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I managed to built on Ubuntu 20.04 UnrealEngine 4.27 (downloaded .zip, actual version 4.27.2, then tried do the same with release version 4.27.0), and couldn't build UnrealEngine 5.2 which I started from. And I managed to build Colosseum for UE4.27. Then, when I import existing project from Unreal/Environments/Blocks/Blocks.uproject, UE4Editor tells that the project is built for other UE version and proposes to rebuild it, then it creates "Unreal/Environments/Blocks 4.27" directory, and, at some point crashes.
Run UE4Engine from terminal:
$ Engine/Binaries/Linux/UE4Engine
Wait until all about 7000 shaders are compiled and then open from .ueproject AirSim project at
/Unreal/Environments/Blocks/Blocks.uproject
Include full error message in text form
The project could not be compiled. Would you like to open it in Null Source Code Access?
Running /home/user/git/UnrealEngine-4.27.0-release/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project="/home/user/git/Colosseum/Unreal/Environments/Blocks 4.27/Blocks.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Running Mono...
Fixing inconsistent case in filenames.
Setting up Mono
~/Documents/simulation/git/UnrealEngine-4.27.0-release/Engine ~/Documents/simulation/git/UnrealEngine-4.27.0-release/Engine/Binaries/Linux
Using 'git status' to determine working set for adaptive non-unity build (/home/user/git/UnrealEngine-4.27.0-release).
Creating makefile for BlocksEditor (no existing makefile)
WARNING: Library 'stdc++' was not resolvable to a file when used in Module 'AirSim', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
WARNING: Library 'supc++' was not resolvable to a file when used in Module 'AirSim', assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow path to suppress this warning.
@progress push 5%
Creating makefile for UnrealHeaderTool (no existing makefile)
@progress push 5%
@progress pop
------- Build details --------
Using toolchain located at '/home/user/git/UnrealEngine-4.27.0-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu'.
Using clang (/home/user/git/UnrealEngine-4.27.0-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version '11.0.1' (string), 11 (major), 0 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using llvm-ar : /home/user/git/UnrealEngine-4.27.0-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
Using fast way to relink circularly dependent libraries (no FixDeps).
------------------------------
Parsing headers for BlocksEditor
Running UnrealHeaderTool "/home/user/git/Colosseum/Unreal/Environments/Blocks 4.27/Blocks.uproject" "/home/user/git/Colosseum/Unreal/Environments/Blocks 4.27/Intermediate/Build/Linux/B4D820EA/BlocksEditor/Development/BlocksEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="/home/user/git/UnrealEngine-4.27.0-release/Engine/Programs/UnrealBuildTool/Log_UHT.txt"
LogInit: Display: Loading text-based GConfig....
Reflection code generated for BlocksEditor in 9.0199437 seconds
@progress pop
------- Build details --------
Using toolchain located at '/home/user/git/UnrealEngine-4.27.0-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu'.
Using clang (/home/user/git/UnrealEngine-4.27.0-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version '11.0.1' (string), 11 (major), 0 (minor), 1 (patch)
Using bundled libc++ standard C++ library.
Using lld linker
Using llvm-ar : /home/user/git/UnrealEngine-4.27.0-release/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v19_clang-11.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
Using fast way to relink circularly dependent libraries (no FixDeps).
------------------------------
ERROR: Building would modify the following engine files:
/home/user/git/UnrealEngine-4.27.0-release/Engine/Binaries/Linux/Android/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Binaries/Linux/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/2D/Paper2D/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/AI/AISupport/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/AI/EnvironmentQueryEditor/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Animation/LiveLink/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Cameras/CameraShakePreviewer/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Cameras/GameplayCameras/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Compression/OodleData/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Compression/OodleNetwork/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Developer/AnimationSharing/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Developer/CLionSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Developer/GitSourceControl/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Developer/KDevelopSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Developer/NullSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Developer/PlasticSourceControl/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Developer/PluginUtils/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Developer/PropertyAccessNode/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Developer/RiderSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Developer/TextureFormatOodle/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Developer/UObjectPlugin/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Editor/ContentBrowser/ContentBrowserAssetDataSource/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Editor/ContentBrowser/ContentBrowserClassDataSource/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Editor/ContentBrowser/ContentBrowserFileDataSource/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Editor/CryptoKeys/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Editor/CurveEditorTools/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Editor/DataValidation/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Editor/FacialAnimation/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Editor/GeometryMode/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Editor/MaterialAnalyzer/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Editor/PluginBrowser/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Enterprise/DatasmithContent/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Enterprise/VariantManagerContent/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Experimental/AlembicImporter/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Experimental/AutomationUtils/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Experimental/BackChannel/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Experimental/ChaosCloth/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Experimental/ChaosClothEditor/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Experimental/ChaosEditor/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Experimental/ChaosNiagara/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Experimental/ChaosSolverPlugin/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Experimental/CharacterAI/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Experimental/GeometryCache/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Experimental/GeometryCollectionPlugin/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Experimental/GeometryProcessing/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Experimental/MotoSynth/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Experimental/PlanarCutPlugin/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Experimental/PlatformCrypto/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Experimental/PythonScriptPlugin/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Experimental/SkeletalReduction/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/FX/Niagara/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Lumin/MagicLeapMedia/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Lumin/MagicLeapPassableWorld/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Media/AndroidMedia/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Media/AvfMedia/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Media/ImgMedia/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Media/MediaCompositing/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Media/WebMMedia/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Media/WmfMedia/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/MeshPainting/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Messaging/TcpMessaging/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Messaging/UdpMessaging/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/MovieScene/ActorSequence/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/MovieScene/TemplateSequence/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Online/OnlineSubsystem/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Portal/LauncherChunkInstaller/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/ActorLayerUtilities/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/AndroidPermission/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/AppleImageUtils/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/AssetTags/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/AudioCapture/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/AudioSynesthesia/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/CableComponent/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/ChunkDownloader/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/EditableMesh/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/GooglePAD/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/OpenXR/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/OpenXREyeTracker/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/OpenXRHandTracking/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/PropertyAccess/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/SignificanceManager/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/SoundFields/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/Synthesis/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Runtime/WebMMoviePlayer/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/Tests/ScreenshotTools/Binaries/Linux/UE4Editor.modules
/home/user/git/UnrealEngine-4.27.0-release/Engine/Plugins/VirtualProduction/Takes/Binaries/Linux/UE4Editor.modules
Please rebuild from an IDE instead.
So, my question is: Does some way to run AirSim/Colosseum on Ubuntu 20.04 exist now, should one try to do this in 2024? It doesn't matter for me which version of UE engine or Colosseum to use, and I could even try Unity. But after building UE several times on not very modern laptop with Ubuntu 20.04 hoping, for example, that 4.27.2/4.27.0 UE version matters and this will result in running Colosseum smoothly without rebuilding whole Blocks project that one should spend time on further attempts...
The text was updated successfully, but these errors were encountered:
Bug report
ue4.27
4.27.x
not set
Ubuntu 20.04
What's the issue you encountered?
I managed to built on Ubuntu 20.04 UnrealEngine 4.27 (downloaded .zip, actual version 4.27.2, then tried do the same with release version 4.27.0), and couldn't build UnrealEngine 5.2 which I started from. And I managed to build Colosseum for UE4.27. Then, when I import existing project from Unreal/Environments/Blocks/Blocks.uproject, UE4Editor tells that the project is built for other UE version and proposes to rebuild it, then it creates "Unreal/Environments/Blocks 4.27" directory, and, at some point crashes.
Settings
How can the issue be reproduced?
or from here (doesn't matter, result is the same) https://github.com/EpicGames/UnrealEngine/archive/refs/tags/4.27.0-release.zip (this file also must be updated: https://github.com/EpicGames/UnrealEngine/releases/download/4.27.0-release/Commit.gitdeps.xml )
https://github.com/CodexLabsLLC/Colosseum/tree/ue4.27
$ Engine/Binaries/Linux/UE4Engine
/Unreal/Environments/Blocks/Blocks.uproject
Include full error message in text form
and this error appears in terminal:
So, my question is: Does some way to run AirSim/Colosseum on Ubuntu 20.04 exist now, should one try to do this in 2024? It doesn't matter for me which version of UE engine or Colosseum to use, and I could even try Unity. But after building UE several times on not very modern laptop with Ubuntu 20.04 hoping, for example, that 4.27.2/4.27.0 UE version matters and this will result in running Colosseum smoothly without rebuilding whole Blocks project that one should spend time on further attempts...
The text was updated successfully, but these errors were encountered: