{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":342763730,"defaultBranch":"main","name":"bevy","ownerLogin":"siler","currentUserCanPush":false,"isFork":true,"isEmpty":false,"createdAt":"2021-02-27T03:44:20.000Z","ownerAvatar":"https://github.com/avatars/u/1622279?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1614815947.817662","currentOid":""},"activityList":{"items":[{"before":"425570aa752b32ef26f6573b385d49d6254bd868","after":"512b7463a326d0048f16c2956d502395c5cb3cba","ref":"refs/heads/main","pushedAt":"2024-03-07T03:13:44.000Z","pushType":"push","commitsCount":523,"pusher":{"login":"siler","name":"Shane","path":"/siler","primaryAvatarUrl":"https://github.com/avatars/u/1622279?s=80&v=4"},"commit":{"message":"Disentangle bevy_utils/bevy_core's reexported dependencies (#12313)\n\n# Objective\nMake bevy_utils less of a compilation bottleneck. Tackle #11478.\n\n## Solution\n* Move all of the directly reexported dependencies and move them to\nwhere they're actually used.\n* Remove the UUID utilities that have gone unused since `TypePath` took\nover for `TypeUuid`.\n* There was also a extraneous bytemuck dependency on `bevy_core` that\nhas not been used for a long time (since `encase` became the primary way\nto prepare GPU buffers).\n* Remove the `all_tuples` macro reexport from bevy_ecs since it's\naccessible from `bevy_utils`.\n\n---\n\n## Changelog\nRemoved: Many of the reexports from bevy_utils (petgraph, uuid, nonmax,\nsmallvec, and thiserror).\nRemoved: bevy_core's reexports of bytemuck.\n\n## Migration Guide\nbevy_utils' reexports of petgraph, uuid, nonmax, smallvec, and thiserror\nhave been removed.\n\nbevy_core' reexports of bytemuck's types has been removed. \n\nAdd them as dependencies in your own crate instead.","shortMessageHtmlLink":"Disentangle bevy_utils/bevy_core's reexported dependencies (bevyengin…"}},{"before":"e3c522c467289a140e4bdeb2d2e8331591a9f78d","after":"425570aa752b32ef26f6573b385d49d6254bd868","ref":"refs/heads/main","pushedAt":"2024-01-05T07:07:03.000Z","pushType":"force_push","commitsCount":0,"pusher":{"login":"siler","name":"Shane","path":"/siler","primaryAvatarUrl":"https://github.com/avatars/u/1622279?s=80&v=4"},"commit":{"message":"assets should be kept on CPU by default (#11212)\n\n# Objective\n\n- Since #10520, assets are unloaded from RAM by default. This breaks a\nnumber of scenario:\n - using `load_folder`\n- loading a gltf, then going through its mesh to transform them /\ncompute a collider / ...\n- any assets/subassets scenario should be `Keep` as you can't know what\nthe user will do with the assets\n - android suspension, where GPU memory is unloaded\n\n- Alternative to #11202 \n\n## Solution\n\n- Keep assets on CPU memory by default","shortMessageHtmlLink":"assets should be kept on CPU by default (bevyengine#11212)"}}],"hasNextPage":false,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"Y3Vyc29yOnYyOpK7MjAyNC0wMy0wN1QwMzoxMzo0NC4wMDAwMDBazwAAAAQOmlxb","startCursor":"Y3Vyc29yOnYyOpK7MjAyNC0wMy0wN1QwMzoxMzo0NC4wMDAwMDBazwAAAAQOmlxb","endCursor":"Y3Vyc29yOnYyOpK7MjAyNC0wMS0wNVQwNzowNzowMy4wMDAwMDBazwAAAAPYUs_b"}},"title":"Activity · siler/bevy"}