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When importing a png with compress to vram, it gets converted to DXT 5, which is 8bpp, not 16. You can try enabling etc2, or the other formats in the project settings/rendering/textures/VRAM compression, and try the various import options.
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iloverumi9 opened this issue
Apr 27, 2023
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When importing a png with compress to vram, it gets converted to DXT 5, which is 8bpp, not 16. You can try enabling etc2, or the other formats in the project settings/rendering/textures/VRAM compression, and try the various import options.
Or use the settings you found.
Or preconvert the file and give Godot a format it won't convert like DDS, or a format that supports 16-bit like exr.
When importing a png with compress to vram, it gets converted to DXT 5, which is 8bpp, not 16. You can try enabling etc2, or the other formats in the project settings/rendering/textures/VRAM compression, and try the various import options.
Or use the settings you found.
Or preconvert the file and give Godot a format it won't convert like DDS, or a format that supports 16-bit like exr.
Originally posted by @TokisanGames in godotengine/godot#58012 (comment)
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