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Tutorial.cpp
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Tutorial.cpp
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/*
* Tutorial.cpp
*
* Copyright 2015 Joaquín Monteagudo Gómez <kindos7@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301, USA.
*
*
*/
/*
C++ library (source file)
Modes
Gamemodes
*/
/*
Version 0.1 (dd/mm/yy, 22/11/2015 ->)
*/
/*
Preprocessor
*/
/* Includes */
//Header file
#include "Tutorial.hpp"
namespace fdx{ namespace fighter
{
/*Init*/
std::uniform_real_distribution<double> Tutorial::RNG_D(0,1);//Generates random doubles
std::default_random_engine Tutorial::RE;//Engine for the random numbers
/*
Functions
*/
/*Tutorial*/
//Population control
void Tutorial::add_enemy()//Add enemy
{
//Update the counters
++now_cur;
--now_tot;
//Insert the enemy
ais.emplace_front(get_rand_cnt(),txture,cfg,Team(player?player->team().get_swapped():Team().get_swapped()));
//Configure it
AI_spaceship& new_ai=ais.front();
new_ai.set_enemy(player);
new_ai.put_lasers(&al);
new_ai.put_cannon(can);
new_ai.put_cannon_lasers(&al);
}
void Tutorial::clean()//Delete dead ships
{
for (auto it=ais.begin();it!=ais.end();)//Circle through the ships
{
if (it->alive())//Ignore the alive ones
++it;
else//Dead, notice and delete
{
//Notice
sf::Text new_text;
new_text.setString(fdx::menu::Language::getText(fdx::menu::Language::ENEMY_DIED));
new_text.setColor(teams.get_friendly());
texts.push_back(new_text);
//Delete
it=ais.erase(it);
now_cur--;
}
}
}
void Tutorial::update(unsigned int ticks)
{
if (end_game()) return;
clean();
al.mov(ticks);
if (player&&need_rev())
{
//Revive the player only if it has any lifes left
if (--now_lif)
player->revive_at(arrow::Vct(0,0));
sf::Text new_text;
new_text.setString(fdx::menu::Language::getText(fdx::menu::Language::YOU_DIED));
new_text.setColor(teams.get_enemy());
texts.push_back(new_text);
}
for (auto it=ais.begin();it!=ais.end();++it)
{
it->think();
it->play();
it->mov(ticks);
}
}
}}//End of namespace