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Checking if committing Unity Cloud Build stuff makes it configurable …
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…on the web.
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BSChad committed Aug 6, 2024
1 parent 36a5960 commit 1e804cf
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Showing 3 changed files with 31 additions and 1 deletion.
1 change: 1 addition & 0 deletions Packages/manifest.json
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Expand Up @@ -5,6 +5,7 @@
"com.unity.ide.visualstudio": "2.0.22",
"com.unity.ide.vscode": "1.2.5",
"com.unity.render-pipelines.universal": "14.0.11",
"com.unity.services.cloud-build": "1.0.5",
"com.unity.test-framework": "1.1.33",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.7.6",
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28 changes: 28 additions & 0 deletions Packages/packages-lock.json
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Expand Up @@ -56,6 +56,13 @@
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.nuget.newtonsoft-json": {
"version": "3.2.1",
"depth": 1,
"source": "registry",
"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.render-pipelines.core": {
"version": "14.0.11",
"depth": 1,
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"dependencies": {},
"url": "https://packages.unity.com"
},
"com.unity.services.cloud-build": {
"version": "1.0.5",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.services.core": "1.7.0",
"com.unity.nuget.newtonsoft-json": "3.0.2"
},
"url": "https://packages.unity.com"
},
"com.unity.services.core": {
"version": "1.12.5",
"depth": 1,
"source": "registry",
"dependencies": {
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.nuget.newtonsoft-json": "3.2.1",
"com.unity.modules.androidjni": "1.0.0"
},
"url": "https://packages.unity.com"
},
"com.unity.shadergraph": {
"version": "14.0.11",
"depth": 1,
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3 changes: 2 additions & 1 deletion ProjectSettings/ProjectSettings.asset
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Expand Up @@ -895,7 +895,8 @@ PlayerSettings:
XboxOneOverrideIdentityName:
XboxOneOverrideIdentityPublisher:
vrEditorSettings: {}
cloudServicesEnabled: {}
cloudServicesEnabled:
Build: 1
luminIcon:
m_Name:
m_ModelFolderPath:
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