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autoexec.cfg
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autoexec.cfg
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// ____ _ _ ___ _ __ _ ____ __ _ __
// |___ \ | || | / _ \ | |__ ____ / / / \ _ __ ___ __ __ / ___| ___ _ __ / _| (_) __ _ / _| ___
// __) | | || |_ | | | | | '_ \ |_ / / / / _ \ | '_ \ / _ \ \ \/ / | | / _ \ | '_ \ | |_ | | / _` | | |_ / __|
// / __/ |__ _| | |_| | | | | | / / / / / ___ \ | |_) | | __/ > < | |___ | (_) | | | | | | _| | | | (_| | | _| \__ \
// |_____| |_| \___/ |_| |_| /___| /_/ /_/ \_\ | .__/ \___| /_/\_\ \____| \___/ |_| |_| |_| |_| \__, | |_| |___/
// |_| |___/
// make sure to change FOV, sensitivitys to what you prefer.
fps_max 0 //use rtss to cap at 143 or 239 for gsync and 144 200 240 for consistant low frametimes with the current way the engine is preforming.
cl_showfps 4 // 1 gives map details 4 give fps ping frametime
cl_showpos 1 // X Y Z pos including volocity/speed
//showfps_enabled 0 // 1 for simple 2 for graph
//shownet_enabled 0 //network graph
cl_fovScale "1.7" //fov
//1.00 is 70
//1.27 is 90
//1.55 is 110
//1.70 is 120
////////////////////////////////////////////////////
//4:3 5:4 box fix
mat_letterbox_aspect_goal "0"
mat_letterbox_aspect_threshold "0"
////////////////////////////////////////////////////
/////////////testing network commands
rate 128000
//cl_cmdbackup 2 //default
//cl_resend 0.5 //default
cl_interp 0
cl_interp_ratio 1
//cl_interp_all 0
//cl_interpolate 0
//cl_interpolation_before_prediction 0
cl_cmdrate "120" //default 60
cl_updaterate_mp "60" //default 20
match_updateRate "60"
cl_updatevisibility "1"
cl_timeout "30"
net_compresspackets 0
cl_smooth 0
cl_smoothtime 0.01
cl_pred_optimize 1
cl_wpn_sway_interp "0"
cl_lagcompensation "1"
net_compresspackets_minsize 128
net_maxcleartime 0.020346
host_limitlocal 0
////////////////////////////////////////////////////
//////////////supercrouch audio
miles_channels "2"
miles_occlusion "0"
miles_occlusion_force "0"
miles_occlusion_partial "0"
miles_max_sounds_per_server_frame "400" //default 50
cl_footstep_event_max_dist "5000" //default 2500
////////////////////////////////////////////////////
//// videoconfig.txt settings testing// though some settings may only work in videoconfig.txt.// may have duplicates
cl_gib_allow "0"
cl_particle_fallback_base "-999999"
cl_particle_fallback_multiplier "-999999"
cl_ragdoll_maxcount "0"
cl_ragdoll_self_collision "0"
mat_forceaniso "0"
mat_mip_linear "0"
stream_memory "0"
mat_picmip "4"
particle_cpu_level "0"
r_createmodeldecals "0"
r_decals "0"
//r_lod_switch_scale ".32"
shadow_enable "0"
shadow_depth_dimen_min "0"
shadow_depth_upres_factor_max "0"
shadow_maxdynamic "0"
ssao_enabled "0"
ssao_downsample "0"
modeldecals_forceAllowed "-999999"
//volumetric_lighting "0"
mat_vsync_mode "0"
mat_backbuffer_count "0"
mat_antialias_mode "0"
csm_world_shadows 0
sssss_enable 0
csm_enabled "0"
csm_coverage "0"
csm_cascade_res "0"
mat_disable_bloom "1"
mat_specular "0"
mat_bumpmap "0"
r_dynamic "0"
dof_enable "0"
r_fog "0"
fog_enable "0"
fog_enable_water_fog "0"
fog_enableskybox "0"
//r_particle_lighting_enable "0" //might need this to spot color of loot item//apex
r_particle_low_res_enable "1"
cl_particle_max_count "-9999999999"
cl_particle_limiter_max_particle_count "-9999999999"
cl_particle_limiter_max_system_count "-9999999999"
mat_depthfeather_enable "0"
//////////// end of videoconfig txt
////////////////////////////////////////////////////
//cl_pitchspeed "225" //default
//cl_yawspeed "210" //default
//r_scale
//r_scale_ads
//r_scale_pitch
//r_scale_yaw
//////////////MOUSE SETTINGS////////////////////////
