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cvarlist_all.log
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cvarlist_all.log
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Name | Default | Flags | Description
---- | ------- | ----- | -----------
+alt1 | cmd | "cl" |
+alt2 | cmd | "cl" |
+attack | cmd | "cl" |
+attack2 | cmd | "cl" |
+back | cmd | "cl" |
+break | cmd | "cl" |
+camdistance | cmd | "cl" |
+camin | cmd | "cl" |
+cammousemove | cmd | "cl" |
+camout | cmd | "cl" |
+campitchdown | cmd | "cl" |
+campitchup | cmd | "cl" |
+camyawleft | cmd | "cl" |
+camyawright | cmd | "cl" |
+cl_show_team_equipment | cmd | "cl" |
+commandermousemove | cmd | "cl" |
+csm_rot_x_neg | cmd | "cl" |
+csm_rot_x_plus | cmd | "cl" |
+csm_rot_y_neg | cmd | "cl" |
+csm_rot_y_plus | cmd | "cl" |
+duck | cmd | "cl" |
+duck_notoggle | cmd | "cl" |
+forward | cmd | "cl" |
+graph | cmd | "cl" |
+grenade1 | cmd | "cl" |
+grenade2 | cmd | "cl" |
+jlook | cmd | "cl" |
+jump | cmd | "cl" |
+klook | cmd | "cl" |
+left | cmd | "cl" |
+lookdown | cmd | "cl" |
+lookspin | cmd | "cl" |
+lookup | cmd | "cl" |
+mat_texture_list | cmd | |
+movedown | cmd | "cl" |
+moveleft | cmd | "cl" |
+moveright | cmd | "cl" |
+moveup | cmd | "cl" |
+quickbuyradial | cmd | "cl" |
+quickgearradial | cmd | "cl" |
+quickgrenaderadial | cmd | "cl" |
+quickinv | cmd | "cl" |
+radialradio | cmd | "cl" |
+radialradio2 | cmd | "cl" |
+radialradio3 | cmd | "cl" |
+reload | cmd | "cl" |
+right | cmd | "cl" |
+score | cmd | "cl" |
+showbudget | cmd | "cheat" |
+showbudget_texture | cmd | "cheat" |
+showbudget_texture_global | cmd | "cheat" |
+showscores | cmd | "cl" |
+showvprof | cmd | |
+speed | cmd | "cl" |
+spray_menu | cmd | "cl" |
+strafe | cmd | "cl" |
+use | cmd | "cl" |
+use_or_reload | cmd | "cl" |
+vgui_drawtree | cmd | |
+voicerecord | cmd | |
+walk | cmd | "cl" |
+zoom | cmd | "cl" |
+zoom_in | cmd | "cl" |
+zoom_out | cmd | "cl" |
-alt1 | cmd | "cl" |
-alt2 | cmd | "cl" |
-attack | cmd | "cl" |
-attack2 | cmd | "cl" |
-back | cmd | "cl" |
-break | cmd | "cl" |
-camdistance | cmd | "cl" |
-camin | cmd | "cl" |
-cammousemove | cmd | "cl" |
-camout | cmd | "cl" |
-campitchdown | cmd | "cl" |
-campitchup | cmd | "cl" |
-camyawleft | cmd | "cl" |
-camyawright | cmd | "cl" |
-cl_show_team_equipment | cmd | "cl" |
-commandermousemove | cmd | "cl" |
-csm_rot_x_neg | cmd | "cl" |
-csm_rot_x_plus | cmd | "cl" |
-csm_rot_y_neg | cmd | "cl" |
-csm_rot_y_plus | cmd | "cl" |
-duck | cmd | "cl" |
-duck_notoggle | cmd | "cl" |
-forward | cmd | "cl" |
-graph | cmd | "cl" |
-grenade1 | cmd | "cl" |
-grenade2 | cmd | "cl" |
-jlook | cmd | "cl" |
-jump | cmd | "cl" |
-klook | cmd | "cl" |
-left | cmd | "cl" |
-lookdown | cmd | "cl" |
-lookspin | cmd | "cl" |
-lookup | cmd | "cl" |
-mat_texture_list | cmd | |
-movedown | cmd | "cl" |
-moveleft | cmd | "cl" |
-moveright | cmd | "cl" |
-moveup | cmd | "cl" |
-quickbuyradial | cmd | "cl" |
-quickgearradial | cmd | "cl" |
-quickgrenaderadial | cmd | "cl" |
-quickinv | cmd | "cl" |
-radialradio | cmd | "cl" |
-radialradio2 | cmd | "cl" |
-radialradio3 | cmd | "cl" |
-reload | cmd | "cl" |
-right | cmd | "cl" |
-score | cmd | "cl" |
-showbudget | cmd | "cheat" |
-showbudget_texture | cmd | "cheat" |
-showbudget_texture_global | cmd | "cheat" |
-showscores | cmd | "cl" |
-showvprof | cmd | |
-speed | cmd | "cl" |
-spray_menu | cmd | "cl" |
-strafe | cmd | "cl" |
-use | cmd | "cl" |
-use_or_reload | cmd | "cl" |
-vgui_drawtree | cmd | |
-voicerecord | cmd | |
-walk | cmd | "cl" |
-zoom | cmd | "cl" |
-zoom_in | cmd | "cl" |
-zoom_out | cmd | "cl" |
@panoram_debug_dead_pad | 0 | "devonly" |
@panorama_2d_translate_no_comp_layer | 1 | "devonly", "cheat" |
@panorama_3dpanel_anim_fadeinout_time_scale | 2.0 | "devonly", "cl" | temp scale factor for animation fade in/out time
@panorama_3dpanel_anims_bookend | 1 | "devonly", "cl" | default true. If all anims designed to follow on from each other
@panorama_3dpanel_anims_pivotlock | 0 | "devonly", "cl" | default true.
@panorama_3dpanel_camera_blend_mode | 0 | "devonly", "cl" |
@panorama_3dpanel_camera_inout_scale | 0.1 | "devonly", "cl" |
@panorama_3dpanel_camera_inout_scale_kb | 1 | "devonly", "cl" |
@panorama_3dpanel_camera_lookat_scale | 0.1 | "devonly", "cl" |
@panorama_3dpanel_camera_preset_blend_time | 1.0 | "devonly", "cl" | time to blend between camera presets
@panorama_3dpanel_camera_rotate_altitude_scale | 0.004 | "devonly", "cl" |
@panorama_3dpanel_camera_rotate_azimuth_scale | 0.004 | "devonly", "cl" |
@panorama_3dpanel_camera_rotate_radius_scale | 1.0 | "devonly", "cl" |
@panorama_3dpanel_debuginfo_anim | 1 | "devonly", "cl" |
@panorama_3dpanel_debuginfo_cam | 1 | "devonly", "cl" |
@panorama_3dpanel_debuginfo_item | 1 | "devonly", "cl" |
@panorama_3dpanel_debuginfo_manifest | 1 | "devonly", "cl" |
@panorama_3dpanel_debuginfo_paused | 1 | "devonly", "cl" |
@panorama_3dpanel_debuginfo_player | 1 | "devonly", "cl" |
@panorama_3dpanel_fxaa | 0 | "devonly", "cl" | 0-off, 1-always use fxaa (not just as a fallback if scratch rt not large enough for SSAA)
@panorama_3dpanel_fxaa_edge_threshold_Q | .75 | "devonly", "cl" | The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 - default), (0.250 - low quality), (0.333 - too little, faster), (0.75 - mostly just edges on 3d panel object)
@panorama_3dpanel_fxaa_edge_threshold_min_Q | 0.0 | "devonly", "cl" | Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper limit, the start of visible unfiltered edges). Special note: when using FXAA_GREEN_AS_LUMA, likely want to set this to zero
@panorama_3dpanel_fxaa_subpixel_Q | 0.75 | "devonly", "cl" | Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), default = 0.75
@panorama_3dpanel_guided_intro_delay | 0.1 | "devonly", "cl" | time to blend between camera presets
@panorama_3dpanel_light_move_scale | 0.1 | "devonly", "cl" |
@panorama_3dpanel_light_rotate_altitude_scale | 0.004 | "devonly", "cl" |
@panorama_3dpanel_light_rotate_azimuth_scale | 0.004 | "devonly", "cl" |
@panorama_3dpanel_loadout_rotate_drag | 0.19 | "devonly", "cl" |
@panorama_3dpanel_loadout_rotate_frametime_multiplier | 4.0 | "devonly", "cl" |
@panorama_3dpanel_loadout_rotate_grab_scale | 0.5 | "devonly", "cl" |
@panorama_3dpanel_loadout_rotate_scale | 2.0 | "devonly", "cl" |
@panorama_3dpanel_pedestalmodel | 1 | "devonly", "cl" |
@panorama_3dpanel_shadowdepthbias | 0.0 | "devonly", "cl" | depthbias to use when rendering flashlight depth
@panorama_3dpanel_shadowslopescaledepthbias | 5.0 | "devonly", "cl" | slopescaledepthbias to use when rendering flashlight depth
@panorama_3dpanel_softshadow_a | 0.925f | "devonly", "cl" |
@panorama_3dpanel_softshadow_camfov | 30.0f | "devonly", "cl" |
@panorama_3dpanel_softshadow_camheight | 220.0f | "devonly", "cl" |
@panorama_3dpanel_ssaa | 1 | "devonly", "cl" | 0-off, 1-use ssaa if possible, will add (or fallback to) fxaa if scratch rt not large enough for 1.25x supersmapling in both dimensions
@panorama_3dpanel_ssaa_min_scale | 1.5 | "devonly", "cl" | min scaling of panel size for ssaa to be effective, otherwise resorts to fxaa
@panorama_3dpanel_ssaa_scale | 2.0 | "devonly", "cl" | Scaling of panel size for ssaa
@panorama_ECO_mode | 1 | "devonly" | 0 - disable, 1 - default, 2 - force always ON
@panorama_blur_ecomode | 0 | "devonly" |
@panorama_blur_ecomode_fps | 16.0 | "devonly" |
@panorama_box_shadow_no_comp_layer | 1 | "devonly", "cheat" |
@panorama_cache_command_list_repaint_threshold | 0.25 | "devonly" |
@panorama_cache_command_list_size_threshold | 2048 | "devonly" |
@panorama_canvas_force_soft_lines | 0 | "devonly", "cl" | 0-off (default) 1-enable soft lines
@panorama_canvas_fxaa | 0 | "devonly", "cl" | 0-off, 1-always use fxaa (not just as a fallback if scratch rt not large enough for SSAA)
@panorama_canvas_fxaa_edge_threshold_Q | .166 | "devonly", "cl" | The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 - default), (0.250 - low quality), (0.333 - too little, faster)
@panorama_canvas_fxaa_edge_threshold_min_Q | 0.0 | "devonly", "cl" | Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper limit, the start of visible unfiltered edges). Special note: when using FXAA_GREEN_AS_LUMA, likely want to set this to zero
@panorama_canvas_fxaa_subpixel_Q | 0.75 | "devonly", "cl" | Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), default = 0.75
@panorama_canvas_ssaa | 1 | "devonly", "cl" | 0-off, 1-use ssaa if possible, will add (or fallback to) fxaa if scratch rt not large enough for 1.25x supersmapling in both dimensions
@panorama_canvas_ssaa_min_scale | 1.5 | "devonly", "cl" | min scaling of panel size for ssaa to be effective, otherwise resorts to fxaa
@panorama_canvas_ssaa_scale | 2.0 | "devonly", "cl" | Scaling of panel size for ssaa
@panorama_clamp_fractional_pixel_positions | 1 | "devonly" |
@panorama_classes_force_invalidate | 0 | "devonly" | Force style invalidation of the entire panel subtree when adding / removing classes.
