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This repository has been archived by the owner on Jan 16, 2022. It is now read-only.
TDV implements a class called dxInput. As part of work in Treasure Hunt and wanting to use DirectInput there, I moved the dxInput class into BPCSharedComponent.dll and the new DLL is packaged with Treasure Hunt. The next step is to have the TDV project point to BPCSharedComponent.Input.DXInput instead of its dxInput.cs class.
While we're at it, I need to see if we can get away with using the same versions of all the SharpDX libraries, instead of weak-naming different assemblies because there are two NuGet packages for SharpDX in TDV, due to a bug in SharpDX that could very well be fixed now, according to the SharpDX GitHub. So let's point TDV to BPCSharedComponent and upgrade the NuGet packages if we can.
The text was updated successfully, but these errors were encountered:
TDV implements a class called
dxInput
. As part of work in Treasure Hunt and wanting to use DirectInput there, I moved thedxInput
class intoBPCSharedComponent.dll
and the new DLL is packaged with Treasure Hunt. The next step is to have the TDV project point toBPCSharedComponent.Input.DXInput
instead of itsdxInput.cs
class.While we're at it, I need to see if we can get away with using the same versions of all the
SharpDX
libraries, instead of weak-naming different assemblies because there are two NuGet packages forSharpDX
in TDV, due to a bug inSharpDX
that could very well be fixed now, according to theSharpDX
GitHub. So let's point TDV toBPCSharedComponent
and upgrade the NuGet packages if we can.The text was updated successfully, but these errors were encountered: