{"https://www.imperial-library.info/content/dying-mans-last-words": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/dying-mans-last-words", "description": "The last words of a world-renowned archaeologist.", "author": "Indie", "title": "A Dying Man's Last Words", "text": "It's been many days since the collapse. I have had many good and exciting adventures. I fear this is the last. I am still unsure what happened. Was it a trap that caused the collapse? I didn't hear the click of any device. Perhaps it was simply a freak accident, and I was simply in the wrong place at the right time. Regardless, I now lie here, half buried in the collapse, with crushed legs. The pain was unbearable for the first day or so. Or was it? Who knows? You lose track of time in a place like this. Especially in a situation such as this. The pain has all but left though. Getting used to pain is a battle all in itself. My time now runs short. I will die here, in this tomb. No better place for a dead man.\nMy adventures have taken me all over. I have been places that man never knew existed. I have retrieved artifacts and fine treasures that were thought to be myth. From chalices of origins long lost, to gems with power unthought of by man, to powerful religious artifacts that house more interest to madmen than sane. I shall at least take these fine memories with me to the grave.\nI shall miss my father. Like me, he was also a man of adventure. I followed in his footsteps, though I was blessed with far more luck than he. Until now, of course. He shall be on his own now. At least I am spared any more jokes about my childhood pet. And my students...how I treasured teaching them the secrets and alien concepts of all things unknown and mysterious. May they be successful.\nI do not go down along though. With my crippled body, in this heap of earth, I am accompanied by my trusty leather, my steel, and most of all, my token hat. Unable to reach them under the mass, I know they are untouchable and safe. I will not die alone.\nFarewell,\nIndie"}, "https://www.imperial-library.info/content/fair-warning": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/fair-warning", "description": "Fair warning to those who would enter the Greater Cavern of Dubdilla- don't!", "author": "Cumanya", "title": "A Fair Warning", "text": "This being an account of my limited journeys into the Uncharted Depths of the Greater Caverns of Dubdilla. FAIR WARNING to the would-be adventurer seeking fortune and fame in these uncharted halls. The flooded paths of Lower Dubdilla hold certain death to those ill-prepared. The way is treacherous and foul, the riches meager. Only those of certain aptitude and reason should venture into these depths.\n\n\nBE WARNED. These caverns and galleries are exceedingly damp and footing unsure. Sudden and sheer RAVINES and UNSCALEABLE PITS await the unwary. If not for my specific skills and abilities, I would have certainly met my doom in the Blackest Depths. My SPELLS, SCROLLS and POTIONS, allowed me to escape ONE OF THE MANY sheer walled chambers. ALWAYS have a remedy at hand, for once you are committed to these depths, NO EXIT IS ASSURED!\nNavigation is not your only trial. The denizens of the twisted passages are of a fiendish and fell brood. Beware the gnashing of their teeth and the death-flutter of their wings. The sound of talon upon rock and flicking of tongue may be the last you hear.\nIf only I had access to a dependable rope, perhaps this route would not have been so tortuous."}, "https://www.imperial-library.info/content/game-dinner": {"game": ["Morrowind", "Oblivion", "Skyrim"], "url": "https://www.imperial-library.info/content/game-dinner", "description": "A published letter from an anonymous spy about the game Prince Helseth cleverly played at the dinner between him and his Councilors.", "author": "Anonymous", "title": "A Game at Dinner", "text": "A GAME AT DINNER\nby\nAn Anonymous Spy\n\nForward From The Publisher:\nThe history behind this letter is almost as interesting and dark as the story it tells. The original letter to the mysterious Dhaunayne was copied and began circulating around the Ashlands of Vvardenfell a few months ago. In time, a print found its way to the mainland and Prince Hlaalu Helseth's palace outside Almalexia. While the reader may conclude after reading this letter that the Prince would be furious about such a work, impugning his highness with great malevolence, quite the reverse was true. The Prince and his mother, Queen Barenziah, had it privately printed into bound copies and sent to libraries and booksellers throughout Morrowind.\nAs matter of record, the Prince and the Queen have not officially stated whether the letter is a work of pure imagination or based on an actual occurrence. The House Dres has publicly denounced the work, and indeed, no one named Dhaunayne, despite the suggestions in the letter, has ever been linked to the house. We leave the reader to interpret the letter as he or she believes.\n-- Nerris Gan, Publisher\n\nDark Liege Dhaunayne,\nYou asked for a detailed description of my experience last night and the reasons for my plea to House Dres for another assignment. I hope I have served you well in my capacity as informant in the court of Prince Helseth, a man who I have stated in many previous reports could teach Molag Bal how to scheme. As you know, I've spent nearly a year now working my way into his inner circle of advisors. He was in need of friendship when he first arrived in Morrowind and eagerly took to me and a few others. Still, he was disinclined to trust any of us, which is perhaps not surprising, given his tenuous position in Morrowind society.\nFor your unholiness's recollection, the Prince is the eldest son of Barenziah, who was once the Queen of Morrowind and once the Queen of the High Rock kingdom of Wayrest. At the death of her husband, Prince Helseth's stepfather, King Eadwyre, there was a power struggle between the Prince and Eadwyre's daughter, the Princess Elysana. Though details of what transpired are imperfect, it is clear that Elysana won the battle and became Queen, banishing Helseth and Barenziah. Barenziah's only other child, Morgiah, had already left court to marry and become Queen of the Summurset Isle kingdom of Firsthold.\nBarenziah and Helseth crossed the continent to return to Morrowind only last year. They were well received by Barenziah's uncle, our current king, Hlaalu Athyn Llethan, who had taken the throne after Barenziah's abdication more than forty years ago. Barenziah made it clear that she had no designs on reclaiming the throne, but merely to retire to her family estates. Helseth, as you know, has lingered in the royal court, and many have whispered that while he lost the throne of Wayrest, he does not intend to lose the throne of Morrowind at Llethan's death.\nI've kept your unholiness informed of the Prince's movements, meetings, and plots, as well as the names and characters of his other advisors. As you may recall, I've often thought that I was not the only spy in Helseth's court. I told you before that a particular Dunmer counselor of Helseth looked like a fellow I had seen in the company of Tholer Saryoni, the Archcanon of the Tribunal Temple. Another, a young Nord woman, has been verified to visit the Imperial fortress in Balmora. Of course, in their cases, they might well have been on Helseth's own business, but I couldn't be certain. I had begun to think myself paranoid as the Prince himself when I found myself doubting the sincere loyalty of the Prince's chamberlain, Burgess, a Breton who had been in his employ since his days in the court of Wayrest.\nThat is the background on that night, last night.\nYesterday morning, I received a curt invitation to dine with the Prince. Based only on my own paranoia, I dispatched one of my servants, who is a good and loyal servant of the House Dres, to watch the palace and report back anything unusual. Just before dinner, he returned and told me what he had witnessed.\nA man cloaked in rags had been given entrance into the palace, and had stayed there for some time. When he left, my servant saw his face beneath the cloak -- an alchemist of infamous repute, said to be a leading suppliers of exotic poisons. A fine observer, my servant also noticed that the alchemist entered the palace smelling of wickwheat, bittergreen, and something alien and sweet. When he left, he was odorless.\nHe had come to the same conclusion as I did. The Prince had procured ingredients to prepare a poison. Bittergreen alone is deadly when eaten raw, but the other ingredients suggested something far deeper. As your unholiness can doubtless imagine, I went to dinner that night, prepared for any eventuality.\nAll of Prince Helseth's other counselors were in attendance, and I noticed that all were slightly apprehensive. Of course, I imagined that I was in a nest of spies, and all knew of the Prince's mysterious meeting. It is just as likely that some knew of the alchemist's visit, while others were simply concerned by the nature of the Prince's invitation, and still others merely unconsciously adopted the tense disposition of their fellow, better informed counselors.\nThe Prince, however, was in fine mettle and soon had everyone relaxed and at ease. At nine, we were all ushered into his dining hall where the feast had been laid out. And what a feast! Honeyed gorapples, fragrant stews, roasts in various blood sauces, and every variety of fish and fowl expertly and ostentatiously prepared. Crystal and gold flagons of wine, flin, shein, and mazte were at our seats to be savored as appropriate with each course. As tantalizing as the aromas were, it occurred to me that in such a maze of spices and flavors, a discreet poison would be undetectable.\nThroughout the meal, I maintained the illusion of eating the food and drinking the liquor, but I was surreptitious and swallowed nothing. Finally, the plates and food were cleared from the table, and a tureen of a spicy broth was placed in the center of the banquet. The servant who brought it then retired, closing the banquet hall door behind him.\n\"It smells divine, my Prince,\" said the Marchioness Kolgar, the Nord woman. \"But I cannot eat another thing.\"\n\"Your Highness,\" I added, feigning a tone of friendliness and slight intoxication. \"You know that every one at this table would gladly die to put you on the throne of Morrowind, but is it really necessary that we gorge ourselves to death?\"\nThe others at the table agreed with appreciative groans. Prince Helseth smiled. I swear by Vaernima the Gifter, my dark liege, even you have never seen a smile such as this one.\n\"Ironic words. You see, an alchemist visited me today, as some of you already doubtless know. He showed me how to make a marvelous poison and its antidote. A most potent potion, excellent for my purposes. No Restoration spell will aid you once you've ingested it. Only the antidote in the tureen will save you from certain death. And what a death, from what I've heard. I am eager to see if the effects are all that the alchemist promised. It should be horribly painful for the afflicted, but quite entertaining.\"\nNo one said a word. I could feel my heart beating hard in my chest.