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ObjectID_List.txt
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ObjectID_List.txt
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Object ID List
Decimal:
7 = Blue Door [
OBJID:7 XPos:31 YPos:19 HEX:0000000000000000000003011d000000000000010000 [:41] (dngn_flame_00.zmb)
]
8 = Gray Monster Door [
OBJID:8 XPos:45 YPos:31 HEX:00000100010000000000010302040000000000010000 [:24] (dngn_flame_00.zmb)
]
9 = Key-Door
10 = Wooden Chest [
OBJID:10 XPos:38 YPos:33 HEX:00000100000000000000010100000000000000010000 [:26] (dngn_flame_00.zmb) (Contains Key)
OBJID:10 XPos:45 YPos:8 HEX:00001900000000000100010100000000000000010000 [:68] (dngn_flame_00.zmb) (Contains Red Rupee)
HEX [
Ninth Byte from left (#3 After ObjID + XPos + YPos) = Content {
0 = Nothing! ("Nothing is here") (Testet with 0a000000211800004f000000000000000101000000000000ff010000)
# Testet with Object: OBJID:10 XPos:38 YPos:33 HEX:00000100000000000000010100000000000000010000
1 = Key
2 = Green Rupee (1)
3 = Sword
4 = Shield
5 = Key (Textbox: "NO MESSAGE" (No Key Received!))
6 = Force Gem (No Textbox)
7 = Bombs
8 = Bow (No TB (TextBox))
9 = Big Green Rupee (100)
10 = Heart Container
11 = Key (Textbox: "NO MESSAGE" (No Key Received!))
12 = Boomerang
13 = Shovel (No TB)
14 = Bombchus (No TB)
15 = Boss Key
16 = Red Potion (Textbox: "NO MESSAGE")
17 = Key (Textbox: "NO MESSAGE" (No Key Received!))
18 = Key (Textbox: "NO MESSAGE" (No Key Received!))
19 = Treasure Chart (No TB)
20 = Treasure Chart (No TB)
21 = Treasure Chart (No TB)
22 = Treasure Chart (No TB)
23 = Key (Textbox: "NO MESSAGE" (No Key Received!))
24 = Blue Rupee (5)
25 = Red Rupee (20)
26 = Big Red Rupee (200)
27 = Big Gold Rupee (300)
28 = Force Gem (Textbox: "NO MESSAGE" , No Force Gem in hands afterwards)
29 = Red Force Gem (Textbox: "NO MESSAGE" , No Force Gem in hands afterwards)
30 = Blue Force Gem (Textbox: "NO MESSAGE" , No Force Gem in hands afterwards)
31 = Hammer (No TB)
(New Tested with Chest Data: 0a000000211800004f000000000000000101000000000000ff010000)
32 = Grappling Hook (No TB)
33 = Square Crystal
34 = Round Crystal
35 = Triangle Crystal
36 = Fishing Rod (No TB)
37 = Cannon
38 = Sun Key
39 = Key (Textbox: "NO MESSAGE")
40 = Quiver Upgrade
41 = Bomb Bag Upgrade
42 = Bombchu Bag Upgrade
43 = Treasure (Textbox = "You got the ship part")
44 = King's Key
45 = Power Gem
46 = Wisdom Gem
47 = Courage Gem
48 = Treasure (Pink Coral)
49 = Treasure (White Pearl Loop)
50 = Treasure (Dark Pearl Loop)
51 = Treasure (Zora Scale)
52 = Treasure (Goron Amber)
53 = Treasure (Ruto Crown)
54 = Treasure (Helmaroc Plume)
55 = Treasure (Regal Ring)
56 = Ghost Key
57 = Freebie Card
58 = Compliment Card
59 = Complimentary Card
60 = Regal Necklace (No TB)
61 = Boat Crane
62 = Hero's New Clothes
63 = Telescope
64 = guard notebook
65 = Jolene's Letter
66 = Prize Postcard
67 = Wood Heart
68 = Sword (No TB)
69 = Key ("You got the Phantom Sword ...")
