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test_game.cpp
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test_game.cpp
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#include <vector>
#include <gmock/gmock.h>
#include "game.h"
TEST(GameTest, UnderPopulation)
{
std::vector<std::vector<size_t>> initial_grid = {
{0, 0, 0},
{0, 1, 0},
{0, 0, 0},
};
Game game(initial_grid);
game.iterate();
std::vector<std::vector<size_t>> expected_grid = {
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
};
EXPECT_EQ(game.grid, expected_grid);
}
TEST(GameTest, TwoOrThreeNeighborsLiveOn)
{
std::vector<std::vector<size_t>> initial_grid = {
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0},
};
Game game(initial_grid);
game.iterate();
std::vector<std::vector<size_t>> expected_grid = {
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
};
EXPECT_EQ(game.grid, expected_grid);
}
TEST(GameTest, OverPopulation)
{
std::vector<std::vector<size_t>> initial_grid = {
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 1, 1, 1, 0},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0},
};
Game game(initial_grid);
game.iterate();
std::vector<std::vector<size_t>> expected_grid = {
{0, 0, 0, 0, 0},
{0, 1, 1, 1, 0},
{0, 1, 0, 1, 0},
{0, 1, 1, 1, 0},
{0, 0, 0, 0, 0},
};
EXPECT_EQ(game.grid, expected_grid);
}
TEST(GameTest, OverPopulationAcrossBoundaries)
{
std::vector<std::vector<size_t>> initial_grid = {
{1, 0, 0, 1, 1},
{0, 0, 0, 0, 1},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 1},
};
Game game(initial_grid);
game.iterate();
std::vector<std::vector<size_t>> expected_grid = {
{1, 0, 0, 1, 0},
{1, 0, 0, 1, 1},
{0, 0, 0, 0, 0},
{0, 0, 0, 0, 0},
{1, 0, 0, 1, 1},
};
EXPECT_EQ(game.grid, expected_grid);
}
TEST(GameTest, Reproduction)
{
std::vector<std::vector<size_t>> initial_grid = {
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 1, 0, 1, 0},
{0, 0, 0, 0, 0},
};
Game game(initial_grid);
game.iterate();
std::vector<std::vector<size_t>> expected_grid = {
{0, 0, 0, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 1, 0, 0},
{0, 0, 0, 0, 0},
};
EXPECT_EQ(game.grid, expected_grid);
}