\n\"Your Highness,\" said Allarat, the Dunmer I suspected of alliance with the Temple. \"Have you poisoned someone at this table?\"\n\"You are very astute, Allarat,\" said Prince Helseth, looking about the table, eying each of his advisors carefully. \"Little wonder I value your counsel. As indeed I value all in this room. It would be perhaps easiest for me to say who I haven't poisoned. I haven't poisoned any who serve but one master, any whose loyalty to me is sincere. I haven't poisoned any person who wants to see King Helseth on the throne of Morrowind. I haven't poisoned anyone who isn't a spy for the Empire, the Temple, the House of Telvanni, the House of Redoran, the House of Indoril, the House of Dres.\"\nYour unholiness, he looked directly at me at his last words. I know that in certainty. My face is practiced at keeping my thoughts from showing, but I immediately thought of every secret meeting I've had, every coded message I sent to you and the House, my dark liege. What could he know? What could he, even without knowing, suspect?\nI felt my heart beating even faster. Was it fear, or poison? I couldn't speak, certain as I was that my voice would betray my calm facade.\n\"Those loyal to me who wish harm on my enemies may be wondering how can I be certain that the poison has been ingested. Is it possible that the guilty party, or dare I say, parties were suspicious and merely pretended to eat and drink tonight? Of course. But even the craftiest of pretenders would have to raise a glass to his or her lips and put empty forks or spoons in their mouths to play the charade. The food, you see, was not poisoned. The cups and cutlery were. If you did not partake out of fear, you're poisoned just the same, and sadly, missed an excellent roast.\"\nSweat beaded on my face and I turned from the Prince so he would not see. My fellow advisors, all of them, were frozen in their seats. From the Marchioness Kolgar, white with fear, to Kema Inebbe, visibly shaking; from the furrowed, angry brow of Allarat to the statue-like stare of Burgess.\nI couldn't help thinking then, could the Prince's entire counsellorship be comprised of nothing but spies? Was there any person at the table loyal? And then I thought, what if I were not a spy myself, would I trust Helseth to know that? No one knows better than his advisors both the depth of the Prince's paranoia and the utter implacability of his ambition. If I were not a spy for the House Dres, even then would I be safe? Could a loyalist be poisoned because of a not-so-innocent misjudgment?\nThe others must have been thinking the same, loyalists and spies alike.\nWhile my mind whirled, I could hear the Prince's voice, addressing all assembled: \"The poison acts quickly. If the antidote is not taken within one minute from now, here will be death at the table.\"\nI couldn't decide whether I had been poisoned or not. My stomach ached, but I reminded myself it might have been the result of sitting at a sumptuous banquet and not partaking. My heart shook in my chest and a bitter taste like Trama Root stung my lips. Again, was it fear or poison?\n\"These are the last words you will hear if you are disloyal to me,\" said Prince Helseth, still smiling that damned smile as he watched his advisors squirming in their seats. \"Take the antidote and live.\"\nCould I believe him? I thought of what I knew of the Prince and his character. Would he kill a self-confessed spy at his court, or would he rather send the vanquished back to his masters? The Prince was ruthless, but either possibility was within his manner. Surely the theatricality of this whole dinner was meant to be a presentation to instill fear. What would my ancestors say if I joined them after sitting at a table, eventually dying of poison? What would they say if I took the antidote, confessing my allegiance to you and the House Dres, and was summarily executed? And, I confess, I thought of what you might to do me even after I was dead.\nI had grown so light-headed and filled with my own thoughts, that I didn't see Burgess jump from his seat. I was only suddenly aware that he had the tureen in his hands and was gulping down the liquid within. There were guards all around, though I never noticed them entering.\n\"Burgess,\" said Prince Helseth, still smiling. \"You have spent some time at Ghostgate. House Redoran?\"\n\"You didn't know?\" Burgess laughed sourly. \"No House. I report to your stepsister, the Queen of Wayrest. I've always been in her employ. By Akatosh, you poisoned me because you thought I was working for some damnable Dark Elves?\"\n\"You're half right,\" said the Prince. \"I didn't guess who you were working for, or even that you were a spy. But you're also wrong about me poisoning you. You poisoned yourself when you drank from the tureen.\"\nYour unholiness, you don't need to hear how Burgess died. I know that you have seen much over the many, many years of your existence, but you truly don't want to know. I wish I could erase the memory of his agonies from my own mind.\nThe council was dismissed shortly thereafter. I do not know if Prince Helseth knows or suspects that I too am a spy. I do not know how many others that night, last night, were as close as I was from drinking from the tureen before Burgess did. I only know that if the Prince does not suspect me now, he will. I cannot win at the games he mastered long ago at the court of Wayrest, and I beg your unholiness, my dark liege Dhaunayne to use your influence in the House Dres and dismiss your loyal servant from this charge.\n\nPublisher's Note:\nOf course, the anonymous writer's signature has not been on any reprint of the letter since the original."}, "https://www.imperial-library.info/content/hypothetical-treachery": {"game": ["Morrowind", "Oblivion", "Skyrim"], "url": "https://www.imperial-library.info/content/hypothetical-treachery", "description": "An amusing play about a bunch of backstabbing adventurers.", "author": "Anthil Morvir", "title": "A Hypothetical Treachery", "text": "A Hypothetical Treachery\nA One Act Play\nby\nAnthil Morvir\nA One Act Play\nby\nAnthil Morvir\n\nScene: Eldenwood\nAs the curtain rises, we see the misty labyrinthian landscape of the legendary Eldengrove of Valenwood. All around we hear wolves howling. A bloodied reptilian figure, SCHIAVAS, breaks through the branches of one of the trees and surveys the area.\nSCHIAVAS: It's clear.\nINZOLIAH, a beautiful Dark Elf mage, climbs down from the tree, helped by the barbarian. There is the sound of footsteps nearby. Schiavas readies his sword and Inzoliah prepares to cast a spell. Nothing comes out.\nINZOLIAH: You're bleeding. You should have Dolcettus heal that for you.\nSCHIAVAS: He's still drained from all the spells he had to cast down in the caves. I'm fine. If we get out of this and no one needs it more, I'll take the last potion of healing. Where's Malvasian?\nMALVASIAN, a High Elf battlemage, and DOLCETTUS, a Cyrodiil healer, emerge from the tree, carrying a heavy chest between the two of them. They awkwardly try to get down from the tree, carrying their loot.\nMALVASIAN: Here I am, though why I'm carrying the heavy load is beyond me. I always thought that the advantage of dungeon delving with a great barbarian was that he carried all the loot.\nSCHIAVAS: If I carried that, my hands would be too full to fight. And tell me if I'm wrong, but not one of the three of you has enough magicka reserved to make it out of here alive. Not after you electrified and blasted all those homunculuses down below ground.\nDOLCETTUS: Homunculi.\nSCHIAVAS: Don't worry, I'm not going to do what you think I'm going to do.\nINZOLIAH (innocently): What's that?\nSCHIAVAS: Kill you all and take the Ebony Mail for myself. Admit it -- you thought I had that in mind.\nDOLCETTUS: What a perfectly horrible thought. I never thought anyone, no matter how vile and degenerate --\nINZOLIAH: Why not?\nMALVASIAN: He needs porters, like he said. He can't carry the chest and fight off the inhabitants of Eldengrove both.\n\nDOLCETTUS: By Stendarr, of all the mean, conniving, typically Argonian --\nINZOLIAH: And why do you need me alive?\nSCHIAVAS: I don't necessarily. Except that you're prettier than the other two, for a smoothskin that is. And if something comes after us, it might go for you first.\nThere is a noise in some bushes nearby.\nSCHIAVAS: Go check that out.\nINZOLIAH: It's probably a wolf. These woods are filled with them. You check it out.\nSCHIAVAS: You have a choice, Inzoliah. Go and you might live. Stay here, and you definitely won't.\nInzoliah considers and then goes to the bushes.\nSCHIAVAS (to Malvasian and Dolcettus): The king of Silvenar will pay good money for the Mail, and we can divide it more nicely between three than four.\nINZOLIAH: You're so right.\nInzoliah suddenly levitates up to the top of the stage. A semi-transparent Ghost appears from the bush and rushes at the next person, who happens to be Schiavas. As the barbarian screams and thrashes at it with his sword, it levels blasts of whirling gas at him. He crumbles to the ground. It turns next to Dolcettus, the healer, and as the Ghost focuses its feasting chill on the hapless Dolcettus, Malvasian casts a ball of flame at it that causes it to vaporize into the misty air.\nInzoliah floats back down to the ground as Malvasian examines the bodies of Dolcettus and Schiavas, who are both white-faced from the draining power of the ghost.\nMALVASIAN: You had some magicka reserved after all.\nINZOLIAH: So did you. Are they dead?\nMalvasian takes the potion of healing from Dolcettus's pack.\nMALVASIAN: Yes. Fortunately, the potion of healing wasn't broken when he fell. Well, I guess this leaves just the two of us to collect the reward.\nINZOLIAH: We can't get out of this place without each other. Like it or not.\nThe two battlemages pick up the chest and begin plodding carefully through the undergrowth, pausing from time to time at the sound of footsteps or other eerie noises.\nMALVASIAN: Let me make sure I understand. You have a little bit of magicka left, so you elected to use it to make Schiavas the ghost's target, forcing me to use most of my limited reserve to destroy the creature so I wouldn't be more powerful than you. That's first-rate thinking.\nINZOLIAH: Thank you. It's only logical. Do you have enough power to cast any other spells?\nMALVASIAN: Naturally. An experienced battlemage always knows a few minor but highly effective spells for just such a trial. I take it you, too, have a few tricks up your sleeve?\nINZOLIAH: Of course, like you said.\nThey pause for a moment before continuing as a fearful wail pierces the air. When it dies away, they slowly trudge on.\nINZOLIAH: Just as an intellectual exercise, I wonder what spell you would cast at me if we made it out of here without any more combat.\nMALVASIAN: I hope you're not implying that I would dream of killing you so I would keep the treasure all to myself.\nINZOLIAH: Of course not, nor would I do that to you. It is merely an intellectual exercise.\nMALVASIAN: Well, in that case, purely as an intellectual exercise, I would probably cast a leech spell on you, to take away your life force and heal myself. After all, there are brigands on the road between here and Silvenar, and a wounded battlemage with a valuable artifact would make a tempting target. I'd hate to survive Eldengrove merely to die in the open.