{"payload":{"header_redesign_enabled":false,"results":[{"id":"69662720","archived":false,"color":"#178600","followers":23140,"has_funding_file":true,"hl_name":"mxgmn/WaveFunctionCollapse","hl_trunc_description":"Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics","language":"C#","mirror":false,"owned_by_organization":false,"public":true,"repo":{"repository":{"id":69662720,"name":"WaveFunctionCollapse","owner_id":14931730,"owner_login":"mxgmn","updated_at":"2024-05-30T23:24:41.681Z","has_issues":true}},"sponsorable":true,"topics":["gamedev","machine-learning","algorithm","csharp","procedural-generation","wfc"],"type":"Public","help_wanted_issues_count":0,"good_first_issue_issues_count":0,"starred_by_current_user":false}],"type":"repositories","page":1,"page_count":1,"elapsed_millis":73,"errors":[],"result_count":1,"facets":[],"protected_org_logins":[],"topics":null,"query_id":"","logged_in":false,"sign_up_path":"/signup?source=code_search_results","sign_in_path":"/login?return_to=https%3A%2F%2Fgithub.com%2Fsearch%3Fq%3Drepo%253Amxgmn%252FWaveFunctionCollapse%2B%2Blanguage%253AC%2523","metadata":null,"warn_limited_results":false,"csrf_tokens":{"/mxgmn/WaveFunctionCollapse/star":{"post":"oJ_tKz6q-BIHXW9DI-cKWqydbMJV5oiTNKhiyqoCNBt_NENzK93GRz2ey52D_CqcifqVOnFaxuqH9quClcnKWg"},"/mxgmn/WaveFunctionCollapse/unstar":{"post":"-S7M5n3HoryJW9XdKjPIiSgPVUHZjNtcf14J05bcd3nxbK1f02Y7rHs4ZfOxrpRQpGK_Iz1EKjehbBKheqzrtA"},"/sponsors/batch_deferred_sponsor_buttons":{"post":"nE6-_vEZC5CHg2gFz6WX-Fq3y3_Wmm_hOYZNktDc2G4DRGKsC2-fLUvfzGEHBtlBzmIT-_H0HUwjiNALLRUBRQ"}}},"title":"Repository search results"}