@panorama_clear_frames_on_device_restore | 2 | "devonly" |
@panorama_daisy_wheel | ABXY | "devonly" | Daisy wheel input mode: RS \| ABXY
@panorama_debug_font_selection | 0 | "devonly" |
@panorama_debug_movies | 0 | "devonly" |
@panorama_debug_overlay_opacity | 0.8 | "a" |
@panorama_disable_blur | 0 | "devonly", "cheat" |
@panorama_disable_box_shadow | 0 | "devonly", "cheat" |
@panorama_disable_descendant_filtering | 0 | "devonly" | Disable descendant selector filtering
@panorama_disable_draw_fancy_quad | 0 | "devonly", "cheat" |
@panorama_disable_draw_text | 0 | "devonly", "cheat" |
@panorama_disable_draw_text_shadow | 0 | "devonly", "cheat" |
@panorama_disable_imageshadow_layer_cache | 0 | "devonly", "cheat" |
@panorama_disable_layer_cache | 0 | "devonly", "cheat" |
@panorama_disable_layer_clear | 0 | "devonly", "cheat" |
@panorama_disable_outershadow_layer_cache | 0 | "devonly", "cheat" |
@panorama_disable_render_callbacks | 0 | "devonly", "cheat" |
@panorama_disable_render_target_cache | 0 | "devonly", "cheat" |
@panorama_dragscroll_affordance | 20 | "devonly" | Minimum mouse movement in pixels before a move is treated as a drag scroll
@panorama_dragscroll_affordance_vr | 100 | "devonly" | Minimum mouse movement in pixels before a move is treated as a drag scroll in VR
@panorama_dragscroll_maxflickvelocity | 8000 | "devonly" | Maximum velocity for a drag scroll flick
@panorama_dragscroll_maxflickvelocity_vr | 8000 | "devonly" | Maximum velocity for a drag scroll flick in VR
@panorama_dragscroll_minflickvelocity | 60 | "devonly" | Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick
@panorama_dragscroll_minflickvelocity_vr | 240 | "devonly" | Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick in VR
@panorama_dragscroll_mintime | 0.02 | "devonly" | Minimum time that the mouse button must be down before a move is treated as a drag scroll
@panorama_dragscroll_mintime_vr | 0.1 | "devonly" | Minimum time that the mouse button must be down before a move is treated as a drag scroll in VR
@panorama_dragscroll_velocitymultiplier | 0.5 | "devonly" | Multiplier for flick velocity off of actual measured velocity
@panorama_dragscroll_velocitymultiplier_vr | 0.5 | "devonly" | Multiplier for flick velocity off of actual measured velocity
@panorama_enable_motion_blur | 0 | "devonly", "cheat" |
@panorama_experimental_overdraw_prevention | 0 | "devonly" |
@panorama_fbo_alloc_batch | 10 | "devonly" |
@panorama_flush_buffers | 1 | "devonly", "cheat" |
@panorama_force_fast_text_shadow | 0 | "devonly", "cheat" |
@panorama_force_sort_child_ops | 0 | "cheat" |
@panorama_highlight_composition_layers | 0 | "devonly", "cheat" |
@panorama_input_debug_info | 0 | "devonly" |
@panorama_joystick_axis_repeat_curve_time | 1.0 | "devonly" |
@panorama_joystick_axis_repeat_interval_end | 0.05 | "devonly" |
@panorama_joystick_axis_repeat_interval_start | 0.22 | "devonly" |
@panorama_joystick_button_repeat_curve_time | 1.2 | "devonly" |
@panorama_joystick_button_repeat_interval_end | 0.10 | "devonly" |
@panorama_joystick_button_repeat_interval_start | 0.48 | "devonly" |
@panorama_keep_panel_in_layer_cache | 1 | "devonly" |
@panorama_keep_text_in_font_cache | 1 | "devonly" |
@panorama_large_dispatch_event_queue | 0 | "devonly" |
@panorama_max_fps | 120.0f | "devonly" |
@panorama_max_free_fbo | 1000 | "devonly" |
@panorama_max_oof_overlay_up_fps | 4.0f | "devonly" |
@panorama_max_overlay_fps | 60.0f | "devonly" |
@panorama_might_scroll_no_comp_layer | 1 | "devonly", "cheat" |
@panorama_min_comp_layer_cache_cost | 0 | "devonly" |
@panorama_motion_blur_velocity_scale | 0.04 | "devonly", "cheat" |
@panorama_reload_animations | 1 | "devonly" |
@panorama_render_stats | 0 | "devonly", "cheat" |
@panorama_render_stats_posx | 50 | "devonly", "cheat" |
@panorama_render_stats_posy | 500 | "devonly", "cheat" |
@panorama_render_target_cache_max_size | 31457280 | "devonly" |
@panorama_repaint_watch_id | | "devonly" |
@panorama_show_fps | 0 | "devonly" |
@panorama_simple_borders_no_comp_layer | 1 | "devonly", "cheat" |
@panorama_sound_pos | 1 | "devonly", "cheat" |
@panorama_sound_pos_dist | -2.0 | "devonly", "cheat" |
@panorama_sound_pos_show | 0 | "devonly", "cheat" |
@panorama_spew_layout_invalidates | 0 | "devonly" |
@panorama_steampad_button_repeat_curve_time | .5 | "devonly" |
@panorama_steampad_button_repeat_interval_end | 0.035 | "devonly" |
@panorama_steampad_button_repeat_interval_start | .7 | "devonly" |
@panorama_style_flag_force_invalidate | 0 | "devonly" | Force style invalidation of the entire panel subtree when adding / removing style flags.
@panorama_suspend_paint | 0 | "devonly" |
@panorama_track_render_commands | 0 | "devonly" |
@panorama_transform_parents_no_layer_for_perspective | 0 | "devonly", "cheat" |
@panorama_transforms_no_comp_layer | 0 | "devonly", "cheat" |
@panorama_transition_time_factor | 1.0 | "devonly" | A float representing a scale factor for transitions. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as fast
@panorama_use_backbuffer_directly | 1 | "devonly", "cheat" |
@panorama_volume_ambient | 0.48f | "devonly" |
@panorama_volume_effects | 1.0f | "devonly" |
@panorama_volume_master | 1.0f | "devonly" |
@panorama_volume_movies | 1.0f | "devonly" |
@panorama_vsync | 1 | "devonly" |
BindToggle | cmd | | Performs a bind <key> "increment var <cvar> 0 1 1"
BlendBonesMode | 2 | "devonly", "cl", "rep" |
CS_WarnFriendlyDamageInterval | 3.0 | "sv", "cheat" | Defines how frequently the server notifies clients that a player damaged a friend
CreateHairball | cmd | "devonly", "cl", "cheat" |
CreatePredictionError | cmd | "sv", "cheat" | Create a prediction error
PhysPMC | 0 | "devonly" |
ShowSteamStatsSessionID | cmd | "devonly", "cl" | Prints out the game stats session ID's (developer convar must be set to non-zero).
Test_EHandle | cmd | "sv", "cheat" |
Test_InitRandomEntitySpawner | cmd | "sv", "cheat" |
Test_Loop | cmd | "cheat" | Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
Test_LoopCount | cmd | "cheat" | Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
Test_LoopForNumSeconds | cmd | "cheat" | Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
Test_ProxyToggle_EnableProxy | cmd | "sv", "cheat" |
Test_ProxyToggle_EnsureValue | cmd | "cl", "cheat" | Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue | cmd | "sv", "cheat" |
Test_RandomChance | cmd | "cheat" | Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
Test_RandomizeInPVS | cmd | "sv", "cheat" |
Test_RemoveAllRandomEntities | cmd | "sv", "cheat" |
Test_RunFrame | cmd | "cheat" |
Test_SendKey | cmd | "cheat" |
Test_SpawnRandomEntities | cmd | "sv", "cheat" |
Test_StartLoop | cmd | "cheat" | Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
Test_StartScript | cmd | "cheat" | Start a test script running..
Test_Wait | cmd | "cheat" |
Test_WaitForCheckPoint | cmd | "cheat" |
TransmitEvents | cmd | "devonly" | Transmits Game Events to <address:port>
_autosave | cmd | | Autosave
_autosavedangerous | cmd | | AutoSaveDangerous
_bugreporter_restart | cmd | | Restarts bug reporter .dll
_fov | 0 | "devonly", "cl" | Automates fov command to server.
_record | cmd | "norecord" | Record a demo incrementally.