\nINZOLIAH: That's a well-reasoned response. As for myself, again, not saying I would ever do this, but I think a simple, sudden electrical bolt would serve my purposes admirably. I agree about the danger of brigands, but don't forget, we also have a potion of healing. I could easily slay you and heal myself to full capacity.\nMALVASIAN: Very true. It would end up a question then of whose spell was more effective at that instant. If our spells counteracted one another and I leeched your life energy only to be crippled by your lightning bolt, then we could both be killed. Or so near death that a mere potion of healing would scarcely help either one of us, let alone both. How ironic it would be if two scheming battlemages, not saying we are scheming but for the purpose of this intellectual exercise, were left on the brink of death, completely drained of magicka, with one healing potion to choose from. Who would get it then?\nINZOLIAH: Logically, whoever drank it first, which in this case would be you since you're holding it. Now, what if one of us were injured, but not killed?\nMALVASIAN: Logic would dictate that a scheming battlemage would take the potion, leaving the injured party to the mercy of the elements, I suppose.\nINZOLIAH: That does seem most sensible. But suppose that the battlemages, while certainly scheming types, had a certain respect for one another. Perhaps in that case, the victorious one might, for instance, put the potion up a tree near his or her gravely wounded victim. Then when the wounded party had enough magicka replenished, he or she would be able to levitate to the tree branches and recover the potion. By that time, the victorious battlemage would have already collected the reward.\nThey pause for a moment at the sound of something in the bushes nearby. Carefully, they climb across the branches of a tree to bypass it.\nMALVASIAN: I understand what you're saying, but it seems out of character for our hypothetic scheming battlemage to allow his or her victim to live.\nINZOLIAH: Perhaps. But it's been my observation that most scheming battlemages enjoy the feeling of having bested someone in combat, and having that person alive to live with the humiliation.\nMALVASIAN: These hypothetical scheming battlemages sound ... (excitedly) Daylight! Do you see it?\nThe two scurry across the branch dropping behind a bush, so we can no longer see them. We can, however, see the shimmering halo of sunlight.\nMALVASIAN (behind the tall bush): We made it.\nINZOLIAH (likewise, behind the tall bush): Indeed.\nThere is a sudden explosion of electrical energy and a wild howling aura of red light, and then silence. After a few moment's pause, we hear someone climbing up the tree. It is Malvasian, putting the potion high up in the bough. He chuckles as he climbs back down and the curtain drops.\nEpilogue.\nThe curtain rises on a road to Silvenar. A gang of bandits have surrounded Malvasian, who is propped up on his staff, barely able to stand. They pull his chest away from him with ease.\nBANDIT #1: What have we got here? Don't you know it ain't safe to be out on the road, all sick like you are? Why don't we help you with your load?\nMALVASIAN (weakly): Please ... Let me be ...\nBANDIT #2: Go on, spellcaster, fight us for it!\nMALVASIAN: I can't ... too weak ...\nSuddenly, Inzoliah flies in, casting lightning bolts from her fingers at the bandits, who quickly scramble away. She lands on the ground and picks up the chest. Malvasian collapses, dying.\nMALVASIAN: Hypothetically, what if ... a battlemage cast a spell on another which didn't harm him at once, but ... drained his life force and his magicka, bit by bit, so he wouldn't know at the time, but ... feel confident enough to leave the potion of healing behind?\nINZOLIAH: A most treacherous battlemage she'd be.\nMALVASIAN: And ... hypothetically ... would she be likely to help her fallen foe ... so that she could enjoy the humiliation of him continuing ... to live?\nINZOLIAH: From my experience, hypothetically, no. She doesn't sound like a fool.\nAs Inzoliah lugs the chest off toward Silvenar, and Malvasian expires on the stage, we drop the curtain."}, "https://www.imperial-library.info/content/leaflet": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/leaflet", "description": "Propaganda against the alchemist Aurane Frernis.", "author": "Anonymous", "title": "A Leaflet", "text": "BEWARE!!!!\nHAVE NO DEALINGS with AURANE FRERNIS!!!\n\nShe is known to be both UNDERHANDED and UNETHICAL in her dealings!!!\n\nThe materials she uses are both SHODDY and DANGEROUS!!!\n\nYou could come to GREAT HARM from her products.\n\nHer shop should be AVOIDED AT ALL COSTS!!!\n\nSee these testimonials:\n\n\"I took potion and got sick. Lost good lunch.\" - Grugbob G.\n\n\"Her materials looked old and stale. Not good for alchemical use.\" - Daren O.\n\n\"She should be disemboweled and fed to nix hounds.\" - Hlorngar F."}, "https://www.imperial-library.info/content/less-rude-song": {"game": ["Morrowind", "Oblivion", "TES: Online"], "url": "https://www.imperial-library.info/content/less-rude-song", "description": "And you thought Dark Elves were prudes.", "author": "Anonymous", "title": "A Less Rude Song", "text": "They say\nThe Iliac Bay\nIs the place to barrel around\nWithout a bit of apparel on,\nAs advertised in that carol song\nA tune that's sung as the west wind blows\nAbout it's lovely not wearing any clothes.\nLadies singing high notes, men singing lows,\nImplying that the most luscious depravity\nAnd complete absence of serious gravity\nCan only be found in the waterous cavity\nOf Iliac Bay.\nIf you are the type who is more a sinner than a sinned,\nYou'll find it all in Morrowind.\nBut the truth, my child,\nIs that nothing more wild\nThat an ordinary fashion\nKind of slightly mad passion\nCan be detected if at all\nIn Sentinel and Daggerfall.\nWhatever your odd needs: feathered, scaled, or finned,\nYou'll find it all in Morrowind\nIt's an invention of bards\nThat Bretons and Redguards\nHave more than some staid fun\nAnd suffer deviant fornication.\nFor the most of madness, not the least,\nThe wise debaucher heads out east.\nWhere your once steely reserve is now merely tinned,\nYou'll find it all in Morrowind.\nIn Morrowind,\nThere is sin.\nBut, pray, do not confuse Dunmer variety\nWith that found in tepid Western society\nCompared to which, it nearly is piety.\nIt isn't terribly ingenious calling it prudery\nObserving the Dark Elf aversion to nudity.\nAfter all, the preferred sort of lewdity\nIn these parts is far more pernicious.\nFrom the Ashlanders to the wettest fishes\nYou'll find pleasure and pain quite delicious\nIn Morrowind.\nIf you find yourself with unkind kinship with your kin\nYou'll find it all in Morrowind."}, "https://www.imperial-library.info/content/scrawled-note": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/scrawled-note", "description": "Another \"last words\" type of note.", "author": "Vulpriss Denisson", "title": "A Scrawled Note", "text": "Alas, Morty, my fallen companion, could not make it this far. I regret that his corpse still holds the key to the tomb I must reach in order to achieve the mission. I am left alone, with only blade and skill to accomplish this task. I believe I have come to the end of my journey. But, without the key, I find myself in the position of forcing entry. For, behind this door, I am sure an evil terror awaits.\nI leave this warning in case I do not make it. Surely, this door is trapped, and my lockpicking and disarming ability leaves much to be desired. If someone happens across my body, know that I have failed, and know that there is surely a great prize, the Staff of Hasedoki, awaiting further into this evil tomb. Beware the keeper of the great staff.\nVulpriss Denisson"}, "https://www.imperial-library.info/content/scroll-written-blood": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/scroll-written-blood", "description": "Yet another \"last words\" note. This note does contain a cute inside joke from Redguard, though.", "author": "Malaki the Lightfooted", "title": "A Scroll Written in Blood", "text": "These will be the last words anyone ever hears from me. Hear? That's silly of me. As if anyone will HEAR what I am writing. Regardless, I am a lone traveler and never stayed put long enough to know anyone. Except that lovely Mariah in Stros M'kai. She will forever be in my heart, even in death. To see her again, or to even hear her beautiful voice, would surely allow me to die a content man.\nI now lay here with a broken back. Unable to move, surely to be dead within hours. I take this remaining time to write a farewell to this cruel world. The very same one that allowed me to take the path of a thief. A good one at least. If ever you hear tales of Malaki the Lightfooted, you can continue the tale of how you happened across my corpse in a lowly tomb, searching for bounty so I may feed myself. What a life I led. If you too, are a common thief like myself, do yourself a favor, and find another way. If I had it to do all over again, I surely would change my ways.\nThe clawing and moaning of the ghastly undead beasts grows louder now. I fear they have come to finish me off for good this time. Know that I shall die a painful death as an unhappy man. May the gods show pity on my soul so I do not have to wander this plane after death."}, "https://www.imperial-library.info/content/short-history-morrowind": {"game": ["Morrowind", "Skyrim"], "url": "https://www.imperial-library.info/content/short-history-morrowind", "description": "A history book about Morrowind, mostly containing information about the settlements of the Vvardenfell district.", "author": "Jeanette Sitte", "title": "A Short History of Morrowind", "text": "Led by the legendary prophet Veloth, the ancestors of the Dunmer, exiles from Altmer cultures in present-day Summerset Isle, came to the region of Morrowind. In earliest times the Dunmer were harassed or dominated by Nord sea raiders. When the scattered Dunmer tribes consolidated into the predecessors of the modern Great House clans, they threw out the Nord oppressors and successfully resisted further incursions.\nThe ancient ancestor worship of the tribes was in time superseded by the monolithic Tribunal Temple theocracy, and the Dunmer grew into a great nation called Resdayn. Resdayn was the last of the provinces to submit to Tiber Septim; like Black Marsh, it was never successfully invaded, and was peacefully incorporated by treaty into the Empire as the Province of Morrowind.\nAlmost four centuries after the coming of the Imperial Legions, Morrowind is still occupied by Imperial legions, with a figurehead Imperial King, though the Empire has reserved most functions of the traditional local government to the Ruling Councils of the Five Great Houses....\nIn 3E 414, Vvardenfell Territory, previously a Temple preserve under Imperial protection, was reorganized as an Imperial Provincial District. Vvardenfell had been maintained as a preserve administrated by the Temple since the Treaty of the Armistice, and except for a few Great House settlements sanctioned by the Temple, Vvardenfell was previously uninhabited and undeveloped. But when the centuries-old Temple ban on trade and settlement of Vvardenfell was revoked by King of Morrowind, a flood of Imperial colonists and Great House Dunmer came to Vvardenfell, expanding old settlements and building new ones.\nThe new District was divided into Redoran, Hlaalu, Telvanni, and Temple Districts, each separately administered by local House Councils or Temple Priesthoods, and all under the advice and consent of Duke Dren and the District Council in Ebonheart. Local law became a mixture of House Law and Imperial Law in House Districts, jointly enforced by House guards and Legion guards, with Temple law and Imperial law enforced in the Temple district by Ordinators. The Temple was still recognized as the majority religion, but worship of the Nine Divines was protected by the legions and encouraged by Imperial cult missions.\nThe Temple District included the city of Vivec, the fortress of Ghostgate, and all sacred and profane sites (including those Blighted areas inside the Ghostfence) and all unsettled and wilderness areas on Vvardenfell. In practice, this district included all parts of Vvardenfell not claimed for Redoran, Hlaalu, or Telvanni Districts. The Temple stubbornly fought all development in their district, and were largely successful.\nHouse Hlaalu in combination with Imperial colonists embarked on a vigorous campaign of settlement and development. In the decades after reorganization, Balmora and the Ascadian Isles regions have grown steadily. Caldera and Pelagiad are completely new settlements, and all legion forts were expanded to accommodate larger garrisons.\nHouse Telvanni, normally conservative and isolationist, has been surprisingly aggressive in expanding beyond their traditional tower villages. Disregarding the protests of the other Houses, the Temple, the Duke, and the District council, Telvanni pioneers have been encroaching on the wild lands reserved to the Temple. The Telvanni council officially disavows responsibility for these rogue Telvanni settlements, but it is an open secret that they are encouraged and supported by ambitious Telvanni mage-lords.\nUnder pressure from the Temple, conservative House Redoran has steadfastly resisted expansion in their district. As a result, House Redoran and the Temple are in danger of being politically and economically marginalized by the more aggressive and expansionist Hlaalu and Telvanni interests.\nThe Imperial administration faces many challenges in the Vvardenfell district, but the most serious are the Great House rivalries, animosity from the Ashlander nomads, internal conflicts within the Temple itself, and the Red Mountain blight. Struggles between Great House, Temple, and Imperial interests to control Vvardenfell's resource could at any time erupt into full-scale war. Ashlanders raid settlements, plunder caravans, and kill foreigners on their wild lands. The Temple has unsuccessfully attempted to silence criticism and calls for reform within its ranks.\nBut most serious are the plagues and diseased hosts produced by the blight storms sweeping out from Red Mountain. Vvardenfell and all Morrowind have long been menaced by the legendary evils of Dagoth Ur and his ash vampire kin dwelling beneath Red Mountain. For centuries the Temple has contained this threat within the Ghostfence. But recently the Temple's resources and will have faltered, and the threat from Red Mountain has grown in scale and intensity. If the Ghostfence should fail, and hosts of blighted monsters were to spill out across Vvardenfell's towns and villages, the Empire might have no choice but to evacuate Vvardenfell district and abandon it to disease and corruption."}, "https://www.imperial-library.info/content/worn-and-weathered-note": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/worn-and-weathered-note", "description": "Beautiful and poetic prose. A tragedy for certain; anything more is hard to decipher.", "author": "Anonymous", "title": "A Worn and Weathered Note", "text": "I am forever swimming around, amidst this ocean world we call home. My limbs grow weak and weary as my eyes drift skyward in defeat. I remember how warm the earth felt, as I lived and breathed next to her beating heart. I remember enough to keep searching through an ocean of tears, raised to astronomical depths. My dreams offer solace, where I return to distant, faded times. Through trees entwined with cool autumn air, my sorrow is lured by fragrant, bittersweet memories. I am at home as much as my world and consciousness allow. I remember falling into the most beautiful lake I've ever experienced. She swallowed me whole, like a droplet, and I was enraptured and enwombed within her bliss. The lonely windswept desert sky of my soul was filled by her luminous stars and warmed by her sunlit radiance. I gazed downward in awe and saw it all reflected in the shimmering ripples dancing and playing about the surface. It appeared to me as real as the very wonders it was reflecting. I stepped forward to prove to no one and everyone that they were, by belief. For an aching instant I was betwixt the two and the summation. Confusion befell me and I fell through, only to realize I hadn't entered the lake, I had left it. With all of my remaining life I howled at the heavens and collapsed, like a star on the shores of my youth, as my life's breath wandered away from the home it had harbored. I have been drowning on dry land ever since.\nI lay there, coital, for heaven knows how long. I felt eons ebb and flow in the spans of seconds. I lived as intently as I could in those endless instants, as the boredom of -after- droned on and on. The fires of my heart grew dim and became only the faintest embers of the roaring blaze they had once been. My limbs, heavy with the weight of the world, protested. I felt the longing of this life which slowly began to ease the agony in my heart. As I was gradually nursed back to health, knowledge of record and history tried desperately to fill the yawning, nauseous chasm of my soul. I began to know the deadpan search for freedom and forgetfulness, and I released the hold on my life. Though it still lurched, pained, in front of me, I just stared back with tired, vacant eyes as if watching the most fascinating of nothing. My mind drifted, only to be slammed back reluctantly, repeatedly, and painfully by those I vaguely remember knowing, as if from a different life and age. I try, in vain, to forgive and forget myself as I paste on those plaster smiles and strain to look levelly. I remember. I forget. I forget again. I remember less. I am saddened at the thought that I have forgotten. I am not who I used to be. Though it pained me so, I was never so real as those lonely, lost times of my undoing. I am torn asunder at the thought of losing forever that, which has changed my life eternally, and that which I fear in the depths of my soul will never be again. That, which has gifted me with more pain than I have ever known in all of my lives or all of the lives that I know through my own.\nWho am I to ask this of you?"}, "https://www.imperial-library.info/content/abcs-barbarians": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/abcs-barbarians", "description": "Very nice book, strongly recommended for all barbarians.", "author": "Anonymous", "title": "ABCs for Barbarians", "text": "\nA is for Atronach.\n\nB is for Bungler's Bane.\n\nC is for Comberry."}, "https://www.imperial-library.info/content/aedra-and-daedra": {"game": ["Morrowind", "Skyrim", "TES: Online"], "url": "https://www.imperial-library.info/content/aedra-and-daedra", "description": "A brief overview of the differences between the two.", "author": "Anonymous", "title": "Aedra and Daedra", "text": "The designations of Gods, Demons, Aedra, and Daedra, are universally confusing to the layman. They are often used interchangeably.\n\"Aedra\" and \"Daedra\" are not relative terms. They are Elvish and exact. Azura is a Daedra both in Skyrim and Morrowind. \"Aedra\" is usually translated as \"ancestor,\" which is as close as Cyrodilic can come to this Elven concept. \"Daedra\" means, roughly, \"not our ancestors.\" This distinction was crucial to the Dunmer, whose fundamental split in ideology is represented in their mythical genealogy.\nAedra are associated with stasis. Daedra represent change.\nAedra created the mortal world and are bound to the Earth Bones. Daedra, who cannot create, have the power to change.\nAs part of the divine contract of creation, the Aedra can be killed. Witness Lorkhan and the moons.\nThe protean Daedra, for whom the rules do not apply, can only be banished."}, "https://www.imperial-library.info/content/airship-captains-journal": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/airship-captains-journal", "description": "A journal of ill-fated airship. It crashed in the northern region of Solstheim.", "author": "Captain Roberto Jodoin", "title": "Airship Captain's Journal", "text": "Commander, Beauchamp Expedition\nEntry 1: Today is the day! Beauchamp's airship seems sturdy enough, and the crew is ready to set sail. We'll travel north-northwest until we reach the island of Solstheim. According to Beauchamp, the Hrothmund's Bane wolf formation is somewhere near the Moesring Mountains. The barrow we're set to explore is located at the wolf's eye. We'll get Beauchamp's precious magic item and be back at the Guild of Mages in a few days. What could possibly go wrong?\nEntry 4: Damn conjurers, sorcerers, inventors, scientists and all they're academic ilk! Beauchamp promised me his airship would hold together, promised me it could be sailed just like a sea-bound craft. All lies! This monstrosity is barely holding together -- we've been trailing bits and pieces of it ever since we left Ald'Ruhn! Just an hour ago we lost one of the Dwemer cogs from the main engine! If this were a frigate or sloop I'd be holding her together just fine, but alas, trying to control an airship is like setting to sea in a barrel with a spoon for an oar.\nEntry 6: Land ho!\nEntry 7: It's normal for a crewmember to get edgy, but the Argonian finally went berserk. I told him repeatedly before we left Ald'Ruhn that an airship sails in the sky, and not on the water. He told me he understood, but his fear of heights must have finally taken sway. In a frenzied state he grabbed the wheel and almost forced us into the sea. I had no choice but to run him through. Swims-In-Swells was his name, and a good crewmember he was before this unfortunate incident. I would have preferred a burial at sea, but considering our current situation we had no choice but to toss his body overboard. We aimed for the ocean, but by that time the airship had drifted over Solstheim. Alas, I fear we missed, and his corpse landed somewhere on the southeastern shore.\nEntry 9: We've located Hrothmund's Bane! At least Beauchamp was right about something. The wolf formation runs from west to east, with the head -- and eye -- toward the eastern end. We'll look for a place to set down and then explore Hrothmund's Barrow -- assuming THAT is where Beauchamp said it would be. I must also note that the going is slower than I'd like. There's a fell chill in the air, and I don't trust the dark clouds that have gathered over the mountains....