70 = Key (No TB)
71 = Key (No TB)
72 = Key (No TB)
73 = Key (No TB)
74 = Key (No TB)
75 = Treasure Map (SWQ) [South West Quadrant] #TODO Match ID with WIKI
76 = Treasure Map (SWQ)
77 = Treasure Map (SWQ)
78 = Treasure Map (SWQ)
79 = Treasure Map (SWQ)
80 = Treasure Map (SWQ)
81 = Treasure Map (SWQ)
82 = Treasure Map (SWQ)
83 = Treasure Map (NWQ) [North West Quadrant]
84 = Treasure Map (NWQ)
85 = Treasure Map (NWQ)
86 = Treasure Map (NWQ)
87 = Treasure Map (NWQ)
88 = Treasure Map (NWQ)
89 = Treasure Map (NWQ)
90 = Treasure Map (NWQ)
91 = Treasure Map (SEQ) [South East Quadrant]
92 = Treasure Map (SEQ)
93 = Treasure Map (SEQ)
94 = Treasure Map (SEQ)
95 = Treasure Map (SEQ)
96 = Treasure Map (SEQ)
97 = Treasure Map (SEQ)
98 = Treasure Map (SEQ)
99 = Treasure Map (NEQ) [North East Quadrant]
100 = Treasure Map (NEQ)
101 = Treasure Map (NEQ)
102 = Treasure Map (NEQ)
103 = Treasure Map (NEQ)
104 = Treasure Map (NEQ)
105 = Treasure Map (NEQ)
106 = Treasure Map (NEQ)
107 = Nothing ?
108 = Nothing ?
109 = Nothing ?
110 = Nothing ?
111 = Nothing ?
112 = Nothing ?
113 = Swordsman Scroll
114 = Crimsonine
115 = Azurine
116 = Aquanine
117 = Red Potion
118 = Purple Potion
119 = Big Red Rupee (200)
120 = Sand of Hours (One Minute)
121 = Golden Chimney #TODO Check if golden chimney everytime
122 = Golden Handrail
123 = Golden Cannon
124 = Golden Hull
125 = Ruto Crown
126 = Ship Part (Random) #TODO check if same everytime
127 = Stone Tablet / Slate
128 = Bait (No TB)
129 = Rupoor (10)
130 = Rupoor (50)
131 = Key ("You got some Sand of Hours (30 Seconds)")
132 = Key ("You got some Sand of Hours (10 Seconds)")
133 = Ship Part (Random)
134 = Goron Amber
135 = Ship Part (Random)
136 = Key (No TB)
137 = Key (No TB)
138 = Key (No TB)
139 = Key (No TB)
140 = Key (No TB)
141 = Key (No TB)
142 = Key (No TB)
143 = Key (No TB)
144 = Key (No TB)
145 = Key (No TB)
146 = Key (No TB)
147 = Key (No TB)
148 = Key (No TB)
149 = Key (No TB)
150 = Key (No TB)
151 = Key (No TB)
152 = Key (No TB)
153 = Key (No TB)
154 = Key (No TB)
155 = Key (No TB)
156 = Key (No TB)
157 = Key (No TB)
158 = Key (No TB)
159 = Key (No TB)
# TODO continue to 254
255 = Key (No TB)
}
]
]
63 = Breakable Yellow Brick [
OBJID:63 XPos:37 YPos:10 HEX:00000000000000000000010100000000000000010000 [:56] (dngn_flame_00.zmb)
OBJID:63 XPos:38 YPos:10 HEX:00000000000000000000010100000000000000010000 [:57] (dngn_flame_00.zmb)
OBJID:63 XPos:37 YPos:11 HEX:00000000000000000000010100000000000000010000 [:58] (dngn_flame_00.zmb)
OBJID:63 XPos:38 YPos:11 HEX:00000000000000000000010100000000000000010000 [:59] (dngn_flame_00.zmb)
]