_resetgamestats | cmd | "sv" | Erases current game stats and writes out a blank stats file
_restart | cmd | | Shutdown and restart the engine.
achievement_debug | 0 | "cl", "rep", "cheat" | Turn on achievement debug msgs.
achievement_disable | 0 | "cl", "rep", "cheat" | Turn off achievements.
achievement_easymode | 0 | "devonly", "cl" | Enables all stat-based achievements to be earned at 10% of goals
addip | cmd | | Add an IP address to the ban list.
adsp_alley_min | 122 | "devonly" |
adsp_courtyard_min | 126 | "devonly" |
adsp_debug | 0 | "a" |
adsp_door_height | 112 | "devonly" |
adsp_duct_min | 106 | "devonly" |
adsp_hall_min | 110 | "devonly" |
adsp_low_ceiling | 108 | "devonly" |
adsp_opencourtyard_min | 126 | "devonly" |
adsp_openspace_min | 130 | "devonly" |
adsp_openstreet_min | 118 | "devonly" |
adsp_openwall_min | 130 | "devonly" |
adsp_reset_nodes | cmd | |
adsp_room_min | 102 | "devonly" |
adsp_scale_delay_feedback | 0.2 | "devonly" |
adsp_scale_delay_gain | 0.2 | "devonly" |
adsp_street_min | 118 | "devonly" |
adsp_tunnel_min | 114 | "devonly" |
adsp_wall_height | 128 | "devonly" |
ai_LOS_mode | 0 | "devonly", "sv", "rep" |
ai_auto_contact_solver | 1 | "devonly", "sv" |
ai_block_damage | 0 | "devonly", "sv" |
ai_clear_bad_links | cmd | "sv" | Clears bits set on nav links indicating link is unusable
ai_debug_assault | 0 | "devonly", "sv" |
ai_debug_avoidancebounds | 0 | "devonly", "sv" |
ai_debug_directnavprobe | 0 | "devonly", "sv" |
ai_debug_doors | 0 | "devonly", "sv" |
ai_debug_dyninteractions | 0 | "devonly", "sv" | Debug the NPC dynamic interaction system.
ai_debug_efficiency | 0 | "devonly", "sv" |
ai_debug_enemies | 0 | "devonly", "sv" |
ai_debug_expressions | 0 | "devonly", "sv" | Show random expression decisions for NPCs.
ai_debug_follow | 0 | "devonly", "sv" |
ai_debug_loners | 0 | "devonly", "sv" |
ai_debug_looktargets | 0 | "devonly", "sv" |
ai_debug_los | 0 | "sv", "cheat" | NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav | 0 | "devonly", "sv" |
ai_debug_node_connect | cmd | "sv" | Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets | 0 | "devonly", "sv" |
ai_debug_shoot_positions | 0 | "cl", "rep", "cheat" |
ai_debug_speech | 0 | "devonly", "sv" |
ai_debug_squads | 0 | "devonly", "sv" |
ai_debug_think_ticks | 0 | "devonly", "sv" |
ai_debugscriptconditions | 0 | "devonly", "sv" |
ai_default_efficient | 0 | "devonly", "sv" |
ai_disable | cmd | "sv", "cheat" | Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
ai_drawbattlelines | 0 | "sv", "cheat" |
ai_drop_hint | cmd | "sv", "cheat" | Drop an ai_hint at the player's current eye position.
ai_dump_hints | cmd | "sv" |
ai_efficiency_override | 0 | "devonly", "sv" |
ai_enable_fear_behavior | 1 | "devonly", "sv" |
ai_expression_frametime | 0.05 | "devonly", "sv" | Maximum frametime to still play background expressions.
ai_expression_optimization | 0 | "devonly", "sv" | Disable npc background expressions when you can't see them.
ai_fear_player_dist | 720 | "devonly", "sv" |
ai_find_lateral_cover | 1 | "devonly", "sv" |
ai_find_lateral_los | 1 | "devonly", "sv" |
ai_follow_use_points | 1 | "devonly", "sv" |
ai_follow_use_points_when_moving | 1 | "devonly", "sv" |
ai_force_serverside_ragdoll | 0 | "devonly", "sv" |
ai_frametime_limit | 50 | "devonly", "sv" | frametime limit for min efficiency AIE_NORMAL (in sec's).
ai_hull | cmd | "sv", "cheat" | Controls which connections are shown when ai_show_hull or ai_show_connect commands are used<br> Arguments: NPC name or classname, <none>=NPC under crosshair
ai_lead_time | 0.0 | "devonly", "sv" |
ai_moveprobe_debug | 0 | "devonly", "sv" |
ai_moveprobe_jump_debug | 0 | "devonly", "sv" |
ai_moveprobe_usetracelist | 0 | "devonly", "sv" |
ai_nav_debug_experimental_pathing | 0 | "devonly", "sv" | Draw paths tried during search for bodysnatcher pathing
ai_navigator_generate_spikes | 0 | "devonly", "sv" |
ai_navigator_generate_spikes_strength | 8 | "devonly", "sv" |
ai_next_hull | cmd | "sv", "cheat" | Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used<br> Arguments: -none-
ai_no_local_paths | 0 | "devonly", "sv" |
ai_no_node_cache | 0 | "devonly", "sv" |
ai_no_select_box | 0 | "devonly", "sv" |
ai_no_steer | 0 | "devonly", "sv" |
ai_no_talk_delay | 0 | "devonly", "sv" |
ai_nodes | cmd | "sv", "cheat" | Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:<br> Green - ground node<br> Cyan - air node<br> Magenta - climb node<br> Grey - node not available for selected hull size<br> Orange - node currently locked
ai_norebuildgraph | 0 | "devonly", "sv" |
ai_path_adjust_speed_on_immediate_turns | 1 | "devonly", "sv" |
ai_path_insert_pause_at_est_end | 1 | "devonly", "sv" |
ai_path_insert_pause_at_obstruction | 1 | "devonly", "sv" |
ai_post_frame_navigation | 0 | "devonly", "sv" |
ai_radial_max_link_dist | 512 | "devonly", "sv" |
ai_reaction_delay_alert | 0.1 | "devonly", "sv" |
ai_reaction_delay_idle | 0.3 | "devonly", "sv" |
ai_rebalance_thinks | 1 | "devonly", "sv" |
ai_report_task_timings_on_limit | 0 | "sv", "a" |
ai_resume | cmd | "sv", "cheat" | If NPC is stepping through tasks (see ai_step ) will resume normal processing.
ai_sequence_debug | 0 | "devonly", "sv" |
ai_set_move_height_epsilon | cmd | "sv" | Set how high AI bumps up ground walkers when checking steps
ai_setenabled | cmd | "sv", "cheat" | Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
ai_setupbones_debug | 0 | "devonly", "sv" | Shows that bones that are setup every think
ai_shot_bias | 1.0 | "devonly", "sv" |
ai_shot_bias_max | 1.0 | "devonly", "cl", "rep" |
ai_shot_bias_min | -1.0 | "devonly", "cl", "rep" |
ai_shot_stats | 0 | "devonly", "sv" |
ai_shot_stats_term | 1000 | "devonly", "sv" |
ai_show_connect | cmd | "sv", "cheat" | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:<br> Green - ground movement <br> Blue - jumping movement<br> Cyan - flying movement<br> <br> Yellow - crawling movement<br> Magenta - climbing movement<br> Red - connection disabled
ai_show_connect_crawl | cmd | "sv", "cheat" | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:<br> Green - ground movement <br> Blue - jumping movement<br> Cyan - flying movement<br> Yellow - crawling movement<br> Magenta - climbing movement<br> Red - connection disabled
ai_show_connect_fly | cmd | "sv", "cheat" | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:<br> Green - ground movement <br> Blue - jumping movement<br> Cyan - flying movement<br> <br> Yellow - crawling movement<br> Magenta - climbing movement<br> Red - connection disabled
ai_show_connect_jump | cmd | "sv", "cheat" | Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:<br> Green - ground movement <br> Blue - jumping movement<br> Cyan - flying movement<br> <br> Yellow - crawling movement<br> Magenta - climbing movement<br> Red - connection disabled
ai_show_graph_connect | cmd | "sv", "cheat" | Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
ai_show_grid | cmd | "sv", "cheat" | Draw a grid on the floor where looking.
ai_show_hints | cmd | "sv", "cheat" | Displays all hints as small boxes<br> Blue - hint is available for use<br> Red - hint is currently being used by an NPC<br> Orange - hint not being used by timed out<br> Grey - hint has been disabled
ai_show_hull | cmd | "sv", "cheat" | Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:<br> Green - ground movement <br> Blue - jumping movement<br> Cyan - flying movement<br> <br> Yellow - crawling movement<br> Magenta - climbing movement<br> Arguments: -none-
ai_show_hull_attacks | 0 | "devonly", "sv" |
ai_show_node | cmd | "sv", "cheat" | Highlight the specified node
ai_show_think_tolerance | 0 | "devonly", "sv" |
ai_show_visibility | cmd | "sv", "cheat" | Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
ai_simulate_task_overtime | 0 | "devonly", "sv" |
ai_spread_cone_focus_time | 0.6 | "devonly", "sv" |
ai_spread_defocused_cone_multiplier | 3.0 | "devonly", "sv" |
ai_spread_pattern_focus_time | 0.8 | "devonly", "sv" |
ai_step | cmd | "sv", "cheat" | NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
ai_strong_optimizations | 0 | "devonly", "sv" |
ai_strong_optimizations_no_checkstand | 0 | "devonly", "sv" |
ai_task_pre_script | 0 | "devonly", "sv" |
ai_test_los | cmd | "sv" | Test AI LOS from the player's POV
ai_test_moveprobe_ignoresmall | 0 | "devonly", "sv" |
ai_think_limit_label | 0 | "sv", "a" |
ai_use_clipped_paths | 1 | "devonly", "sv" |
ai_use_efficiency | 1 | "devonly", "sv" |
ai_use_frame_think_limits | 1 | "devonly", "sv" |
ai_use_think_optimizations | 1 | "devonly", "sv" |
ai_use_visibility_cache | 1 | "devonly", "sv" |
ai_vehicle_avoidance | 1 | "sv", "cheat" |
aim_flickstick_circular_deadzone_max | 0.94 | "cl", "a", "ss" |
aim_flickstick_circular_deadzone_min | 0.6 | "cl", "a", "ss" |
aim_flickstick_crank_sensitivity | 1.0 | "cl", "a", "ss" | Multiplies sweep rotation
aim_flickstick_crank_tightness | 0.8 | "cl", "a", "ss" | Higher values mean sweep rotation are snappier. Lower values are smoother
aim_flickstick_enabled | 0 | "cl", "a", "ss" | O: Conventional aiming. 1: FlickStick aiming. 2: Flick stick except for scoping.