\nEntry 11: We have been assailed by a blizzard, the likes of which I have never seen! I feared a storm, but could never have imagined anything like this. Beauchamp's contraption is coming apart at the seams, and I don't think we can hold altitude. There's nowhere to land, but land we must!\nEntry 12: Dead. All of them ded. Most of the crew were killd instantly when the aiship went down. the few that made it soon sucummed to the cold. I alon survived. Need to make a camp. Snow is blocking my way into the ship's hold. I go to the barrow in the murning. I can harly write. My hands arr nearly frzen.\nEntry 13: so cold so cold. So huNgry...madness takKIng me I can feeeel ite. I see eyes night eyes wolf eys. Here them...so hungry. Eye of wlf coming! White wolf! So col..."}, "https://www.imperial-library.info/content/overview-gods-and-worship": {"game": ["Morrowind", "Oblivion", "Skyrim", "TES: Online"], "url": "https://www.imperial-library.info/content/overview-gods-and-worship", "description": "The standard introductory religious work. Very inquisitive in nature; discusses the very nature of the Gods.", "author": "Brother Hetchfeld", "title": "An Overview of Gods and Worship", "text": "Editor's Note:\n\tBrother Hetchfeld is an Associate Scribe at the Imperial University, Office of Introductory Studies\nGods are commonly judged upon the evidence of their interest in worldly matters. A central belief in the active participation of Deities in mundane matters can be challenged by the reference to apparent apathy and indifference on the part of Gods during times of plague or famine.\nFrom intervention in legendary quests to manifestations in common daily life, no pattern for the Gods of Tamriel activities is readily perceived. The concerns of Gods in many ways may seem unrelated or at best unconcerned with the daily trials of the mortal realm. The exceptions do exist, however.\nMany historical records and legends point to the direct intervention of one or more gods at times of great need. Many heroic tales recount blessings of the divinity bestowed upon heroic figures who worked or quested for the good of a Deity or the Deity's temple. Some of the more powerful artifacts in the known world were originally bestowed upon their owners through such reward. It has also been reported that priests of high ranking in their temples may on occasion call upon their Deity for blessings or help in time of need. The exact nature of such contact and the blessings bestowed is given to much speculation, as the temples hold such associations secret and holy. This direct contact gives weight to the belief that the Gods are aware of the mortal realm. In many circumstances, however, these same Gods will do nothing in the face of suffering and death, seeming to feel no need to interfere. It is thus possible to conclude that we, as mortals, may not be capable of understanding more than a small fraction of the reasoning and logic such beings use.\nOne defining characteristic of all Gods and Goddesses is their interest in worship and deeds. Deeds in the form of holy quests are just one of the many things that bring the attention of a Deity. Deeds in everyday life, by conforming to the statutes and obligations of individual temples are commonly supposed to please a Deity. Performance of ceremony in a temple may also bring a Deity's attention. Ceremonies vary according to the individual Deity. The results are not always apparent but sacrifice and offerings are usually required to have any hope of gaining a Deity's attention.\nWhile direct intervention in daily temple life has been recorded, the exact nature of the presence of a God in daily mundane life is a subject of controversy. A traditional saying of the Wood Elves is that \"One man's miracle is another man's accident.\" While some gods are believed to take an active part of daily life, others are well known for their lack of interest in temporal affairs.\nIt has been theorized that gods do in fact gain strength from such things as worship through praise, sacrifice and deed. It may even be theorized that the number of worshippers a given Deity has may reflect on His overall position among the other Gods. This my own conjecture, garnered from the apparent ability of the larger temples to attain blessings and assistance from their God with greater ease than smaller religious institutions.\nThere are reports of the existence of spirits in our world that have the same capacity to use the actions and deeds of mortals to strengthen themselves as do the Gods. The understanding of the exact nature of such creatures would allow us to understand with more clarity the connection between a Deity and the Deity's worshipers.\nThe implication of the existence of such spirits leads to the speculation that these spirits may even be capable of raising themselves to the level of a God or Goddess. Motusuo of the Imperial Seminary has suggested that these spirits may be the remains of Gods and Goddesses who through time lost all or most of their following, reverting to their earliest most basic form. Practioners of the Old Ways say that there are no Gods, just greater and lesser spirits. Perhaps it is possible for all three theories to be true."}, "https://www.imperial-library.info/content/ancestors-and-dunmer": {"game": ["Morrowind", "Skyrim"], "url": "https://www.imperial-library.info/content/ancestors-and-dunmer", "description": "Dunmer funerary rights and ancestor worship.", "author": "Anonymous", "title": "Ancestors and the Dunmer", "text": "Ghosts Walk Among Them\nThe departed spirits of the Dunmeri, and perhaps those of all races, persist after death. The knowledge and power of departed ancestors benefits the bloodlines of Dunmeri Houses. The bond between the living family members and immortal ancestors is partly blood, partly ritual, partly volitional. A member brought into the House through marriage binds himself through ritual and oath into the clan, and gains communication and benefits from the clan's ancestors; however, his access to the ancestors is less than his offspring, and he retains some access to the ancestors of his own bloodline.\nThe Family Shrine\nEach residence has a family shrine. In poorer homes, it may be no more than a hearth or alcove where family relics are displayed and venerated. In wealthy homes, a room is set aside for the use of the ancestors. This shrine is called the Waiting Door, and represents the door to Oblivion.\nHere the family members pay their respects to their ancestors through sacrifice and prayer, through oaths sworn upon duties, and through reports on the affairs of the family. In return, the family may receive information, training, and blessings from the family's ancestors. The ancestors are thus the protectors of the home, and especially the precincts of the Waiting Door.\nThe Ghost Fence\nIt is a family's most solemn duty to make sure their ancestor's remains are interred properly in a City of the Dead such as Necrom. Here the spirits draw comfort from one another against the chill of the mortal world. However, as a sign of great honor and sacrifice, an ancestor may grant that part of his remains be retained to serve as part of a ghost fence protecting the clan's shrine and family precincts. Such an arrangement is often part of the family member's will, that a knucklebone shall be saved out of his remains and incorporated with solemn magic and ceremony into a clan ghost fence. In more exceptional cases, an entire skeleton or even a preserved corpse may be bound into a ghost fence.\nThese remains become a beacon and focus for ancestral spirits, and for the spirit of the remains in particular. The more remains used to make a ghost fence, the more powerful the fence is. And the most powerful mortals in life have the most powerful remains.\nThe Great Ghost Fence created by the Tribunal to hold back the Blight incorporates the bones of many heroes of the Temple and of the Houses Indoril and Redoran who dedicated their spirits to the Temple and Clan as their surrogate families. The Ghost Fence also contains bones taken from the Catacombs of Necrom and the many battlefields of Morrowind.\nThe Mortal Chill\nSpirits do not like to visit the mortal world, and they do so only out of duty and obligation. Spirits tell us that the otherworld is more pleasant, or at least more comfortable for spirits than our real world, which is cold, bitter, and full of pain and loss.\nMad Spirits\nSpirits that are forced to remain in our world against their will may become mad spirits, or ghosts.\nSome spirits are bound to this world because of some terrible circumstances of their death, or because of some powerful emotional bond to a person, place, or thing. These are called hauntings.\nSome spirits are captured and bound to enchanted items by wizards. If the binding is involuntary, the spirit usually goes mad. A willing spirit may or may not retain its sanity, depending on the strength of the spirit and the wisdom of the enchanter.\nSome spirits are bound against their wills to protect family shrines. This unpleasant fate is reserved for those who have not served the family faithfully in life. Dutiful and honorable ancestral spirits often aid in the capture and binding of wayward spirits.\nThese spirits usually go mad, and make terrifying guardians. They are ritually prevented from harming mortals of their clans, but that does not necessary discourage them from mischievous or peevish behavior."}, "https://www.imperial-library.info/content/annotated-anuad": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/annotated-anuad", "description": "A theology book that discusses the creation of mortals.", "author": "Anonymous", "title": "Annotated Anuad", "text": "The first ones were brothers: Anu and Padomay. They came into the Void, and Time began.\nAs Anu and Padomay wandered the Void, the interplay of Light and Darkness created Nir. Both Anu and Padomay were amazed and delighted with her appearance, but she loved Anu, and Padomay retreated from them in bitterness.\nNir became pregnant, but before she gave birth, Padomay returned, professing his love for Nir. She told him that she loved only Anu, and Padomay beat her in rage. Anu returned, fought Padomay, and cast him outside Time. Nir gave birth to Creation, but died from her injuries soon after. Anu, grieving, hid himself in the sun and slept.\nMeanwhile, life sprang up on the twelve worlds of creation and flourished. After many ages, Padomay was able to return to Time. He saw Creation and hated it. He swung his sword, shattering the twelve worlds in their alignment. Anu awoke, and fought Padomay again. The long and furious battle ended with Anu the victor. He cast aside the body of his brother, who he believed was dead, and attempted to save Creation by forming the remnants of the 12 worlds into one -- Nirn, the world of Tamriel. As he was doing so, Padomay struck him through the chest with one last blow. Anu grappled with his brother and pulled them both outside of Time forever.\nThe blood of Padomay became the Daedra. The blood of Anu became the stars. The mingled blood of both became the Aedra (hence their capacity for good and evil, and their greater affinity for earthly affairs than the Daedra, who have no connection to Creation).