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Video_Games_Analysis

The project aims at understanding the various patterns of sale of video games over the years in the 3 primary gaming powerhouses of the world namely North America, Europe and Japan. The various data analysis techniques learnt in the lab sessions have been used for the same.

Problem Understanding

This project primarily focuses on (not exhaustive) • The 5 primary gaming consoles manufacturers namely Sony, Sega, Nintendo, Microsoft , PC game manufacturers, how their revenues have increased over the years in different regions and how that has affected their market share. • The different genres of games, which ones have been most popular over the years and which manufacturers have actively promoted them. • The top 5 games of all times. • Critic and User Score analysis

Technology used

The source code of this analysis is implemented in R. To run the code, you have to change the directory of the dataset and execute it.