aim_flickstick_flick_snap_mode | 5 | "cl", "a", "ss" | Snap initial flick to a quantized direction. 0: No Snap. 1: 180 deg. 2: 90 deg. 3: 60 deg. 4: 45 deg. 5: Ignore Forward Angle Defined By aim_flickstick_forward_deadzone
aim_flickstick_flick_tightness | 0.6 | "cl", "a", "ss" | Flick stick snap tightness percentage
aim_flickstick_forward_deadzone | 7.0 | "cl", "a", "ss" | Defines the flickstick deadzone in degrees when tapping forward. i.e. 7 degrees either side of tapping up on the flick stick will ignore that initial flick.
aim_flickstick_release_dampen_speed | 2.0f | "cl", "a", "ss" | Fully diminish the effect of sweep when the stick is returning to zero when the stick returns at this speed.
aim_gyro_acceleration | 1 | "cl", "a", "ss" | 0: No response curves. 1: Use response values (i.e. aim_gyro_low_sense_speed, aim_gyro_base_sensitivity, aim_gyro_high_sense_speed,aim_gyro_high_sense_multiplier
aim_gyro_base_sensitivity | 1.5 | "cl", "a", "ss" | Gyro speeds are multiplied by this value at aim_gyro_low_sense_speed or lower
aim_gyro_circular_deadzone | 0.0 | "cl", "a", "ss" | Angle speeds from gyro lower than this will be zero'd. Not recommended.
aim_gyro_conversion_mode | 0 | "cl", "a", "ss" | 0: Use steam input pixels. 1-4: Use CSGO Native Gyro Implementation with various pitch/yaw implementations
aim_gyro_enable_mode | 0 | "cl", "a", "ss" | 0: Gyro Always on. 1: Gyro on while scoping only 2. Gyro on when right stick released
aim_gyro_high_sense_multiplier | 2.0 | "cl", "a", "ss" | Gyro speeds are multiplied by this when at aim_gyro_high_sense_speed or greater
aim_gyro_high_sense_speed | 360.0 | "cl", "a", "ss" | Gyro input speeds (degrees per second) greater than this use aim_gyro_high_sense_multiplier.
aim_gyro_invert_pitch | 0 | "cl", "a", "ss" | Invert pitch of gyro controlling aim.
aim_gyro_invert_yaw | 0 | "cl", "a", "ss" | Invert yaw of gyro controlling aim.
aim_gyro_low_sense_speed | 7.5 | "cl", "a", "ss" | Gyro input speeds (degrees per second) less than this use aim_gyro_low_sense_multiplier
aim_gyro_pitchyaw_ratio | 0.5 | "cl", "a", "ss" | 0.0: Reduce vertical sensitivity to zero. 1.0: Reduce horizontal sensitivity to zero. 0.5: Equal sensitivities.
aim_gyro_precision_speed | 0.75 | "cl", "a", "ss" | Angle speeds from gyro lower than this will be ramped down.
aim_gyro_raw | 0 | "cl", "a", "ss" | 0: Use Response Curves etc. 1: Use 1:1 Gyro angles.
aim_gyro_ray_angle | -45 | "cl", "a", "ss" | Figure out pitch and roll based on this ray projected from controller local space onto a worldspace sphere. Read the delta yaw and pitch in world space. 0: ray is forward (same as world yaw). -90: ray is up (same as world roll)
aim_gyro_siapi_convert_pixels_to_angles | 25.50 | "cl", "a", "ss" | Magic number to convert SIAPI gyro pixel output into angles. aim_gyro_siapi_sensitivity_setting must be set to the current gyro sensitivity in the configurator. aim_gyro_siapi_vertical_scale_setting must be set to the same value as the vertical scale in the configurator.
aim_gyro_siapi_sensitivity_setting | 600 | "cl", "a", "ss" | Set to the same SIAPI Configurator sensitivity for GyroCamera in order to have 1:1. 10 = min, 600 = max
aim_gyro_siapi_vertical_scale_setting | 100 | "cl", "a", "ss" | Set to the same SIAPI Configurator for GyroCamera's SensitivityVerticalScale in order to have 1:1 gyro to aiming. 0 = min, 200 = max
aim_gyro_square_deadzone_pitch | 0.0 | "cl", "a", "ss" | Non zero values will bias aim toward straight horizontal aiming. Not recommended.
aim_gyro_square_deadzone_yaw | 0.0 | "cl", "a", "ss" | Non zero values will bias aim toward straight vertical aiming. Not recommended.
aim_gyro_zoom_dampening_level1 | 0.8 | "cl", "a", "ss" | Multiply gyro aim sensitivity by this when zoomed in (scope level 1 and ADS)..
aim_gyro_zoom_dampening_level2 | 0.6 | "cl", "a", "ss" | Multiply gyro aim sensitivity by this when zoomed in (scope level 2).
aim_stick_circular_deadzone_max | 0.90 | "cl", "a", "ss" | Stick inputs at this deflection or more appear as one.
aim_stick_circular_deadzone_min | 0.17 | "cl", "a", "ss" | Stick inputs at this deflection or less appear as zero.
aim_stick_extra_turning_delay | 0.0 | "cl", "a", "ss" | How long to wait before ramping in extra turning.
aim_stick_extra_turning_ramp_up_time | 0.6 | "cl", "a", "ss" | How soon does extra turning reach maximum when stick is pegged.
aim_stick_extra_yaw | 160.0 | "cl", "a", "ss" | When the stick is fully pegged, gain extra yaw rate over time.
aim_stick_invert_pitch | 0 | "cl", "a", "ss" | Invert pitch of stick controlling aim.
aim_stick_invert_yaw | 0 | "cl", "a", "ss" | Invert yaw of stick controlling aim.
aim_stick_rate_pitch | 160.0 | "cl", "a", "ss" | How fast the stick turns the camera horizontally at max deflection (degrees per second)
aim_stick_rate_yaw | 270.0 | "cl", "a", "ss" | How fast the stick turns the camera vertically at max deflection (degrees per second)
aim_stick_response_curve | 3 | "cl", "a", "ss" | Larger values allow finer control when feathering the stick.
aim_stick_square_deadzone_pitch | 0.05 | "cl", "a", "ss" | Non zero values will bias aim toward straight horizontal aiming. Not recommended.
aim_stick_square_deadzone_yaw | 0.0 | "cl", "a", "ss" | Non zero values will bias aim toward straight vertical aiming. Not recommended.
aim_stick_zoom_dampening_level1 | 0.8 | "cl", "a", "ss" | Multiply stick aim sensitivity by this when zoomed in (scope level 1 and ADS).
aim_stick_zoom_dampening_level2 | 0.6 | "cl", "a", "ss" | Multiply stick aim sensitivity by this when zoomed in (scope level 2).
aim_touchpad_circular_deadzone_min | 0.0 | "cl", "a", "ss" | touchpad inputs at this deflection or less appear as zero.
aim_touchpad_invert_pitch | 0 | "cl", "a", "ss" | Invert pitch of touchpad controlling aim.
aim_touchpad_invert_yaw | 0 | "cl", "a", "ss" | Invert yaw of touchpad controlling aim.
aim_touchpad_sensitivity_pitch | 3.5 | "cl", "a", "ss" | touchpad's pitch contribution to Aim
aim_touchpad_sensitivity_yaw | 4.0 | "cl", "a", "ss" | touchpad's yaw contribution to Aim
aim_touchpad_square_deadzone_pitch | 0.0 | "cl", "a", "ss" | Non zero values will bias aim toward straight horizontal aiming. Not recommended.
aim_touchpad_square_deadzone_yaw | 0.0 | "cl", "a", "ss" | Non zero values will bias aim toward straight vertical aiming. Not recommended.
aim_touchpad_zoom_dampening_level1 | 0.8 | "cl", "a", "ss" | Multiply aim sensitivity by this when zoomed in.
aim_touchpad_zoom_dampening_level2 | 0.6 | "cl", "a", "ss" | Multiply aim sensitivity by this when zoomed in.
ainet_generate_report | cmd | "sv" | Generate a report to the console.
ainet_generate_report_only | cmd | "sv" | Generate a report to the console.
air_density | cmd | "sv", "cheat" | Changes the density of air for drag computations.
alias | cmd | | Alias a command.
ammo_338mag_headshot_mult | 1.0 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_338mag_impulse | 2800 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_338mag_max | 30 | "cl", "rep" |
ammo_357sig_headshot_mult | 1.0 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_357sig_impulse | 2000 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_357sig_max | 52 | "cl", "rep" |
ammo_357sig_min_max | 12 | "cl", "rep" |
ammo_357sig_p250_max | 26 | "cl", "rep" |
ammo_357sig_small_max | 24 | "cl", "rep" |
ammo_45acp_headshot_mult | 1.0 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_45acp_impulse | 2100 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_45acp_max | 100 | "cl", "rep" |
ammo_50AE_headshot_mult | 1.0 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_50AE_impulse | 2400 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_50AE_max | 35 | "cl", "rep" |
ammo_556mm_box_headshot_mult | 1.0 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_556mm_box_impulse | 2400 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_556mm_box_max | 200 | "cl", "rep" |
ammo_556mm_headshot_mult | 1.0 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_556mm_impulse | 2400 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_556mm_max | 90 | "cl", "rep" |
ammo_556mm_small_max | 40 | "cl", "rep" |
ammo_57mm_headshot_mult | 1.0 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_57mm_impulse | 2000 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_57mm_max | 100 | "cl", "rep" |
ammo_762mm_headshot_mult | 1.0 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_762mm_impulse | 2400 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_762mm_max | 90 | "cl", "rep" |
ammo_9mm_headshot_mult | 1.0 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_9mm_impulse | 2000 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_9mm_max | 120 | "cl", "rep" |
ammo_buckshot_headshot_mult | 1.0 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_buckshot_impulse | 600 | "devonly", "cl", "rep" | You must enable tweaking via tweak_ammo_impulses to use this value.