\nOn the world of Nirn, all was chaos. The only survivors of the twelve worlds of Creation were the Ehlnofey and the Hist. The Ehlnofey are the ancestors of Mer and Men. The Hist are the trees of Argonia. Nirn originally was all land, with interspersed seas, but no oceans.\nA large fragment of the Ehlnofey world landed on Nirn relatively intact, and the Ehlnofey living there were the ancestors of the Mer. These Ehlnofey fortified their borders from the chaos outside, hid their pocket of calm, and attempted to live on as before. Other Ehlnofey arrived on Nirn scattered amid the confused jumble of the shattered worlds, wandering and finding each other over the years. Eventually, the wandering Ehlnofey found the hidden land of Old Ehlnofey, and were amazed and joyful to find their kin living amid the splendor of ages past. The wandering Ehlnofey expected to be welcomed into the peaceful realm, but the Old Ehlnofey looked on them as degenerates, fallen from their former glory. For whatever reason, war broke out, and raged across the whole of Nirn. The Old Ehlnofey retained their ancient power and knowledge, but the Wanderers were more numerous, and toughened by their long struggle to survive on Nirn. This war reshaped the face of Nirn, sinking much of the land beneath new oceans, and leaving the lands as we know them (Tamriel, Akavir, Atmora, and Yokuda). The Old Ehlnofey realm, although ruined, became Tamriel. The remnants of the Wanderers were left divided on the other 3 continents.\nOver many years, the Ehlnofey of Tamriel became the Mer (Elves):\n\tThe Dwemer (the Deep Ones, sometimes called Dwarves)\n\tThe Chimer (the Changed Ones, who later became the Dunmer)\n\tThe Dunmer (the Dark or Cursed Ones, the Dark Elves)\n\tThe Bosmer (the Green or Forest Ones, the Wood Elves)\n\tThe Altmer (The Elder or High Ones, the High Elves).\nOn the other continents, the Wandering Ehlnofey became the Men: the Nords of Atmora, the Redguards of Yokuda, and the Tsaesci of Akavir.\nThe Hist were bystanders in the Ehlnofey war, but most of their realm was destroyed as the war passed over it. A small corner of it survived to become Black Marsh in Tamriel, but most of their realm was sunk beneath the sea.\nEventually, Men returned to Tamriel. The Nords were the first, colonizing the northern coast of Tamriel before recorded history, led by the legendary Ysgramor. The thirteenth of his line, King Harald, was the first to appear in written history. And so the Mythic Era ended."}, "https://www.imperial-library.info/content/approaching-vivec": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/approaching-vivec", "description": "A book about one of Morrowind's gods, Vivec. It's said that he is the anticipation of Mephala, and the book tells everything about them.", "author": "Anonymous", "title": "Approaching Vivec", "text": "Art Design Notes for the Warrior-Poet\nWho is Vivec?\nMorrowind is holy country, and its gods are flesh and blood. Collectively, these gods are called the Tribunal, three deities exemplifying Dunmeri virtues. Almalexia is Mercy, Vivec is Mastery, and Sotha Sil is Mystery. Vivec is easiest the most popular of them all.\nHe is also the most public, for he is the beloved Warrior-Poet of the True People, paradoxically beautiful and bloody. Vivec is an artistic violence. He is transcendent of the Dark Elven demon that anticipated him, Black Hands Mephala, a foundation figure of the earliest Chimer. Modern Vivec mirrors the ur-Mephala. We shall take them hand in hand.\nWho is Mephala?\nEach of the three Tribunes were present at the dawn of Chimeri culture, at least in spirit. According to legend, three demons, or Daedra, helped a discontented throng of Altmer become a new people and found a new land. These Altmer became the Chimer, or \u201cthe Changed Folk\u201d. This was more than an ideological shift or political statement; the Chimer _physically_ changed as well. Details of this transformation can be found elsewhere, but each of the three demons represented a crucial part of its metaphysics. If Boethiah, the so-called Prince of Plots, represented the method needed to bring about change, Mephala was the shadowy enforcer of that scheme.\nMephala is the demon of murder, sex, and secrets. All of these possess subtle aspects and violent ones (assassination/ genocide, courtship/orgy, tact/ poetic truths); Mephala was meant to embody those dichotomies, and this made it (Mephala is hermaphroditic) a difficult deity to understand. It is no surprise that Vivec exploits the more popular characteristics of his progenitor: combat and art.\nMephala has both male and female genitalia, and both are grossly exaggerated in the idols, drawings, and carvings that depict it. Androgyny is sometimes depicted in Vivec as well, but not as overtly. He (notice the pronoun) is almost always represented as a male, though often with homosexual or bisexual tendencies.\nAs has been said, reverence of Mephala was co-opted into the worship of Vivec. Legends and myths attributed to the demon now serve as a relief to the god to come later. This is not to say that Mephala has entirely disappeared from contemporary Dunmeri worship; it has not, and survives to small extent in various thuggish mystery cults, sexual specialists, covert fashion clubs, and elsewhere. Mephala is most famous as the psychopomp of the Morag Tong, the elite assassins guild of Morrowind."}, "https://www.imperial-library.info/content/arcana-restored-1": {"game": ["Morrowind", "Oblivion", "Skyrim", "TES: Online"], "url": "https://www.imperial-library.info/content/arcana-restored-1", "description": "A guide to restoring arcane items in a mana fountain. Faux-archaic in style.", "author": "Wapna Neustra", "title": "Arcana Restored", "text": "Arcana Restored:\n\tA Handbook\nby\n\tWapna Neustra\n\tPraceptor Emeritus\nFORM THE FIRST: Makest thou the Mana Fountain to be Primed with Pure Gold, for from Pure Gold only may the Humors be rectified, and the Pure Principles coaxed from the chaos of Pure Power. Droppest thou then the Pure Gold upon the surface of the Mana Fountain. Takest thou exceeding great care to safeguard yourself from the insalubrious tempests of the Mana Fountain, for through such Assaults may one's health be utterly Blighted.\nFORM THE SECOND: Make sure that thou havest with you this Excellent Manual, so that thou might speak the necessary Words straightaway, and without error, so that thou not in carelessness cause thyself and much else to discorporate and disorder the World with your component humors.\nFORM THE THIRD: Take in hand the item to be Restored, and hold it forth within the Primed Fountain, murmuring all the while the appropriate phrases, which are to be learned most expeditiously and faultlessly from this Manual, and this Manual alone, notwithstanding the vile calumnies of Kharneson and Rattor, whose bowels are consumed by envy of my great learning, and who do falsely give testament to the efficacies of their own Manuals, which are in every way inferior and steeped in error.\nFORM THE FOURTH: Proceed instantly to Heal thyself of all injuries, or to avail yourself of the Healing powers of the Temples and Healers, for though the agonies of manacaust must be borne by any who would Restore a prized Arcana to full Potency, yet it is not wise that suffering be endured unduly, nor does the suffering in any way render the Potency more Sublime, notwithstanding the foolish speculations of Kharneson and Rattor, whose faults and wickednesses are manifest even to the least learned of critics.\n"}, "https://www.imperial-library.info/content/arkay-enemy": {"game": ["Morrowind", "Skyrim"], "url": "https://www.imperial-library.info/content/arkay-enemy", "description": "King of Worms instruction to his people. Not sure that this was really written by KoW himself.", "author": "King of Worms (apparently)", "title": "Arkay The Enemy", "text": "Hear me, children. Once I was a lowly man such as yourselves. By my will I entered the ranks of the gods. By your unquestioning devotion, you can share my glory.\nMost Necromancers are fools and weaklings. Fodder for the witchhunters. But you, my servants, you are among the chosen. In the days to come, few will dare to stand against your might. But one obstacle remains. His name is Arkay.\nHe was also a man who entered the ranks of the gods. The similarities between his mortal life and my own astonish even me. It is only proper that we should be enemies.\nArkay's Blessing prevents the souls of men, beastmen, and elves from being used without consent. Arkay's Law prevents those buried with the proper rituals from being raised to serve my children's will. As you know, my children, Arkay's Blessing is flexible to those with daring, but Arkay's Law is unwavering.\nTo the Scholars: Humiliate the priests of Arkay. Reveal the primitive burial customs to be mere superstition. Befriend kings with honeyed words and bind them to your will. Look to my children in Cyrodiil for guidance.\nTo the Priests: Use your servants sparingly, let none be seen by the living. Let the memories of the undead waste away from the people. Send missionaries to the unbound dead, to the Vampires and the Liches. Let all the nations of dead carry my banner and my banner alone.\nTo the Hidden: Wait, as always, in the darkness.\nFor soon we shall strike. The Temples of Arkay will be torn stone from stone. The blood of his priests will sate our thirst; their bones will rise as our servants. The name Arkay will be stuck from the records. Only I shall hold sway over life and death. Only one name shall be whispered in fear. The name of your lord and master.\nKW"}, "https://www.imperial-library.info/content/ashlands-hymns": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/ashlands-hymns", "description": "An Ashlander love song.", "author": "Anonymous", "title": "Ashlands Hymns", "text": "[This is a volume of folk verses collected from Ashlanders. 'Wondrous Love' is from the Urshilaku Ashlanders of the northern Ashlands.]\nWhat a wondrous love it is\nTo bind two souls in faith,\nChained completely together\nWith never a false word,\nWeal and woe, wish and real,\nWoven each together\nFrom first kiss to last breath,\nFirst and last whispered in love."}, "https://www.imperial-library.info/content/biography-wolf-queen": {"game": ["Morrowind", "Oblivion", "Skyrim"], "url": "https://www.imperial-library.info/content/biography-wolf-queen", "description": "The official biography of Potema, queen of Solitude.", "author": "Katar Eriphanes", "title": "Biography of the Wolf Queen", "text": "Few historic figures are viewed as unambiguously evil, but Potema, the so-called Wolf Queen of Solitude, surely qualifies for that dishonor. Born to the Imperial Family in the sixty-seventh year of the third era, Potema was immediately presented to her grandfather, the Emperor Uriel Septim II, a famously kindhearted man, who viewed the solemn, intense babe and whispered, \"She looks like a she-wolf about ready to pounce.\"\nPotema's childhood in the Imperial City was certainly difficult from the start. Her father, Prince Pelagius Septim, and her mother, Qizara, showed little affection for their brood. Her eldest brother Antiochus, sixteen at Potema's birth, was already a drunkard and womanizer, infamous in the empire. Her younger brothers Cephorus and Magnus were born much later, so for years she was the only child in the Imperial Court.