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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="mini jam 162"
run/main_scene="res://shader_compiler.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
boot_splash/bg_color=Color(0, 0, 0, 1)
boot_splash/image="res://loadingscreen.png"
boot_splash/use_filter=false
config/icon="res://icon.svg"
[autoload]
ObjectPool="*res://components/object pooling/pool_storage.gd"
Upgrades="*res://components/upgrades/upgrades.gd"
EnemySpawner="*res://components/enemy spawning/EnemySpawner.tscn"
PlayerStats="*res://obj/player/PlayerStats.gd"
Settings="*res://obj/ui/settings/settings.tscn"
Cursor="*res://cursor.tscn"
Hotkeys="*res://components/misc/Hotkeys.gd"
MusicManager="*res://obj/music_manager/music_manager.tscn"
[debug]
file_logging/enable_file_logging=true
settings/stdout/print_fps=true
[display]
window/size/viewport_width=224
window/size/viewport_height=168
window/size/mode=2
window/stretch/mode="viewport"
window/vsync/vsync_mode=0
[editor_plugins]
enabled=PackedStringArray("res://addons/AsepriteWizard/plugin.cfg", "res://addons/Todo_Manager/plugin.cfg", "res://addons/nine_patch_sprite_2d/plugin.cfg")
[input]
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":90,"key_label":0,"unicode":122,"echo":false,"script":null)
]
}
fullscreen={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194342,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
pause={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="ALL"
2d_physics/layer_2="BOMB BODY"
2d_physics/layer_3="SEMISOLID"
2d_physics/layer_4="EXPLOSION"
2d_physics/layer_5="ENEMIES"
2d_physics/layer_6="BOMB DETECTION"
2d_physics/layer_8="PLAYER COLLISION"
2d_physics/layer_9="PLAYER BOTTOM DAMAGE"
[rendering]
textures/canvas_textures/default_texture_filter=0
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"