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could not find an open Unreal editor instance #552
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We haven't testing on 4.25 in a while, but have you tried restarting both blender and unreal? Also it is possible that another service could be trying to use one of the ports. Running this in powershell might help you trouble shoot. Also if you have any log on the blender and/or unreal side that might help shed some light |
I cant found Blender's log file, no log file in Temp folder and nothing in Console |
Did you run through the steps here to see if your port is in use before the editor is launched? If that looks correct then also check port 9998 too If both are running and working you should have some thing like this |
6766 ok but 9998 nothing. |
Its important that you specify when 6766 is in use, that is what we are trying to trouble shoot. |
I consistently see a variation on this, which is when setting the paths I get the red warning "No Open Editor ...", when setting the mesh folder. Clicking back and forth between them it eventually clears and is just fine
Good to go |
The issue mentioned in Dans comment was fixed in the latest release. Re-open if you are still experiencing issues |
Blender 3,31
Unreal 4,25
Addon 2.2.1
Windows 10
Firewall disabled.
Python enabled skincash and remote execution.
error "could not find an open Unreal editor instance"
I need this addon because fbx with bones corrupted in UE4 when i use physics, bones snap to the root of the object.
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