\nBy the age of 14, Potema was a famous beauty with many suitors, but she was married to cement relations with King Mantiarco of the Nordic kingdom of Solitude. She entered the court, it was said, as a pawn, but she quickly became a queen. The elderly King Mantiarco loved her and allowed her all the power she wished, which was total.\nWhen Uriel Septim II died the following year, her father was made emperor, and he faced a greatly depleted treasury, thanks to his father's poor management. Pelagius II dismissed the Elder Council, forcing them to buy back their positions. In 3E 97, after many miscarriages, the Queen of Solitude gave birth to a son, who she named Uriel after her grandfather. Mantiarco quickly made Uriel his heir, but the Queen had much larger ambitions for her child.\nTwo years later, Pelagius II died -- many say poisoned by a vengeful former Council member -- and his son, Potema's brother Antiochus took the throne. At age forty-eight, it could be said that Antiochus's wild seeds had yet to be sown, and the history books are nearly pornographic in their depictions of life at the Imperial court during the years of his reign. Potema, whose passion was for power not fornication, was scandalized every time she visited the Imperial City.\nMantiarco, King of Solitude, died the springtide after Pelagius II. Uriel ascended to the throne, ruling jointly with his mother. Doubtless, Uriel had the right and would have preferred to rule alone, but Potema convinced him that his position was only temporary. He would have the Empire, not merely the kingdom. In Castle Solitude, she entertained dozens of diplomats from other kingdoms of Skyrim, sowing seeds of discontent. Her guest list over the years expanded to include kings and queens of High Rock and Morrowind as well.\nFor thirteen years, Antiochus ruled Tamriel, and proved an able leader despite his moral laxity. Several historians point to proof that Potema cast the spell that ended her brother's life, but evidence one way or another is lost in the sands of time. In any event, both she and her son Uriel were visiting the Imperial court in 3E 112 when Antiochus died, and immediately challenged the rule of his daughter and heir, Kintyra.\nPotema's speech to the Elder Council is perhaps helpful to students of public speaking.\nShe began with flattery and self-abasement: \"My most august and wise friends, members of the Elder Council, I am but a provincial queen, and I can only assume to bring to issue what you yourselves must have already pondered.\"\nShe continued on to praise the late Emperor, who was a popular ruler in spite of his flaws: \"He was a true Septim and a great warrior, destroying -- with your counsel -- the near invincible armada of Pyandonea.\"\nBut little time was wasted, before she came to her point: \"The Empress Magna unfortunately did nothing to temper my brother's lustful spirits. In point of fact, no whore in the slums of the city spread out on more beds than she. Had she attended to her duties in the Imperial bedchamber more faithfully, we would have a true heir to the Empire, not the halfwit, milksop bastards who call themselves the Emperor's children. The girl called Kintyra is popularly believed to be the daughter of Magna and the Captain of the Guard. It may be that she is the daughter of Magna and the boy who cleans the cistern. We can never know for certain. Not as certainly as we can know the lineage of my son, Uriel. The last of the Septim Dynasty.\"\nDespite Potema's eloquence, the Elder Council allowed Kintyra to assume the throne as the Empress Kintyra II. Potema and Uriel angrily returned to Skyrim and began assembling the rebellion.\nDetails of the War of the Red Diamond are included in other histories: we need not recount the Empress Kintyra II's capture and eventual execution in High Rock in the year 3E 114, nor the ascension of Potema's son, Uriel III, seven years later. Her surviving brothers, Cephorus and Magnus, fought the Emperor and his mother for years, tearing the Empire apart in a civil war.\nWhen Uriel III fought his uncle Cephorus in Hammerfell at the Battle of Ichidag in 3E 127, Potema was fighting her other brother, Uriel's uncle Magnus in Skyrim at the Battle of Falconstar. She received word of her son's defeat and capture just as she was preparing to mount an attack on Magnus's weakest flank. The sixty-one-year-old Wolf Queen flew into a rage and led the assault herself. It was a success, and Magnus and his army fled. In the midst the victory celebration, Potema heard the news that her son the Emperor had been killed by an angry mob before he had even made it for trial in the Imperial City. He had been burned to death within his carriage.\nWhen Cephorus was proclaimed Emperor, Potema's fury was terrible to behold. She summoned daedra to fight for her, had her necromancers resurrect her fallen enemies as undead warriors, and mounted attack after attack on the forces of the Emperor Cephorus I. Her allies began leaving her as her madness grew, and her only companions were the zombies and skeletons she had amassed over the years. The kingdom of Solitude became a land of death. Stories of the ancient Wolf Queen being waited on by rotting skeletal chambermaids and holding war plans with vampiric generals terrified her subjects.\nPotema died after a month long siege on her castle in the year 3E 137 at the age of 90. While she lived, she had been the Wolf Queen of Solitude, Daughter of the Emperor Pelagius II, Wife of King Mantiarco, Aunt of the Empress Kintyra II, Mother of Emperor Uriel III, and Sister of the Emperors Antiochus and Cephorus. Three years after her death, Antiochus died, and his -- and Potema's -- brother Magnus took the throne.\nHer death has hardly diminished her notoriety. Though there is little direct evidence of this, some theologians maintain that her spirit was so strong, she became a daedra after her death, inspiring mortals to mad ambition and treason. It is also said that her madness so infused Castle Solitude that it infected the next king to rule there. Ironically, that was her 18-year-old nephew Pelagius, the son of Magnus. Whatever the truth of the legend, it is undeniable that when Pelagius left Solitude in 3E 145 to assume the title of the Emperor Pelagius III, he quickly became known as Pelagius The Mad. It is even widely rumored that he murdered his father Magnus.\nThe Wolf Queen must surely have had the last laugh.\n"}, "https://www.imperial-library.info/content/blasphemous-revenants": {"game": ["Morrowind", "TES: Online"], "url": "https://www.imperial-library.info/content/blasphemous-revenants", "description": "Dunmer's point of view about summoning the dead.", "author": "Anonymous", "title": "Blasphemous Revenants", "text": "...not into the world, nor out of it, but between worlds they linger, held to the hearth and tomb by blood and loyalty. And if they come unbidden, from love of kin or faith to duty, it is not unholy. It is but the answering of the ancestors, the awakening of those who never sleep, the summoning to service of those bound through Hearth and House to the protection of the clan.\nBut if sorcerers bring them forth, then such a summons is blasphemy, an abomination before the Tribes and Temple, and a sin so great that ages of burning cannot cleanse the fault. Abide not the sorcerer among you, for he comes to steal the bones of your fathers and dust of your tombs. He seeks to bind by power what is yours by right, to drag forth the warm spirits from their world between and bind them to their service like slaves and beasts.\nWho can know the shame of the dead, the ceaseless weeping of the necromancer's thrall? Cruel enough is the ancestor's service given in love to Hearth and Kin. But ghost or guardian, bonewalker or bonelord, summoned by profane ritual and bound by force to the corpse miner's will, how may such a spirit ever find rest? How may it ever find its way back to its blood and clan?\nOnly a righteous Dunmer, bound by blood to hearth and kin, bound by oath and service to the Temple, can call upon the spirits of the Dunmer dead. Those foreign sorcerers of other races that invade our shores, shall they be permitted to rob our tombs, to bind our kin-spirits into sorcerous slavery, to steal the lives of our dead as well as our land of the living? No, I say, no, and no, three times more. Such necromancers must die, and their profane magicks must die with them.\nAnd shall we tolerate the hidden hosts of the undead, the arrogant princes of necromancers, the ancient vampire demons who creep from their lairs in the West, seeking refuge in profane Daedric shrines, abandoned Dunmer strongholds, and corrupted subterranean labyrinths of the detested Dwemer race? For ages the Great Houses and the Temple have kept our land clean of the vampire's taint, but now these undead lords and their vile cattle have returned. These vampires must die, and their corrupt cattle with them, and their blood taint must be forever erased by fire and stake."}, "https://www.imperial-library.info/content/bloody-note": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/bloody-note", "description": "Note found in a dead body in Frossel cave, Solstheim.", "author": "Antoinette", "title": "Bloody Note", "text": "Borogon,\nJacques put the stash in the Fjell ice cave, and Lucian has been notified. I got my cut, and am headed back to Summerset Isle. I'll see you there.\nOne more thing -- do me a favor and forget about your obsession with bristleback meat. Yeah, it probably tastes like pork, but it's not worth it. Those things are deadly, and their creepy little riders are more vicious than they look.\nAntoinette"}, "https://www.imperial-library.info/content/bloody-note-0": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/bloody-note-0", "description": "Note found in a hidden stash of gems.", "author": "Jacques", "title": "Bloody Note", "text": "Lucian,\nHere's the loot from the jeweler heist. Like my marker? I figured that would get your attention. The grahl make great guards, and I knew you'd be able to slip past them. I've paid off the crew and given the Guild its cut. I'll see you in Cyrodiil at that inn we talked about.\nThe museum should be an easy haul. Security is light, and there's a broken window in the basement. But we can talk more about that later.\nJacques"}, "https://www.imperial-library.info/content/morrowind-boethiahs-glory": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/morrowind-boethiahs-glory", "description": "A book with a sketch of a statue of Boethiah.", "author": "Anonymous", "title": "Boethiah's Glory", "text": "Look upon the face of Boethiah and wonder. Raise your arms that Boethiah may look on them and bestow a blessing. Know that battle is a blessing. Know that death is an eventuality. Know that you are dust in the eyes of Boethiah.\nLong is the arm of Boethiah, and swift is the blade.\nDeep is the cut, and subtle is the poison.\nWorship, o faithful. Pray your death is short.\nWorship, o faithful. Pray your death is quiet.\nWorship, o faithful. Worship the glory that is Boethiah.\n\nInto battle strides the Daedra Prince, blade at the ready to cleave the unworthy."