From 0f3ff3475997f9173e5788b547a3ba2a2d9aa7c3 Mon Sep 17 00:00:00 2001 From: jalil <63772680+jalil49@users.noreply.github.com> Date: Wed, 10 Mar 2021 20:45:08 -0600 Subject: [PATCH] Update Settings.cs --- src/Settings.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/Settings.cs b/src/Settings.cs index 801ae25..f89abb2 100644 --- a/src/Settings.cs +++ b/src/Settings.cs @@ -65,16 +65,16 @@ public void Awake() Logger = base.Logger; //Hooks.Init(); //Hooks.CharaFinallyFinished += HairAccessory.Attempt; - EnableSetting = Config.Bind("Main Game", "Enable Cosplay Academy", true, "unknown"); + EnableSetting = Config.Bind("Main Game", "Enable Cosplay Academy", true, "Doesn't require Restart\nDoesn't Disable On Coordinate Load Support or Force Hair Color"); GameAPI.RegisterExtraBehaviour("Cosplay Academy"); CharacterApi.RegisterExtraBehaviour("Cosplay Academy: Chara"); UpdateFrequency = Config.Bind("Main Game", "Update Frequency", OutfitUpdate.Daily); EnableDefaults = Config.Bind("Main Game", "Enable Default in rolls", true, "Adds default outfit to roll tables"); - SumRandom = Config.Bind("Main Game", "Use Sum random", false, "Tables are added together and drawn from based on experience. This probably makes lewd outfits rarer. \n Default based on Random with a cap of heroine experience lewd rolls are guaranteed if heroine lands on lewd roll."); - AccKeeper = Config.Bind("Main Game", "Keep head and tail accessories", true, "Used for characters who have accessory based hair and avoid them going bald"); - HairMatch = Config.Bind("Main Game", "Force Hair accessories match", false, ""); + SumRandom = Config.Bind("Main Game", "Use Sum random", false, "Tables are added together and drawn from based on experience. This probably makes lewd outfits rarer. \nDefault based on Random with a cap of heroine experience lewd rolls are guaranteed if heroine lands on lewd roll."); + AccKeeper = Config.Bind("Main Game", "On Coordinate Load Support", true, "Keep head and tail accessories\nUsed for characters who have accessory based hair and avoid them going bald"); + HairMatch = Config.Bind("Main Game", "Force Hair Color on accessories", false, "Match items with Custom Hair Component to Character's Hair Color."); //Sets EnableSets = Config.Bind("Outfit Sets", "Enable Outfit Sets", true, "Choose from same set when available");