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[ANDROID] Build for Android platform fails when using Graphic Profile other than Direct3D 9.2 or Direct3D 9.3 #2480

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Feralnex opened this issue Oct 8, 2024 · 0 comments
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@Feralnex
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Feralnex commented Oct 8, 2024

Release Type: Official Release

Version: v4.2.0.2232

Platform(s): Project build for Android platform

Describe the bug
If You have selected Default Graphic Profile for android platform other than Direct3D 9.2 or Direct3D 9.3 and You have any Sprite sheet in Assets folder, then when You try to build project for Android platform You've got null reference exceptions and build fails.

To Reproduce
Steps to reproduce the behavior:

  1. Create project for Android platform
  2. Add Sprite sheet to Assets (e.g. created from png)
  3. Set Default Graphic Profile to any other than Direct3D 9.2 or Direct3D 9.3 under Rendering in GameSettings (or override only for Android platform)
  4. Try to build project for Android platform (Debug/Release doesn't matter)
  5. Failed to build the project

Expected behavior
Be able to use Graphic Profiles other than Direct3D 9.2 or Direct3D 9.3 only and successfully build the project.

Screenshots
Image
Image

Log and callstacks
StrideAndroidPlatformBuildFailed.txt

Additional context
Builds just fine when using Direct3D 9.2 or Direct3D 9.3

@Feralnex Feralnex added the bug Something isn't working label Oct 8, 2024
@Feralnex Feralnex changed the title Build for Android platform fails when using Graphic Profile other than Direct3D 9.2 or Direct3D 9.3 [ANDROID] Build for Android platform fails when using Graphic Profile other than Direct3D 9.2 or Direct3D 9.3 Oct 11, 2024
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