}, "https://www.imperial-library.info/content/boethiahs-pillow-book": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/boethiahs-pillow-book", "description": "This is supposed to be a \"dirty\" book.", "author": "Anonymous", "title": "Boethiah's Pillow Book", "text": "[No words can describe what you see. Or what you think you see.]"}, "https://www.imperial-library.info/content/book-life-and-service": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/book-life-and-service", "description": "A holdover from Battlespire, describing the Wrath- and Mistmen.", "author": "Anonymous", "title": "Book of Life and Service", "text": "The Ranks of the Blessed\nBlessed are the Bonemen, for they serve without self in spirit forever. \nBlessed are the Mistmen, for they blend in the glory of the transcendent spirit. \nBlessed are the Wrathmen, for they render their rage unto the ages. \nBlessed are the Masters, for they bridge the past and span the future.\nThe Litany of Service\nThe Boneman's Oath\nWe die. \nWe pray. \nTo live. \nWe serve.\nThe Master's Voice\nYou swore. \nTo Serve. \nYour Lord."}, "https://www.imperial-library.info/content/book-rest-and-endings": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/book-rest-and-endings", "description": "An excerpt describing the ritual needed to put a Wrathman to rest. What use could it have?", "author": "Anonymous", "title": "Book of Rest and Endings", "text": "[The pages of the BOOK OF REST AND ENDINGS are filled with obscure bits of cult mumbo-jumbo.]\nThe Ritual for Ending Wrathmen\nFrom fifty Fathers\nFrozen in slavepast\nRip from the wraithloom\nSunder the lifeweave\nLock tight in earthgrip\nHold firm in gravefast"}, "https://www.imperial-library.info/content/morrowind-breathing-water": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/morrowind-breathing-water", "description": "An amusing story.", "author": "Haliel Myrm", "title": "Breathing Water", "text": "\nHe walked through the dry, crowded streets of Bal Fell, glad to be among so many strangers. In the wharfs, he had no such anonymity. There, they knew him to be a smuggler, but here, he could be anyone. A lower-class peddler perhaps. A student even. Some people even pushed against him as he walked past as if to say, \"We would not dream of being so rude as to acknowledge that you don't belong here.\"\nSeryne Relas was not in any of the taverns, but he knew she was somewhere, perhaps behind a tenement window or poking around in a dunghill for an exotic ingredient for some spell or another. Of the ways of sorceresses, he knew only that they were always doing something eccentric. Because of this prejudice, he nearly passed by the old Dunmer woman having a drink from a well. It was too prosaic, but he knew from the look of her that she was Seryne Relas, the great sorceress.\n\"I have gold for you,\" he said to her back. \"If you will teach me the secret of breathing water.\"\nShe turned around, a wide wet grin stretched across her weathered features. \"I ain't breathing it, boy. I'm just having a drink.\"\n\"Don't mock me,\" he said, stiffly. \"Either you're Seryne Relas and you will teach me the spell of breathing water, or you aren't. Those are the only possibilities.\"\n\"If you're going to learn to breathe water, you're going to have to learn there are more possibilities than that, boy. The School of Alteration is all about possibilities, changing patterns, making things be what they could be. Maybe I ain't Seryne Relas, but I can teach how to breathe water,\" she wiped her mouth dry. \"Or maybe I am Seryne Relas and I won't. Or maybe I can teach you to breath water, but you can't learn.\"\n\"I'll learn,\" he said, simply.\n\"Why don't you just buy yourself a spell of water breathing or a potion over at the Mages Guild?\" she asked. \"That's how it's generally done.\"\n\"They're not powerful enough,\" he said. \"I need to be underwater for a long time. I'm willing to pay whatever you ask, but I don't want any questions. I was told you could teach me.\"\n\"What's your name, boy?\"\n\"That's a question,\" he replied. His name was Tharien Winloth, but in the wharfs, they called him the Tollman. His job, such as it was, was collecting a percentage of the loot from the smugglers when they came into harbor to bring to his boss in the Camonna Tong. From that percentage, he earned a smaller percentage. In the end it was very small indeed. He had scarcely any gold of his own, and what he had, he gave to Seryne Relas.\nThe lessons began that very day. The sorceress brought her pupil out to a low sandbank along the sea.\n\"I will teach you a powerful spell for breathing water, boy,\" she said. \"But you must become a master of it. As with all spells and all skills, the more you practice, the better you get. Even that ain't enough. To achieve true mastery, you must understand what it is you're doing. It ain't simply enough to perform a perfect thrust of a blade -- you must also know what you are doing and why.\"\n\"That's common sense,\" said Tharien\n\"Yes, it is,\" said Seryne, closing her eyes. \"But the spells of Alteration are all about uncommon sense. The infinite possibilities, breaking the sky, swallowing space, dancing with time, setting ice on fire, believing the unreal may become real. You must learn the rules of the cosmos and break them.\"\n\"That sounds ... very difficult,\" replied Tharien, trying to keep a straight face.\nSeryne pointed to the small silver fish darting along the water's edge: \"They don't find it so. They breath water just fine.\"\n\"But that's not magic.\"\n\"What I'm saying to you, boy, is that it is.\"\nFor several weeks, Seryne drilled her student, and the more he understood about what he was doing and the more he practiced, the longer he could breath underwater. When he found that he could cast the spell for as long as he needed, he thanked the sorceress and bade her farewell.\n\"There is one last lesson I have to teach you,\" she said. \"You must learn that desire is not enough. The world will end your spell no matter how good you are, and no matter how much you want it.\"\n\"That's a lesson I'm happy not to learn,\" he said, and left at once for the short journey back to the wharfs of Tear.\nThe wharfs were much the same, with all the same smells, the same sounds, and the same characters. He learned from his mates that the Boss found a new Tollman. They were still looking out for the smuggler ship Morodrung, but they had given up hope of ever seeing it. Tharien knew they would not. He saw it sink in the bay weeks ago. On a moonless night, he cast his spell and dove into the thrashing purple waves. He kept his mind on the world of possibilities, that books could sing, that green was blue, that that water was air, that every stroke and kick brought him closer to a sunken ship filled with treasure. He felt magicka surge all around him as he pushed his way deeper down. Ahead he saw a ghostly shadow of the Morodrung, its mast billowing in a wind of deep-water currents. He also felt his spell begin to fade. He could break reality long enough to breath water all the way back up to the surface, but not enough to reach the ship.\nThe next night, he dove again, and this time, the spell was stronger. He could see the vessel in detail, clouded over and dusted in sediment. He saw the wound in its hull where it struck the rocks. A glint of gold beckoned from within. But he felt reality closing in, and he had to surface.\nThe third night, he made it into the steerage, past the bloated corpses of the sailors, nibbled and picked apart by fish. Their glassy eyes bulging, their mouths stretched open. Had they only known the spell, he thought briefly, but his mind was more occupied by the gold scattered along the floor that spilled from broken chests and sacks. He considered scooping as much he could carry into his pockets, but a sturdy iron box seemed to bespeak more treasures.\nOn the wall was a row of keys. He took each down and tried it on the locked box, but none opened it. One key, however, was missing. Tharien looked around the room. Where could it be? His eyes went to the corpse of one of the sailors, floating in a dance of death not far from the box, his hands tightly clutching something. It was a key. When the ship had begun to sink, this sailor had evidently gone for the iron box. Whatever was in it had to be very valuable.\nTharien took the sailor's key and opened the box. It was filled with broken glass. He rummaged around until he felt something solid, and pulled out two flasks of some kind of wine. He smiled as he considered the foolishness of the poor alcoholic. This was what was important to the sailor, out of all the treasure in the Morodrung.\nThen, suddenly, Tharien Winloth felt reality.\nHe had not been paying attention to the grim, tireless advance of the world on his spell. It was fading away, his ability to breath water. There was no time to surface. There was no time to do anything. As he sucked in, his lungs filled with cold, briney water.\nA few days later, the smugglers working on the wharf came upon the drowned body of the former Tollman. Finding a body in the water in Tear was not in itself noteworthy, but the subject that they discussed over many bottles of flin was how it could happen that he drowned with two potions of water breathing in his hands?"}, "https://www.imperial-library.info/content/brown-book-3e-426": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/brown-book-3e-426", "description": "This book details the business, Councilors, and activities of Great House Telvanni in 3E 426.", "author": "Anonymous", "title": "Brown Book of 3E 426", "text": "[The Brown Book is a yearbook of the affairs of the Telvanni Council of Vvardenfell District for 3E 426. It lists the current members of the council, their residences, and their representatives in Sadrith Mora. It also chronicles significant events and council actions for the year.]\nCouncilors of House Telvanni, Vvardenfell District, Imperial Era 426\nArchmagister Gothren, Lord High Magus of Telvanni Council, Vvardenfell District, Tower of Tel Aruhn, East Molag Amur, District of Vvardenfell, Province of Morrowind\nMaster Aryon, Mage Lord of Telvanni Council, Vvardenfell District, Tower of Tel Vos, Village of Vos, The Grazelands, District of Vvardenfell, Province of Morrowind\nMaster Neloth, Mage Lord of Telvanni Council, Vvardenfell District, Tower of Tel Naga, Sadrith Mora, District of Vvardenfell, Province of Morrowind\nMistress Dratha, Mage Lord of Telvanni Council, Vvardenfell District, Tower of Tel Mora, The Grazelands, District of Vvardenfell, Province of Morrowind\nMistress Therana, Mage Lord of Telvanni Council, Vvardenfell District, Tower of Tel Branora, Azura's Coast, District of Vvardenfell, Province of Morrowind\nCouncilor Representatives of House Telvanni, Council Hall, Sadrith Mora\nFor Archmagister Gothren: Mouth Mallam Ryon, Mage \nFor Master Aryon: Mouth Arara Uvulas \nFor Master Neloth: Mouth Raven Omayn \nFor Mistress Therana: Felisa Ulessen \nFor Mistress Dratha: Mouth Mallam Ryon\nCouncil Actions\nIn response to repeated protests from Duke Dren and representative of the other Great Houses, Telvanni Council reminded them that, according to ancient law and custom, