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werwolf.php
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werwolf.php
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<?php
//connection
include("dbconnect.php");
$GameID = "$$$$$$";
$GameID = $_POST['gameid'];
$mode = $_POST['mode'];
$nickname = $_POST['nickname'];
//echo "mode: " . $mode . " ";
//if there is no valid token
if($nickname === "" or $GameID === ""){
//if ($mode != "create" || $mode != 'join'){
echo "An error has been dedected... Try again.";
} else {
//if a new game is created
if ($mode === "create" && $nickname !== ""){
//create session
session_start();
if (!isset($_SESSION['game'])) { //if game does not exist -> add a new player
$_SESSION['game'] = $GameID;
$villager = $_POST['villager'];
$werwolfs = $_POST['werwolfs'];
$seher = $_POST['seher'];
$witch = $_POST['witch'];
$hunter = $_POST['hunter'];
$girl = $_POST['girl'];
//create GameID
$GameID = mt_rand(100000,999999);
$val = mysqli_query($db, 'SHOW TABLES LIKE `$GameID`');
while($val !== FALSE){//exists
$GameID = mt_rand(100000,999999);
$val = mysqli_query($db, 'SHOW TABLES LIKE `$GameID`');
}
echo $GameID;
//create Table
$sql = "
CREATE TABLE `$GameID` (
`id` INT( 10 ) NOT NULL AUTO_INCREMENT PRIMARY KEY ,
`nickname` VARCHAR( 150 ) NOT NULL ,
`roll` VARCHAR( 150 ) NULL ,
`died` BOOLEAN
) ENGINE = MYISAM ;
";
$db_erg = mysqli_query($db, $sql)
or die("Anfrage fehlgeschlagen: " . mysqli_error($db));
//create Log Entry
$sql = "INSERT INTO `$GameID`
(`nickname`, `roll`)
VALUES ('PROTOKOLL', '-')";
$db_erg = mysqli_query($db, $sql)
or die("Anfrage fehlgeschlagen: " . mysqli_error($db));
//create game leader
$sql = "INSERT INTO `$GameID`
(`nickname`, `roll`, `died`)
VALUES ('$nickname', '-', 'FALSE')";
$db_erg = mysqli_query($db, $sql)
or die("Anfrage fehlgeschlagen: " . mysqli_error($db));
} else if ($mode == "join" && $GameID != ""){
//set cookie
//wenn cookie gesetzt wurde, keinen neuen spieler erzeugen
//create player
$sql = "INSERT INTO `$GameID`
(`nickname`, `roll`, `died`)
VALUES ('$nickname', '-', 'FALSE')";
$db_erg = mysqli_query($db, $sql)
or die("Anfrage fehlgeschlagen: " . mysqli_error($db));
} else {
echo "Es wurde entweder keine ID oder kein Nickname eingegeben.";
}
} else {
$GameID = $_SESSION['game'];
echo "GameID from Session: " . $GameID;
}
?>
<!DOCTYPE html>
<html>
<head>
<title>Werwolf - Spiel <?php echo $GameID; ?></title>
<link rel="stylesheet" href="style.css">
<link rel="stylesheet" href="images.css">
</head>
<nav>
<ul class="ULnav">
<li class="LInav"><a href="index.html"><img class="logo" src="logo.png"\></a></li>
<li class="LInav"><a class="navLink" class="active" href="#Spielregeln.html">Spielregeln</a></li>
</ul>
</nav>
<body>
<div id="backgroundDay">
<div id="backgroundNight">
<img id="moon" scr="Background-Moon-Night.png">
<article id="Article">
<div id="StartGame" >
<h1><?php echo $GameID; ?></h1>
<br>
<hr>
<span id="GameSection">
<?php
if ($mode == "create"){?>
<form action="settings.php" method="POST">
<input type="submit" value="Settings"/><br>
</form>
<select id="playerSelect" size="10"></select><br>
<input type="submit" value="Start"/><br>
<?php } else {?>
<select id="playerSelect" size="10"></select><br>
<h2>Bitte warten, bis der Spielleiter das Spiel startet</h2>
<?php }?>
</span>
</div>
</article>
</div>
</div>
</body>
<script>
window.onload = getPlayer();
setInterval(function() {
getPlayer();
}, 2000);
function getPlayer() {
var selection = document.getElementById("playerSelect");
//clear List
var length = selection.options.length;
for (i = length-1; i >= 0; i--) {
selection.options[i] = null;
}
//get current player
var xhttp = new XMLHttpRequest();
xhttp.onreadystatechange = function() {
if (this.readyState == 4 && this.status == 200) {
var playerArray = this.responseText.split(",");
for(var i = 0; i<playerArray.length; i++){
var option = document.createElement("option");
option.text = playerArray[i];
selection.add(option);
}
}
};
var jsGID = <?php echo json_encode($GameID); ?>;
xhttp.open('GET', 'getPlayer.php?gameid=' + jsGID, true);
xhttp.send();
}
//window.onload = createList();
// function createList(){
// var selection = document.getElementById("playerSelect");
// for (var i = 0; i<6; i++){
// var option = document.createElement("option");
// option.text = "Player" + i;
// selection.add(option);
// }
// }
function SetDayNight() {
var dayNight = document.getElementById("dayNight");
var backgroundNight = document.getElementById("backgroundNight");
var moon = document.getElementById("moon");
//turns to day
if (dayNight.checked == true){
backgroundNight.style.backgroundImage = "none";
//moon.style.display = "none";
for(var i = 1; i>0; i-= 0.01){
moon.style.opacity = i;
//sleep(500)
}
} else {
backgroundNight.style.backgroundImage = "url('Background-Landscape-Night.png'), url('Background-Sky-Night.png')";
moon.style.display = "block";
for(var i = 0; i<1; i+= 0.01){
moon.style.opacity = i;
}
}
}
function sleep(milliseconds) {
const date = Date.now();
let currentDate = null;
do {
currentDate = Date.now();
} while (currentDate - date < milliseconds);
}
</script>
</html>
<?php
}
?>