ammo_buckshot_max | 32 | "cl", "rep" |
ammo_grenade_limit_breachcharge | 3 | "cl", "rep" |
ammo_grenade_limit_bumpmine | 3 | "cl", "rep" |
ammo_grenade_limit_default | 1 | "cl", "rep" |
ammo_grenade_limit_flashbang | 1 | "cl", "rep" |
ammo_grenade_limit_snowballs | 3 | "cl", "rep" |
ammo_grenade_limit_total | 3 | "cl", "rep" |
ammo_item_limit_healthshot | 4 | "cl", "rep" |
anim_3wayblend | 1 | "devonly", "cl", "rep" | Toggle the 3-way animation blending code.
anim_twistbones_enabled | 0 | "cl", "rep", "cheat" | Enable procedural twist bones.
apply_crosshair_code | cmd | "cl" | Apply a crosshair code to the current crosshair settings.
askconnect_accept | cmd | "norecord" | Accept a redirect request by the server.
asw_engine_finished_building_map | cmd | | Notify engine that we've finished building a map
asw_perf_wtf | 0 | "devonly", "cl" | Disable updating of projected shadow textures from UpdateLight
async_allow_held_files | 1 | "devonly" | Allow AsyncBegin/EndRead()
async_mode | 0 | "devonly" | Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume | cmd | |
async_serialize | 0 | "devonly" | Force async reads to serialize for profiling
async_simulate_delay | 0 | "devonly" | Simulate a delay of up to a set msec per file operation
async_suspend | cmd | |
audit_save_in_memory | cmd | | Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect | 0.99 | "devonly", "sv" |
autoaim_max_dist | 2160 | "devonly", "sv" |
autoaim_viewing_client | 1 | "devonly", "sv" |
autobuy | cmd | "cl" | Attempt to purchase items with the order listed in cl_autobuy
autosave | cmd | | Autosave
autosavedangerous | cmd | | AutoSaveDangerous
autosavedangerousissafe | cmd | |
banid | cmd | | Add a user ID to the ban list.
banip | cmd | | Add an IP address to the ban list.
bench_end | cmd | "cheat" | Ends gathering of info.
bench_showstatsdialog | cmd | "cl", "cheat" | Shows a dialog displaying the most recent benchmark results.
bench_start | cmd | "cheat" | Starts gathering of info. Arguments: filename to write results into
benchframe | cmd | | Takes a snapshot of a particular frame in a time demo.
bind | cmd | | Bind a key.
bind_osx | cmd | | Bind a key for OSX only.
bink_preload_videopanel_movies | 1 | "devonly", "cl" | Preload Bink movies used by VideoPanel.
blackbox_dump | cmd | "devonly", "cheat", "norecord" | Dump the contents of the blackbox
blackbox_record | cmd | "norecord" | Record an entry into the blackbox
blink_duration | 0.2 | "devonly", "cl" | How many seconds an eye blink will last.
bot_add | cmd | "sv" | bot_add <t\|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
bot_add_ct | cmd | "sv" | bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
bot_add_t | cmd | "sv" | bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
bot_all_weapons | cmd | "sv" | Allows the bots to use all weapons
bot_allow_grenades | 1 | "sv", "rep" | If nonzero, bots may use grenades.
bot_allow_machine_guns | 1 | "sv", "rep" | If nonzero, bots may use the machine gun.
bot_allow_pistols | 1 | "sv", "rep" | If nonzero, bots may use pistols.
bot_allow_rifles | 1 | "sv", "rep" | If nonzero, bots may use rifles.
bot_allow_rogues | 1 | "sv", "rep" | If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
bot_allow_shotguns | 1 | "sv", "rep" | If nonzero, bots may use shotguns.
bot_allow_snipers | 1 | "sv", "rep" | If nonzero, bots may use sniper rifles.
bot_allow_sub_machine_guns | 1 | "sv", "rep" | If nonzero, bots may use sub-machine guns.
bot_auto_follow | 0 | "devonly", "sv", "rep" | If nonzero, bots with high co-op may automatically follow a nearby human player.
bot_auto_vacate | 1 | "devonly", "sv", "rep" | If nonzero, bots will automatically leave to make room for human players.
bot_autodifficulty_threshold_high | 5.0 | "cl", "rep" | Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
bot_autodifficulty_threshold_low | -2.0 | "cl", "rep" | Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
bot_chatter | normal | "sv", "rep" | Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
bot_chatter_use_rr | 1 | "devonly", "sv" | 0 = Use old bot chatter system, 1 = Use response rules
bot_control_next_all_teams | cmd | "devonly", "sv", "cheat" | Take control of the next bot regardless of team (development only).
bot_controllable | 1 | "devonly", "sv", "rep" | Determines whether bots can be controlled by players
bot_coop_force_throw_grenade_chance | 0.3 | "sv", "cheat" |
bot_coop_idle_max_vision_distance | 1400 | "sv", "rep" | Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
bot_crouch | 0 | "sv", "cheat" |
bot_debug | 0 | "sv", "rep", "cheat" | For internal testing purposes.
bot_debug_target | 0 | "sv", "rep", "cheat" | For internal testing purposes.
bot_defer_to_human_goals | 0 | "sv", "rep" | If nonzero and there is a human on the team, the bots will not do the scenario tasks.
bot_defer_to_human_items | 1 | "sv", "rep" | If nonzero and there is a human on the team, the bots will not get scenario items.
bot_difficulty | 1 | "sv", "rep" | Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
bot_dont_shoot | 0 | "sv", "rep", "cheat" | If nonzero, bots will not fire weapons (for debugging).
bot_eco_limit | 2000 | "devonly", "sv", "rep" | If nonzero, bots will not buy if their money falls below this amount.
bot_flipout | 0 | "devonly", "sv", "rep" | If nonzero, bots use no CPU for AI. Instead, they run around randomly.
bot_force_duck | 0 | "devonly", "sv" |
bot_freeze | 0 | "sv", "cheat" |
bot_goto_mark | cmd | "sv", "cheat" | Sends a bot to the marked nav area (useful for testing navigation meshes)
bot_goto_selected | cmd | "sv", "cheat" | Sends a bot to the selected nav area (useful for testing navigation meshes)
bot_gungameselect_weapons_ct | deagle awp p90 aug m4a1 | "devonly", "sv" | the list of weapons that CT bots start with in gun game select
bot_gungameselect_weapons_t | deagle awp p90 ak47 sg556 | "devonly", "sv" | the list of weapons that T bots start with in gun game select
bot_ignore_enemies | 0 | "sv", "rep", "cheat" | If nonzero, bots will ignore enemies (for debugging).
bot_ignore_players | 0 | "sv", "cheat" | Bots will not see non-bot players.
bot_join_after_player | 1 | "sv", "rep" | If nonzero, bots wait until a player joins before entering the game.
bot_join_delay | 0 | "devonly", "sv" | Prevents bots from joining the server for this many seconds after a map change.
bot_join_in_warmup | 1 | "devonly", "sv" | Prevents bots from joining the server while warmup phase is active.
bot_join_team | any | "sv", "rep" | Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
bot_kick | cmd | "sv" | bot_kick <all> <t\|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
bot_kill | cmd | "sv", "cheat" | bot_kill <all> <t\|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
bot_knives_only | cmd | "sv" | Restricts the bots to only using knives
bot_loadout | | "sv", "cheat" | bots are given these items at round start
bot_max_hearing_distance_override | -1 | "sv", "rep" | Max distance bots can hear targets.
bot_max_visible_smoke_length | 200 | "sv", "rep" | Bots will see players through smoke clouds up to this length.
bot_max_vision_distance_override | -1 | "sv", "rep" | Max distance bots can see targets.
bot_mimic | 0 | "sv", "cheat" |
bot_mimic_yaw_offset | 180 | "sv", "cheat" |
bot_pistols_only | cmd | "sv" | Restricts the bots to only using pistols
bot_place | cmd | "sv", "cheat" | bot_place - Places a bot from the map at where the local player is pointing.
bot_prefix | | "devonly", "sv", "rep" | This string is prefixed to the name of all bots that join the game.<br><difficulty> will be replaced with the bot's difficulty.<br><weaponclass> will be replaced with the bot's desired weapon class.<br><skill> will be replaced with a 0-100 representation of the bot's skill.
bot_profile_db | BotProfile.db | "devonly", "sv", "rep" | The filename from which bot profiles will be read.
bot_quota | 10 | "sv", "rep" | Determines the total number of bots in the game.
bot_quota_mode | normal | "sv", "rep" | Determines the type of quota.<br>Allowed values: 'normal', 'fill', and 'match'.<br>If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.<br>If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
bot_randombuy | 0 | "sv", "cheat" | should bots ignore their prefered weapons and just buy weapons at random?
bot_show_battlefront | 0 | "sv", "cheat" | Show areas where rushing players will initially meet.
bot_show_nav | 0 | "sv", "rep", "cheat" | For internal testing purposes.
bot_show_occupy_time | 0 | "sv", "cheat" | Show when each nav area can first be reached by each team.
bot_snipers_only | cmd | "sv" | Restricts the bots to only using sniper rifles
bot_stop | 0 | "sv", "rep", "cheat" | bot_stop <1\|all> \| <not_bomber> \| <t> \| <ct>
bot_traceview | 0 | "sv", "rep", "cheat" | For internal testing purposes.
bot_walk | 0 | "devonly", "sv", "rep" | If nonzero, bots can only walk, not run.
bot_zombie | 0 | "sv", "rep", "cheat" | If nonzero, bots will stay in idle mode and not attack.
box | cmd | "cheat" | Draw a debug box.
breakable_disable_gib_limit | 0 | "devonly", "sv" |
breakable_multiplayer | 1 | "devonly", "sv" |
buddha | cmd | "sv", "cheat" | Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
budget_averages_window | 30 | "a" | number of frames to look at when figuring out average frametimes
budget_background_alpha | 128 | "a" | how translucent the budget panel is
budget_bargraph_background_alpha | 128 | "a" | how translucent the budget panel is
budget_bargraph_range_ms | 16.6666666667 | "a" | budget bargraph range in milliseconds
budget_history_numsamplesvisible | 100 | "a" | number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms | 66.666666667 | "a" | budget history range in milliseconds
budget_panel_bottom_of_history_fraction | .25 | "a" | number between 0 and 1
budget_panel_height | 384 | "a" | height in pixels of the budget panel
budget_panel_width | 512 | "a" | width in pixels of the budget panel
budget_panel_x | 0 | "a" | number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y | 50 | "a" | number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window | 30 | "a" | number of frames to look at when figuring out peak frametimes
budget_show_averages | 0 | "a" | enable/disable averages in the budget panel
budget_show_history | 1 | "a" | turn history graph off and on. . good to turn off on low end
budget_show_peaks | 1 | "a" | enable/disable peaks in the budget panel
budget_toggle_group | cmd | | Turn a budget group on/off
bug | cmd | "norecord" | Show the bug reporting UI.
