GDevelop project's main JSON file gdVersion
property purpose
#6324
Replies: 3 comments 8 replies
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Mostly outdated/deprecated. Used in the past to allow to warn against opening a newer version of a GDevelop project using an old GDevelop version. With auto-updates (both for desktop/mobile) and the web version (which is "evergreen"), this is mostly useless. Note that this number is still the version number of the GDevelop "Core" library (the C++ classes). But this is largely irrelevant now. |
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Thanks for the clarification. Do you have any objections to restoring this functionality?
or at least just updating the actual version every time a project is built. This will help desktop users with auto-update disabled. Or users who want to intentionally build a project using the exact version of the editor it was created in.
If so, it won't hurt either. |
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@4ian Hi! I had an issue around GDevelop version updating too. So the functionality as
sounds awesome. OR Can we at least initialize |
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Hi,
I wonder what the purpose of the
![game_version](https://private-user-images.githubusercontent.com/2181873/303015040-14ac8be2-8083-4168-bdef-97c0237330d2.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MjU0MjQyNzksIm5iZiI6MTcyNTQyMzk3OSwicGF0aCI6Ii8yMTgxODczLzMwMzAxNTA0MC0xNGFjOGJlMi04MDgzLTQxNjgtYmRlZi05N2MwMjM3MzMwZDIucG5nP1gtQW16LUFsZ29yaXRobT1BV1M0LUhNQUMtU0hBMjU2JlgtQW16LUNyZWRlbnRpYWw9QUtJQVZDT0RZTFNBNTNQUUs0WkElMkYyMDI0MDkwNCUyRnVzLWVhc3QtMSUyRnMzJTJGYXdzNF9yZXF1ZXN0JlgtQW16LURhdGU9MjAyNDA5MDRUMDQyNjE5WiZYLUFtei1FeHBpcmVzPTMwMCZYLUFtei1TaWduYXR1cmU9NzI3NDE0MjIxZmQ2ZGIzM2YwMGE1MWIxZjNhM2U0NzkzNTRkYTM1ZDJmMDViMDdjMDkyMTM1ZTJlMTk0ZGJjMSZYLUFtei1TaWduZWRIZWFkZXJzPWhvc3QmYWN0b3JfaWQ9MCZrZXlfaWQ9MCZyZXBvX2lkPTAifQ.bdpsXg9eS7knuIfXmaRxCbGyyh_BDGVRYbTr55eHku0)
gdVersion
property in any GDevelop project's main JSON file is?See example:
What is it used for?
And why does it never change?
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