# for team in await match.teams():
# for player in team:
# if player.username != item.player.username:
# print(f" {player.username} ({player.platform.name})")
# feed = await client.GetFriendFeed(limit=5)
# for item in feed:
# print(item.text)
# await item.react(Reaction.Fire)
# feed = await client.GetFriendFeed(limit=5)
# for item in feed:
# print(item.text)
# await item.unreact()
# feed = await client.GetFriendFeed(limit=1)
# for item in feed:
# print(item.text)
# test = await item.favorite()
# feed = await client.GetFriendFeed(limit=1)
# for item in feed:
# print(item.text)
# await item.unfavorite()
# maps = await client.GetAvailableMaps(Title.ModernWarfare)
# for mapName in maps:
# print(mapName)
# for mode in maps[mapName]:
# print(f" - {mode}")
# match = (await client.GetPlayerMatches(Platform.BattleNet, "Yeah#11207", Title.ModernWarfare, Mode.Warzone, limit=3))[0]
# teams = await match.teams()
# print(teams)
# player = await client.GetPlayer(Platform.BattleNet, "Yeah#11207")
# match = (await player.matches(Title.ModernWarfare, Mode.Multiplayer, limit=3))[1]
# match = await client.GetMatch(Title.ModernWarfare, Platform.Activision, match.id)
# teams = await match.teams()
# for team in teams:
# for player in team:
# print(player.username)
# details = await match.details()
# print(details)
# player = await client.GetPlayer(Platform.BattleNet, "Yeah#11207")
# match = (await player.matches(Title.ModernWarfare, Mode.Multiplayer, limit=3))[1]
# match = await client.GetFullMatch(Platform.Activision, Title.ModernWarfare, Mode.Multiplayer, match.id)
# print(match)
# results = await client.SearchPlayers(Platform.Activision, "Tustin")
# for player in results:
# print(f"{player.username} ({player.platform.name})")
# player = await client.GetPlayer(Platform.BattleNet, "Yeah#11207")
# profile = await player.profile(Title.ModernWarfare, Mode.Multiplayer)
# print(profile)
# localize = await client.GetLocalize()
# print(localize)
# loadouts = await client.GetPlayerLoadouts(Platform.PlayStation, "ImMotive__", Title.BlackOps4)
# for loadout in loadouts:
# if loadout.name != "":
# print(f"Class: {loadout.name} (Unlocked: {loadout.unlocked})")
# if loadout.primary.id is not None:
# print(f" - Primary Weapon: {loadout.primary.id} (Variant: {loadout.primary.variant})")
# print(f" - Camo: {loadout.primary.camo}")
# for attachment in loadout.primary.attachments:
# if attachment.id is not None:
# print(f" - Attachment: {attachment.id}")
# if loadout.secondary.id is not None:
# print(f" - Secondary Weapon: {loadout.secondary.id} (Variant: {loadout.secondary.variant})")
# print(f" - Camo: {loadout.secondary.camo}")
# for attachment in loadout.secondary.attachments:
# if attachment.id is not None:
# print(f" - Attachment: {attachment.id}")
# for equipment in loadout.equipment:
# if equipment.id is not None:
# print(f" - Equipment: {equipment.id}")
# for perk in loadout.perks:
# if perk.id is not None:
# print(f" - Perk: {perk.id}")
# for wildcard in loadout.wildcards:
# if wildcard.id is not None:
# print(f" - Wildcard: {wildcard.id}")
# player = await client.GetPlayer(Platform.PlayStation, "ImMotive__")
# loadouts = await player.loadouts(Title.BlackOps4)
# for loadout in loadouts:
# if loadout.name != "":
# print(f"Class: {loadout.name} (Unlocked: {loadout.unlocked})")
# unlocks = await client.GetPlayerLoadoutUnlocks(Platform.PlayStation, "ImMotive__", Title.BlackOps4)
# for unlock in unlocks:
# print(unlock.id)
# player = await client.GetPlayer(Platform.PlayStation, "ImMotive__")
# unlocks = await player.loadoutUnlocks(Title.BlackOps4)
# for unlock in unlocks:
# print(unlock.id)
# stamp = await client.GetAuthenticityStamp(
# Platform.BattleNet, "Slicky#21337", "Swiftly Snarling Gamy Generators"
# )
# print(stamp.data)
# player = await client.GetPlayer(Platform.BattleNet, "Slicky#21337")
# stamp = await player.authenticityStamp("Swiftly Snarling Gamy Generators")
# print(stamp.stats)
# req = await client.AddFriend(5273496286943517033)
# print(f"Friend Request Status: {req}")
# req = await client.RemoveFriend(13940176918450289589)
# print(f"Friend Request Status: {req}")
# results = await client.SearchPlayers(Platform.Activision, "Tustin")
# for player in results:
# print(f"{player.username} ({player.platform.name})")
# if player.username == "Tustin#1365515":
# req = await player.removeFriend()
# print(f"Removed Friend ({req})")
# req = await player.addFriend()
# print(f"Added Friend ({req})")
# favs = await client.GetMyFavorites()
# for favorite in favs:
# print(f"Favorite: {favorite.username} ({favorite.platform.name})")
# favs = await client.AddFavorite(Platform.Activision, "Dad#1869899")
# print(f"Favorites: {len(favs)}")
# player = await client.GetPlayer(Platform.Activision, "Dad#1869899")
# favs = await player.removeFavorite()
# print(f"Favorites: {len(favs)}")
# results = await client.SearchPlayers(Platform.Activision, "Tustin")
# for player in results:
# if player.username == "Tustin#1365515":
# await player.block()
# await player.unblock()
# req = await player.addFriend()
# print(req)
# squad = await client.GetSquad("Autists")
# print(f"{squad.name} - {squad.description}")
# print(f"Owner: {squad.owner.username} ({squad.owner.platform.name})")
# for member in squad.members:
# if member.username != squad.owner.username:
# print(f"Member: {member.username} ({member.platform.name})")
# squad = await client.GetPlayerSquad(Platform.Activision, "Yeah#11207")
# print(f"{squad.name} - {squad.description}")
# print(f"Owner: {squad.owner.username} ({squad.owner.platform.name})")
# for member in squad.members:
# if member.username != squad.owner.username:
# print(f"Member: {member.username} ({member.platform.name})")
# squad = await client.GetMySquad()
# print(f"{squad.name} - {squad.description}")
# print(f"Owner: {squad.owner.username} ({squad.owner.platform.name})")
# for member in squad.members:
# if member.username != squad.owner.username:
# print(f"Member: {member.username} ({member.platform.name})")
# print(f"Leaving Squad '{squad.name}''...")
# squad = await client.LeaveSquad()
# print(f"Current Squad: {squad.name} - {squad.description} (Members: {len(squad.members)})")
# squad = await client.GetSquad("Hmmmm")
# print(f"Joining Squad '{squad.name}'...")
# await squad.join()
# squad = await client.GetMySquad()
# print(f"Current Squad: {squad.name} - {squad.description} (Members: {len(squad.members)})")
# squad = await client.GetSquad("Hmmmm")
# await squad.report()
# challenge = await client.GetSquadsTournament(Title.ModernWarfare)
# print(f"{challenge.title.name} Squads Tournament: {challenge.name} - {challenge.description}")
asyncio.get_event_loop().run_until_complete(main())