bugreporter_console_bytes | 15000 | "devonly" | Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp | 1 | "devonly" | Include .bsp for internal bug submissions.
bugreporter_snapshot_delay | 15 | "devonly" | Frames to delay before taking snapshot
bugreporter_uploadasync | 0 | "a" | Upload attachments asynchronously
bugreporter_username | | "a" | Username to use for bugreporter
buildcubemaps | cmd | | Rebuild cubemaps.
building_cubemaps | 0 | "cl", "cheat" | Indicates we're building cubemaps
buildmodelforworld | cmd | | buildmodelforworld
buy_stamps | cmd | "cl" | Temporary solution for Pinion to kick back to community map makers.
buymenu | cmd | "cl" | Show or hide main buy menu
buymenu_3dpanel_item_rotate_speed | 30.0 | "devonly", "cl" | equivalent to pixels/frame if click-dragging item
buymenu_3dpanel_item_rotate_time | 0.0 | "devonly", "cl" | time (seconds) to yo-yo between item rotation extents, 8.0s a good default
buyrandom | cmd | "sv", "print" | Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
c_maxdistance | 200 | "cl", "a" |
c_maxpitch | 90 | "cl", "a" |
c_maxyaw | 135 | "cl", "a" |
c_mindistance | 30 | "cl", "a" |
c_minpitch | 0 | "cl", "a" |
c_minyaw | -135 | "cl", "a" |
c_orthoheight | 100 | "cl", "a" |
c_orthowidth | 100 | "cl", "a" |
c_thirdpersonshoulder | false | "cl", "a" |
c_thirdpersonshoulderaimdist | 120.0 | "cl", "a" |
c_thirdpersonshoulderdist | 40.0 | "cl", "a" |
c_thirdpersonshoulderheight | 5.0 | "cl", "a" |
c_thirdpersonshoulderoffset | 20.0 | "cl", "a" |
cache_print | cmd | | cache_print \[section\]<br>Print out contents of cache memory.
cache_print_lru | cmd | | cache_print_lru \[section\]<br>Print out contents of cache memory.
cache_print_summary | cmd | | cache_print_summary \[section\]<br>Print out a summary contents of cache memory.
cachedvalue_count_partybrowser | 0 | "cl", "hidden", "a" |
cachedvalue_count_teammates | 0 | "cl", "hidden", "a" |
callvote | cmd | "sv", "print" | Start a vote on an issue.
cam_collision | 1 | "cl", "a" | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command | cmd | "cl", "cheat" | Tells camera to change modes
cam_idealdelta | 4.0 | "cl", "a" | Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist | 150 | "cl", "a" |
cam_idealdistright | 0 | "cl", "a" |
cam_idealdistup | 0 | "cl", "a" |
cam_ideallag | 4.0 | "cl", "a" | Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch | 0 | "cl", "a" |
cam_idealyaw | 0 | "cl", "a" |
cam_showangles | 0 | "cl", "cheat" | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto | 0 | "cl", "a" |
cameraman_override | 0 | | Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode
camortho | cmd | "devonly", "cl", "cheat" | Switch to orthographic camera.
cancelselect | cmd | "cl" |
cash_player_bomb_defused | 300 | "cl", "nf", "rep" |
cash_player_bomb_planted | 300 | "cl", "nf", "rep" |
cash_player_damage_hostage | -30 | "cl", "nf", "rep" |
cash_player_get_killed | 0 | "cl", "nf", "rep" |
cash_player_interact_with_hostage | 150 | "cl", "nf", "rep" |
cash_player_killed_enemy_default | 300 | "cl", "nf", "rep" |
cash_player_killed_enemy_factor | 1 | "cl", "nf", "rep" |
cash_player_killed_hostage | -1000 | "cl", "nf", "rep" |
cash_player_killed_teammate | -300 | "cl", "nf", "rep" |
cash_player_rescued_hostage | 1000 | "cl", "nf", "rep" |
cash_player_respawn_amount | 0 | "cl", "nf", "rep" |
cash_team_bonus_shorthanded | 0 | "cl", "nf", "rep" |
cash_team_elimination_bomb_map | 3250 | "cl", "nf", "rep" |
cash_team_elimination_hostage_map_ct | 2000 | "cl", "nf", "rep" |
cash_team_elimination_hostage_map_t | 1000 | "cl", "nf", "rep" |
cash_team_hostage_alive | 0 | "cl", "nf", "rep" |
cash_team_hostage_interaction | 500 | "cl", "nf", "rep" |
cash_team_loser_bonus | 1400 | "cl", "nf", "rep" |
cash_team_loser_bonus_consecutive_rounds | 500 | "cl", "nf", "rep" |
cash_team_planted_bomb_but_defused | 800 | "cl", "nf", "rep" |
cash_team_rescued_hostage | 0 | "cl", "nf", "rep" |
cash_team_survive_guardian_wave | 1000 | "cl", "nf", "rep" |
cash_team_terrorist_win_bomb | 3500 | "cl", "nf", "rep" |
cash_team_win_by_defusing_bomb | 3250 | "cl", "nf", "rep" |
cash_team_win_by_hostage_rescue | 3500 | "cl", "nf", "rep" |
cash_team_win_by_time_running_out_bomb | 3250 | "cl", "nf", "rep" |
cash_team_win_by_time_running_out_hostage | 3250 | "cl", "nf", "rep" |
cash_team_winner_bonus_consecutive_rounds | 0 | "cl", "nf", "rep" |
cast_hull | cmd | "sv", "cheat" | Tests hull collision detection
cast_ray | cmd | "sv", "cheat" | Tests collision detection
cc_captiontrace | 1 | "devonly", "cl" | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit | cmd | "cl" | Emits a closed caption
cc_findsound | cmd | "cl" | Searches for soundname which emits specified text.
cc_flush | cmd | "cl" | Flushes async'd captions.
cc_lang | | "cl", "a" | Current close caption language (emtpy = use game UI language)
cc_linger_time | 1.0 | "cl", "a" | Close caption linger time.
cc_minvisibleitems | 1 | "devonly", "cl" | Minimum number of caption items to show.
cc_norepeat | 5 | "devonly", "sv" | In multiplayer games, don't repeat captions more often than this many seconds.
cc_predisplay_time | 0.25 | "cl", "a" | Close caption delay before showing caption.
cc_random | cmd | "cl" | Emits a random caption
cc_sentencecaptionnorepeat | 4 | "devonly", "cl" | How often a sentence can repeat.
cc_showblocks | cmd | "cl" | Toggles showing which blocks are pending/loaded async.
cc_showmissing | 0 | "devonly", "cl", "rep" | Show missing closecaption entries.
cc_subtitles | 0 | "cl", "a" | If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerview | cmd | "cl" |
cfgver | | "hidden", "a" |
ch_createairboat | cmd | "sv", "cheat" | Spawn airboat in front of the player.
ch_createjeep | cmd | "sv", "cheat" | Spawn jeep in front of the player.
changelevel | cmd | "norecord" | Change server to the specified map
changelevel2 | cmd | "norecord" | Transition to the specified map in single player
chatwheel_ping | cmd | "sv", "print" | Creates a ping notification triggered by the chatwheel.
cheap_captions_fadetime | 0.5 | "devonly", "cl" |
cheap_captions_test | 0 | "devonly", "cl" |
chet_debug_idle | 0 | "sv", "a" | If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
choreo_spew_filter | | "devonly", "cl", "rep" | Spew choreo. Use a sub-string or * to display all events.
clDrawTargetIDTrace | 0 | "devonly", "cl" | visualizing line trace for target ID
clTaserShakeFreqMax | 0.7 | "devonly", "cl" | how often the shake is applied (max time)
clTaserShakeFreqMin | 0.2 | "devonly", "cl" | how often the shake is applied (min time)
clTaserShakeTimeTotal | 7.0 | "devonly", "cl" | time the taser shake is applied.
cl_SetupAllBones | 0 | "devonly", "cl" |
cl_ShowBoneSetupEnts | 0 | "devonly", "cl" | Show which entities are having their bones setup each frame.
cl_ShowSunVectors | 0 | "devonly", "cl" |
cl_access_all_missions | | "devonly", "cl" |
cl_aggregate_particles | 1 | "devonly", "cl" |
cl_allowdownload | 1 | "a" | Client downloads customization files
cl_allowupload | 1 | "a" | Client uploads customization files
cl_ambient_light_disableentities | 0 | "devonly", "cl" | Disable map ambient light entities.
cl_anglespeedkey | 0.67 | "devonly", "cl" |
cl_animationinfo | cmd | "cl" | Hud element to examine.
cl_autobuy | | "cl" | The order in which autobuy will attempt to purchase items
cl_autohelp | 1 | "cl", "a", "user" | Auto-help
cl_autowepswitch | 0 | "cl", "a", "user", "ss" | Automatically switch to picked up weapons (if more powerful)
cl_avatar_convert_png | cmd | "cl", "cheat" | Converts all rgb avatars in the avatars directory to png
cl_avatar_convert_rgb | cmd | "cl", "cheat" | Converts all png avatars in the avatars directory to rgb
cl_backspeed | 450 | "cl", "cheat" |
cl_beam_test_traces | 0 | "devonly", "cl" | Enable debug overlay on traces that determine where the client-side visible env_beam is drawn. Has no bearing on the server-side damage-causing part of the beam.
cl_blobulator_freezing_max_metaball_radius | 12.0 | "devonly", "cl" | Setting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha | 0 | "devonly", "cl" | 0-255, but 0 has errors at the moment
cl_blurDebug | 0 | "devonly", "cl" |
cl_blurPasses | 1 | "devonly", "cl" |
cl_blurTapSize | 0.5 | "devonly", "cl" |
cl_bob_lower_amt | 21 | "cl", "a" | The amount the viewmodel lowers when running
cl_bob_version | 0 | "cl", "cheat" |
cl_bobamt_lat | 0.4 | "cl", "a" | The amount the viewmodel moves side to side when running
cl_bobamt_vert | 0.25 | "cl", "a" | The amount the viewmodel moves up and down when running
cl_bobcycle | 0.98 | "cl", "a" | the frequency at which the viewmodel bobs.