/////////sens fix for stretched resolution//////////
////default yaw .022/////
// 16:10 sens fix
//pitch "0.022"
//yaw "0.0198"
/////////////////////////
// 4:3 sens fix
//pitch "0.022"
//yaw "0.0165"
/////////////////////////
m_pitch "0.022" //no work :(
m_yaw "0.017" //no work :(
mouse_sensitivity "1.7"
mouse_zoomed_sensitivity_scalar_0 "1.333"
mouse_zoomed_sensitivity_scalar_1 "1" //scaler 1-5 do nothing it drives me insaine
mouse_zoomed_sensitivity_scalar_2 "1"
mouse_zoomed_sensitivity_scalar_3 "1"
mouse_zoomed_sensitivity_scalar_4 "1"
mouse_zoomed_sensitivity_scalar_5 "1"
m_acceleration "0" //Mouse acceleration
//m_forward "1.0" //Mouse forward factor. 0x0000000A
//m_invert_pitch "0" //Whether to invert the pitch axis of the mouse. 0x01000008
//m_sensitivity //Old name of 'mouse_sensitivity'. For smoothly upgrading players to the new sensitivity setting convars. 0x00000008
//m_side "1.0"
m_rawinput 1
//////////////end of mouse settings
////////////////////////////////////////////////////
///////////////////Exposure
mat_autoexposure_override_min_max "1" // required to get the other auto exposure commands working
mat_autoexposure_max "1.5" // default 2, set to 1 and min to 0.8 to slightly lower the exposure of the world
mat_autoexposure_min "1.5" //default 0.5
mat_autoexposure_speed ".2" // Speed between the exposure changes default=0.1
mat_autoexposure_uncap "0"
mat_autoexposure_max_multiplier 1
mat_autoexposure_min_multiplier 1
mat_colorcorrection "1"
mat_colorcorrection_editor "1"
////////////// random junk
hud_setting_minimapRotate 1 //cod style compass
hud_setting_pingDoubleTapEnemy "0"
hud_setting_pingAlpha 0.70 // ping,rez,banner hud transparancy
//stream_enable 0 //bugs?
mat_compressedtextures 1
cl_ragdoll_collide 0
r_rimlight 0
//r_volumetric_lighting_enabled 0 //might need this to spot color of loot item//apex
r_modeldecal_maxtotal 0
r_decals 0
r_jiggle_bones 0
r_updaterefracttexture 0
r_updaterefracttexture_allowmultiple 0
r_WaterDrawReflection 0
r_WaterDrawRefraction 0
r_forcecheapwater 1 // water bad
r_dopixelvisibility 0
r_drawbatchdecals 0
cl_ragdoll_force_fade_time 0
cl_ragdoll_force_fade_time_local_view_player 0
cl_ragdoll_force_fade_time_on_moving_geo 0
lightmap_realtimelight 0
lightmap_realtimeshadows 0
lightmap_ambient 0
mat_colcorrection_disableentities 0
mat_diffuse 0
mat_detail_tex 0
mat_phong 0
mat_filtertextures 0
mat_filterlightmaps 1
mat_screen_blur_enabled 0
//mat_envmap_scale 0 //texture prob
mat_local_contrast_scale_override 0
mat_max_worldmesh_vertices "0"
mat_maxframelatency "0"
csm_enableunlock 1
csm_coverage 0
csm_enabled 0
csm_world_shadows 0
csm_cascade_res 0
//shadow options need csm_enabled 1
shadow_capable 0
shadow_enable 0
viewmodel_selfshadow 0
static_shadow "1"
static_shadow_res "0"
cl_disable_ragdolls 1
cl_use_simd_bones 1 // not sure they use this
cl_simdbones_slerp 1
cl_headbob_amp 0
cl_headbob_freq 0
////////////////////////////////////////////////////
//new testing
prop_active_gib_limit 0
rope_wind_dist 0
mat_disable_lightmap_ambient 1
mat_disable_lightmaps 1
mat_disable_model_ambient 1
mat_enable_ssr 0
mat_fastnobump 1
mat_global_lighting 0
mat_hdr_enabled 0
mat_norendering 1
mat_postprocess_enable 0
mat_reducefillrate 1
mat_fxaa_enable 0
mat_use_compressed_hdr_textures 1
r_particle_sim_spike_threshold_ms 0
r_particles_cull_all "0"
r_particle_timescale "1"
////////////////////////////////////////////////////
//exec console.cfg
//exec console2.cfg
exec console3.cfg
//exec console4.cfg
exec console5.cfg
//exec console6.cfg
////////////////////////////////////////////////////
//console//cfg//toggle binds
exec binds.cfg