{"payload":{"pageCount":1,"repositories":[{"type":"Public","name":".github","owner":"PixelRubro","isFork":false,"description":"README repo","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":0,"license":null,"participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-02-14T03:52:32.621Z"}},{"type":"Public","name":"Pixel-Art-Prototyping-CC0-Collection","owner":"PixelRubro","isFork":false,"description":"A collection of CC0 pixel art sprites for prototyping.","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":0,"license":"Creative Commons Zero v1.0 Universal","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-02-14T03:50:09.061Z"}},{"type":"Public","name":"Pixel-Art-Prototype-Characters","owner":"PixelRubro","isFork":false,"description":"2D sprites for prototyping","allTopics":[],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":0,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-02-14T03:48:26.938Z"}},{"type":"Public","name":"ParallaxerSystemForUnity","owner":"PixelRubro","isFork":false,"description":"A parallax system for Unity.","allTopics":["parallax","game-development","game-assets","game-dev","parallax-effect","unity","unity3d"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":1,"starsCount":31,"forksCount":3,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-23T21:15:03.400Z"}},{"type":"Public","name":"MonobehaviourTemplates","owner":"PixelRubro","isFork":false,"description":"Templates to replace Unity's default template for new C# scripts.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":2,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-19T05:28:10.019Z"}},{"type":"Public","name":"CsharpHelperMethods","owner":"PixelRubro","isFork":false,"description":"Helpful methods for C#, like Swap, Max and Min.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":2,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-19T05:27:41.949Z"}},{"type":"Public","name":"UnityWebGLTemplates","owner":"PixelRubro","isFork":false,"description":"Additional templates for Unity's WebGL builder.","allTopics":["webgl","unity","game-development","unity3d","game-assets"],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":3,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-19T05:25:51.928Z"}},{"type":"Public","name":"FreeInspector","owner":"PixelRubro","isFork":false,"description":"An asset to increase the customization in Unity's inspector.","allTopics":["attributes","game-development","game-assets","inspector-unity3d","unity","unity3d"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":2,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-19T05:24:21.131Z"}},{"type":"Public","name":"UnityXtensions","owner":"PixelRubro","isFork":false,"description":"Class extensions and wrappers for Unity components.","allTopics":["wrapper","extension-methods","game-assets","unity","game-development","unity3d"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":5,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-19T05:20:24.186Z"}},{"type":"Public","name":"SingletonMonobehaviour","owner":"PixelRubro","isFork":false,"description":"A class to make Singleton implementation quick and easy.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":2,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-19T05:17:54.833Z"}},{"type":"Public","name":"CsharpExtensionMethods","owner":"PixelRubro","isFork":false,"description":"As the name implies, useful extension methods for C#.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":5,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-19T05:13:16.402Z"}},{"type":"Public","name":"DirectionClassForUnity","owner":"PixelRubro","isFork":false,"description":"A C# class for Unity created to simplify implementations that involve directions.","allTopics":["csharp","unity","game-development","unity3d","game-assets"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":3,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-19T05:12:45.554Z"}},{"type":"Public","name":"InspectorCustomClassCreator","owner":"PixelRubro","isFork":false,"description":"A tool to automatically create a script to customize a class in the inspector.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":2,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-19T05:01:39.083Z"}},{"type":"Public","name":"ColorsForUnity","owner":"PixelRubro","isFork":false,"description":"A static C# class providing a lot of colors to improve prototyping.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":2,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-19T04:53:51.137Z"}},{"type":"Public","name":"GhostSpriteEffect","owner":"PixelRubro","isFork":false,"description":"Ghost effect for sprites in the Godot game engine.","allTopics":["godot","vfx","asset"],"primaryLanguage":null,"pullRequestCount":0,"issueCount":0,"starsCount":2,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-19T04:48:46.435Z"}},{"type":"Public","name":"ObjectPoolerForUnity","owner":"PixelRubro","isFork":false,"description":"An object pooling system for Unity.","allTopics":["game-assets","object-pooling","unity","game-development","unity3d"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":1,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-19T04:41:23.874Z"}},{"type":"Public","name":"AudioManagerForUnity","owner":"PixelRubro","isFork":false,"description":"A simple audio manager for Unity to centralize BGM and SFX playing and simplify volume adjusting.","allTopics":["audio","unity","game-development","unity3d"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":1,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-19T04:03:18.222Z"}},{"type":"Public","name":"MathToolsForUnity","owner":"PixelRubro","isFork":false,"description":"Libraries for use in Unity projects with tools for math, physics and random.","allTopics":["math","unity","physics","random","game-development","unity3d","game-assets"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":5,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-19T04:02:33.834Z"}},{"type":"Public","name":"Comprehensive2DController","owner":"PixelRubro","isFork":false,"description":"A 2D character controller solution for Unity.","allTopics":["open-source","gamedev","assets","game-development","character-controller","unity","unity3d"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":1,"forksCount":0,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-08T06:27:22.997Z"}}],"repositoryCount":19,"userInfo":null,"searchable":true,"definitions":[],"typeFilters":[{"id":"all","text":"All"},{"id":"public","text":"Public"},{"id":"source","text":"Sources"},{"id":"fork","text":"Forks"},{"id":"archived","text":"Archived"},{"id":"template","text":"Templates"}],"compactMode":false},"title":"PixelRubro repositories"}