cl_bobup | 0.5 | "cl", "cheat" |
cl_borrow_music_from_player_index | 0 | "devonly", "cl" |
cl_bot_difficulty_gamepad | 0 | "devonly", "cl", "hidden" | Bot difficulty while playing with Gamepad device
cl_bot_difficulty_hydra | 0 | "devonly", "cl", "hidden" | Bot difficulty while playing with Hydra device
cl_bot_difficulty_kbm | 0 | "devonly", "cl", "hidden" | Bot difficulty while playing with Keyboard/Mouse device
cl_bot_difficulty_ps3move | 0 | "devonly", "cl", "hidden" | Bot difficulty while playing with PS3Move device
cl_bot_difficulty_sharpshooter | 0 | "devonly", "cl", "hidden" | Bot difficulty while playing with SharpShooter device
cl_brushfastpath | 1 | "cl", "cheat" |
cl_burninggibs | 0 | "devonly", "cl" | A burning player that gibs has burning gibs.
cl_buywheel_donate_key | 0 | "cl", "a", "ss" | Set the key to use for donation in the buy menu. 0: Left Control; 1: Left Alt; 2: Left Shift.
cl_buywheel_nomousecentering | 0 | "cl", "a", "ss" | Set non-zero to prevent buy wheel from centering mouse into the wheel origin
cl_buywheel_nonumberpurchasing | 0 | "cl", "a", "ss" | Set non-zero to prevent buy wheel from purchasing via number keys
cl_cam_driver_compensation_scale | 0.75 | "cl" |
cl_camera_follow_bone_index | -2 | "cl", "cheat" | Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_camera_height_restriction_debug | 0 | "cl", "rep", "cheat" |
cl_chat_active | 0 | "devonly", "cl" |
cl_chatfilter_version | 0 | "cl", "hidden", "a" | Stores the chat filter version
cl_chatfilters | 63 | "cl", "a" | Stores the chat filter settings
cl_clanid | 0 | "hidden", "a", "user" | Current clan ID for name decoration
cl_clearhinthistory | cmd | "cl" | Clear memory of client side hints displayed to the player.
cl_clock_correction | 1 | "cheat" | Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount | 200 | "cheat" | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
cl_clock_correction_adjustment_max_offset | 90 | "cheat" | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
cl_clock_correction_adjustment_min_offset | 10 | "cheat" | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick | 999 | "cheat" | Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo | 0 | "cheat" | Show debugging info about the clock drift.
cl_clockdrift_max_ms | 150 | "cheat" | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode | 0 | "cheat" | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cloud_settings | -1 | "devonly", "hidden" | Cloud enabled from (from HKCU\\Software\\Valve\\Steam\\Apps\\appid\\Cloud)
cl_clutch_mode | 0 | "devonly", "cl" | Silence voice and other distracting sounds until the end of round or next death.
cl_cmdrate | 64 | "a", "user" | Max number of command packets sent to server per second
cl_color | 0 | "a", "user" | Preferred teammate color
cl_colorfastpath | 0 | "devonly", "cl" |
cl_compass_enabled | 1 | "cl", "a" |
cl_configversion | 8 | "devonly" | Configuration layout version. Bump this to force a reset of the PS3 save game / settings.
cl_connection_trouble_info | | "devonly", "hidden" | How long until we timeout on our network connection because of connectivity loss (empty if no problem)
cl_connection_trouble_show | 0 | "cl" | Show connection trouble HUD warnings
cl_countbones | 0 | "cl", "cheat" |
cl_crosshair_drawoutline | 1 | "cl", "a", "ss" | Draws a black outline around the crosshair for better visibility
cl_crosshair_dynamic_maxdist_splitratio | 0.35 | "cl", "a", "ss" | If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. \[inner = cl_crosshairsize*(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsize*cl_crosshair_dynamic_maxdist_splitratio\] \[0 - 1\]
cl_crosshair_dynamic_splitalpha_innermod | 1 | "cl", "a", "ss" | If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. \[0 - 1\]
cl_crosshair_dynamic_splitalpha_outermod | 0.5 | "cl", "a", "ss" | If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. \[0.3 - 1\]
cl_crosshair_dynamic_splitdist | 7 | "cl", "a", "ss" | If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
cl_crosshair_friendly_warning | 1 | "cl", "a" | 0: always off, 1: only on default crosshair styles, 2: always on
cl_crosshair_outlinethickness | 1 | "cl", "a", "ss" | Set how thick you want your crosshair outline to draw (0-3)
cl_crosshair_recoil | 0 | "cl", "cheat" | Recoil/aimpunch will move the user's crosshair to show the effect
cl_crosshair_sniper_show_normal_inaccuracy | 0 | "cl", "a", "ss" | Include standing inaccuracy when determining sniper crosshair blur
cl_crosshair_sniper_width | 1 | "cl", "a", "ss" | If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
cl_crosshair_t | 0 | "cl", "a", "ss" | T style crosshair
cl_crosshairalpha | 200 | "cl", "a", "ss" |
cl_crosshaircolor | 1 | "cl", "a", "ss" | Set crosshair color as defined in game_options.consoles.txt
cl_crosshaircolor_b | 50 | "cl", "a", "ss" |
cl_crosshaircolor_g | 250 | "cl", "a", "ss" |
cl_crosshaircolor_r | 50 | "cl", "a", "ss" |
cl_crosshairdot | 1 | "cl", "a", "ss" |
cl_crosshairgap | 1 | "cl", "a", "ss" |
cl_crosshairgap_useweaponvalue | 0 | "cl", "a", "ss" | If set to 1, the gap will update dynamically based on which weapon is currently equipped
cl_crosshairsize | 5 | "cl", "a", "ss" |
cl_crosshairstyle | 2 | "cl", "a", "ss" | 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (accurate recoil/spread feedback), 4 = CLASSIC STATIC, 5 = OLD CS STYLE (fake recoil - inaccurate feedback)
cl_crosshairthickness | 0.5 | "cl", "a", "ss" |
cl_crosshairusealpha | 1 | "cl", "a", "ss" |
cl_cs_dump_econ_item_stringtable | cmd | "cl" | cl_cs_dump_econ_item_stringtable
cl_csm_auto_entity | 1 | "devonly", "sv" |
cl_csm_capture_state | 0 | "devonly", "cl" |
cl_csm_clear_captured_state | 0 | "devonly", "cl" |
cl_csm_cull_small_prop_threshold_volume | 2000.0f | "devonly", "cl" |
cl_csm_debug_2d | 0 | "devonly", "cl" |
cl_csm_debug_3d | 0 | "devonly", "cl" |
cl_csm_debug_culling | 0 | "devonly", "cl" |
cl_csm_debug_culling_cascade | -1 | "devonly", "cl" |
cl_csm_debug_render_ztest | 1 | "devonly", "cl" |
cl_csm_debug_vis_hi_range | 1.0 | "devonly", "cl" |
cl_csm_debug_vis_lo_range | .35 | "devonly", "cl" |
cl_csm_depthbias_c0 | .000025 | "devonly", "cl" |
cl_csm_depthbias_c1 | .000025 | "devonly", "cl" |
cl_csm_depthbias_c2 | .000025 | "devonly", "cl" |
cl_csm_depthbias_c3 | .000025 | "devonly", "cl" |
cl_csm_disable_culling | 0 | "devonly", "cl" |
cl_csm_enabled | 1 | "devonly", "cl" |
cl_csm_entity_shadows | 1 | "devonly", "cl" |
cl_csm_force_no_csm_in_reflections | 0 | "devonly", "cl" |
cl_csm_hack_proj_matrices_for_cull_debugging | 0 | "devonly", "cl" |
cl_csm_ignore_disable_shadow_depth_rendering | 0 | "devonly", "cl" |
cl_csm_max_shadow_dist | -1 | "devonly", "cl" |
cl_csm_max_visible_dist | 5000 | "devonly", "cl" |
cl_csm_optimize_static_props | 1 | "devonly", "cl" | Enable/Disable optimal static prop rendering into CSM's (cull static props that make no visual contribution to shadows)
cl_csm_parallel_split_dist1 | -1 | "devonly", "cl" |
cl_csm_parallel_split_dist2 | -1 | "devonly", "cl" |
cl_csm_parallel_split_dist3 | -1 | "devonly", "cl" |
cl_csm_parallel_split_log_lin_lerp | .94 | "devonly", "cl" |
cl_csm_print_culling_planes | 0 | "devonly", "cl" |
cl_csm_rope_shadows | 1 | "devonly", "cl" |
cl_csm_rot_override | 0 | "devonly", "cl" |
cl_csm_rot_x | 50 | "devonly", "cl" |
cl_csm_rot_y | 43 | "devonly", "cl" |
cl_csm_rot_z | 0 | "devonly", "cl" |
cl_csm_server_status | cmd | "sv" | Usage:<br> cl_csm_server_status<br>
cl_csm_shadow_split_lerp_factor_range | .2 | "devonly", "cl" |
cl_csm_shadow_split_radial_dist_lerp_factor_multiplier | .85 | "devonly", "cl" |
cl_csm_shadows | 1 | "devonly", "cl" |
cl_csm_slopescaledepthbias_c0 | 1.3 | "devonly", "cl" |
cl_csm_slopescaledepthbias_c1 | 2 | "devonly", "cl" |
cl_csm_slopescaledepthbias_c2 | 2 | "devonly", "cl" |
cl_csm_slopescaledepthbias_c3 | 2 | "devonly", "cl" |
cl_csm_sprite_shadows | 1 | "devonly", "cl" |
cl_csm_static_prop_shadows | 1 | "devonly", "cl" |
cl_csm_status | cmd | "cl" | Usage:<br> cl_csm_status<br>
cl_csm_translucent_shadows | 1 | "devonly", "cl" |
cl_csm_translucent_shadows_using_opaque_path | 1 | "devonly", "cl" |
cl_csm_use_env_light_direction | 1 | "devonly", "cl" |
cl_csm_use_forced_view_matrices | 1 | "devonly", "cl" |
cl_csm_viewmodel_depthbias | .00005 | "devonly", "cl" |
cl_csm_viewmodel_farz | 30 | "devonly", "cl" |
cl_csm_viewmodel_max_shadow_dist | 21 | "devonly", "cl" |
cl_csm_viewmodel_max_visible_dist | 1000 | "devonly", "cl" |
cl_csm_viewmodel_shadows | 1 | "devonly", "cl" |
cl_csm_viewmodel_slopescaledepthbias | 1.5 | "devonly", "cl" |
cl_csm_viz_numplanes | -1 | "devonly", "cl" |
cl_csm_viz_polyhedron_quad_size | 131072 | "devonly", "cl" |
cl_csm_world_shadows | 1 | "devonly", "cl" |
cl_csm_world_shadows_in_viewmodelcascade | 1 | "devonly", "cl" |
cl_csm_xlat_continuity | 1 | "devonly", "cl" |
cl_custom_material_override | 1 | "devonly", "cl" | allow custom material override
cl_custommaterial_debug_graph | 0 | "cl", "cheat" |
cl_customsounds | 0 | "devonly", "cl" | Enable customized player sound playback
cl_dangerzone_approaching_sound_radius | 700 | "cl", "cheat" |
cl_dangerzone_moving_sound_volume | 0.5 | "cl", "cheat" |
cl_dangerzone_sound_volume | 0.2 | "cl", "cheat" |
cl_debug_client_gamestats | 1 | "devonly", "cl" |
cl_debug_round_stat_submission | 0 | "devonly", "cl" |
cl_debug_ugc_downloads | 0 | |
cl_debugrumble | 0 | "cl", "a" | Turn on rumble debugging spew
cl_decryptdata_key | | | Key to decrypt encrypted GOTV messages
cl_decryptdata_key_pub | | | Key to decrypt public encrypted GOTV messages
cl_demoviewoverride | 0 | "devonly", "cl" | Override view during demo playback
cl_detail_avoid_force | 0 | "cl", "a" | force with which to avoid players ( in units, percentage of the width of the detail sprite )
cl_detail_avoid_radius | 0 | "cl", "a" | radius around detail sprite to avoid players
cl_detail_avoid_recover_speed | 0 | "cl", "a" | how fast to recover position after avoiding players
cl_detail_max_sway | 0 | "cl", "a" | Amplitude of the detail prop sway
cl_detail_multiplier | 1 | "cl", "cheat" | extra details to create
cl_dev_decaltrace_blood | cmd | "devonly", "cl", "cheat" | Shoot out a decal spray that shoots blood.
