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Tweak these projects to work with MapBox SDK? #4933
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While it’s possible to build an ABFRealmMapView that subclasses MGLMapView instead of MKMapView, I’m guessing the pain point would be that the Mapbox iOS SDK currently only supports rendering point annotations as static images rather than UIViews. We’re working on that for the upcoming release: #4801. Everything else should be straightforward. For example, ABFRealmMapView would also be greatly simplified once the Mapbox mobile SDKs support marker clustering out of the box: #320. With built-in clustering support, you’d get the high performance of the existing OpenGL-based annotation API but without having to write the clustering and annotation labeling code yourself. |
Thank you for your feedback on ABFRealmMapView |
I'm afraid I'm not familiar enough with Android to say much about that, but @tobrun might be able to comment. |
@sirvon It's definitely feasible to port such this to Mapbox since we have a high API compatibility with Google Maps. That said I feel this kind of layer on top of the Android Mapbox SDK is not something we as a company are going to provide in the near future. Feel free to run with this and start the development on it. Would love to 👀 it in my spare time! |
thank you for the feedback! |
Hey you guys...i'm feeling mapbox better than anyone map sdk out there.
Anyway you can help us get these projects working with mapbox sdk?
realm-mapview
ABFRealmMapView
or any tips/tidbits to look out for....
Bet alot of ppl would be happy and smiling from ear to ear.
Thanks!
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