cl_disable_ragdolls | 0 | "cl", "cheat" |
cl_disable_round_end_report | 0 | "cl", "a" |
cl_disable_splitscreen_cpu_level_cfgs_in_pip | 1 | "devonly", "cl" |
cl_disable_water_render_targets | 0 | "devonly", "cl" |
cl_disablefreezecam | 0 | "cl", "a" | Turn on/off freezecam on client
cl_disablehtmlmotd | 0 | "cl", "a" | Disable HTML motds.
cl_dm_buyrandomweapons | 1 | "cl", "a" | Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon)
cl_download_demoplayer | 1 | | Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
cl_downloadfilter | all | "a" | Determines which files can be downloaded from the server (all, none, nosounds)
cl_draw_only_deathnotices | 0 | "cl" | For drawing only the crosshair and death notices (used for moviemaking)
cl_drawhud | 1 | "cl", "cheat" | Enable the rendering of the hud
cl_drawhud_force_deathnotices | 0 | "cl" | 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
cl_drawhud_force_radar | 0 | "cl" | 0: default; 1: draw radar even if hud disabled; -1: force no radar
cl_drawhud_force_teamid_overhead | 0 | "cl" | 0: default; 1: draw teamid even if hud disabled; -1: force no teamid
cl_drawhud_specvote | 1 | "cl" | 1: default; 0: disables vote UI for spectators
cl_drawleaf | -1 | "cl", "cheat" |
cl_drawmaterial | | "cl", "cheat" | Draw a particular material over the frame
cl_drawmonitors | 1 | "devonly", "cl" |
cl_drawshadowtexture | 0 | "cl", "cheat" |
cl_dump_particle_stats | cmd | "cl" | dump particle profiling info to particle_profile.csv
cl_dumpplayer | cmd | "cl", "cheat" | Dumps info about a player
cl_dumpsplithacks | cmd | "cl" | Dump split screen workarounds.
cl_dz_playagain_auto_spectate | 0 | "cl", "a" | Automatically switch to spectate mode after clicking the 'Play Again' button in end of match screen
cl_ejectbrass | 1 | "devonly", "cl" |
cl_embedded_stream_audio_volume | 60 | "cl", "hidden", "a" | Embedded stream audio volume
cl_embedded_stream_audio_volume_xmaster | 1 | "cl", "hidden", "a" | Whether embedded stream audio volume gets multiplied by master volume
cl_embedded_stream_video_playing | 0 | "devonly", "cl", "hidden" | Embedded stream video playing state
cl_enable_remote_splitscreen | 0 | "devonly", "cl" | Allows viewing of nonlocal players in a split screen fashion
cl_ent_absbox | cmd | "cl", "cheat" | Displays the client's absbox for the entity under the crosshair.
cl_ent_bbox | cmd | "cl", "cheat" | Displays the client's bounding box for the entity under the crosshair.
cl_ent_rbox | cmd | "cl", "cheat" | Displays the client's render box for the entity under the crosshair.
cl_entityreport | 0 | "cheat" | For debugging, draw entity states to console
cl_extrapolate | 1 | "cl", "cheat" | Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount | 0.25 | "cl", "cheat" | Set how many seconds the client will extrapolate entities for.
cl_failremoteconnections | 0 | "devonly" | Force connection attempts to time out
cl_fastdetailsprites | 1 | "cl", "cheat" | whether to use new detail sprite system
cl_fasttempentcollision | 5 | "devonly", "cl" |
cl_find_ent | cmd | "cl", "cheat" | Find and list all client entities with classnames that contain the specified substring.<br>Format: cl_find_ent <substring><br>
cl_find_ent_index | cmd | "cl", "cheat" | Display data for clientside entity matching specified index.<br>Format: cl_find_ent_index <index><br>
cl_fixedcrosshairgap | 3 | "cl", "a", "ss" | For crosshair style 1: How big to make the gap between the pips in the fixed crosshair
cl_flushentitypacket | 0 | "cheat" | For debugging. Force the engine to flush an entity packet.
cl_foot_contact_shadows | 1 | "cl" |
cl_force_progress_notice_every_change | 0 | "devonly", "cl" |
cl_forwardspeed | 450 | "cl", "cheat" |
cl_foundry_ShowEntityHighlights | 1 | "devonly", "cl" |
cl_freeze_cam_penetration_tolerance | 0 | "devonly", "cl" | If the freeze cam gets closer to target than this distance, we snap to death cam instead (0 = use character bounds instead, -1 = disable this safety check
cl_freezecameffects_showholiday | 0 | "cl" | Happy holidays from the CS:GO team and Valve!
cl_freezecampanel_position_dynamic | 1 | "cl", "a" | Turn on/off freezecam's kill panel dynamic Y movement
cl_fullupdate | cmd | "cheat" | Forces the server to send a full update packet
cl_game_mode_convars | cmd | "cl" | Display the values of the convars for the current game_mode.
cl_grass_mip_bias | -0.5 | "a" |
cl_grenadepreview | 0 | "cl", "cheat" | Show trajectory of a grenade when pin is pulled.
cl_gunlowerangle | 2 | "devonly", "cl" |
cl_gunlowerspeed | 0.1 | "devonly", "cl" |
cl_headbob_land_dip_amt | 4 | "devonly", "cl" |
cl_hide_avatar_images | | "cl", "a" | Hide avatar images for other players. <br> 0 - Off.<br> 1 - Block All<br> 2 - Block all but friends
cl_hideserverip | 0 | | If set to 1, server IPs will be hidden in the console (except when you type 'status')
cl_http_log_enable | 0 | "cl", "norecord" | Allows sending HTTP log from client main menu.
cl_hud_background_alpha | 0.5 | "cl", "a" |
cl_hud_bomb_under_radar | 1 | "cl", "a" |
cl_hud_color | 0 | "cl", "a" | 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
cl_hud_healthammo_style | 0 | "cl", "a" |
cl_hud_playercount_pos | 0 | "cl", "a" | 0 = default (top), 1 = bottom
cl_hud_playercount_showcount | 0 | "cl", "a" | 0 = show player avatars (default), 1 = just show count number (no avatars)
cl_hud_radar_scale | 1 | "cl", "a" |
cl_idealpitchscale | 0.8 | "cl", "a" |
cl_ignore_campaign_completion_requirements | 0 | "devonly", "cl" | Ignores campaign progression requirements when granting quests.
cl_ignorepackets | 0 | "cheat" | Force client to ignore packets (for debugging).
cl_interp | 0.03125 | "cl", "user" | Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all | 0 | "devonly", "cl" | Disable interpolation list optimizations.
cl_interp_npcs | 0.0 | "devonly", "cl" | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio | 2.0 | "cl", "user" | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_watch | -2 | "devonly", "cl" |
cl_interpolate | 1 | | Enables or disables interpolation on listen servers or during demo playback
cl_inventory_debug_tooltip | 0 | "cl" |
cl_inventory_radial_immediate_select | 1 | "cl", "a", "ss" | In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item on exit.
cl_inventory_radial_tap_to_cycle | 1 | "cl", "a", "ss" | In inventory selection radials. Select weapons the moment the cursor highlights them. Otherwise, only select the selected item on exit.
cl_inventory_saved_filter2 | all | "cl", "a" |
cl_inventory_saved_sort2 | inv_sort_age | "cl", "a" |
cl_invites_only_friends | 0 | "cl", "a" | If turned on, will ignore in-game invites from recent teammates or other non-friends
cl_invites_only_mainmenu | 0 | "cl", "a" | If turned on, will ignore all invites when user is playing a match
cl_itemimages_dynamically_generated | 2 | "cl", "a" | 2: use render-targets, fallback to cache and disk; 1: no render targets, but use cache and fallback to disk; 0: disk assets only
cl_jiggle_bone_debug | 0 | "cl", "cheat" | Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints | 0 | "cl", "cheat" | Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints | 0 | "cl", "cheat" | Display physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert | 0 | "cl", "cheat" |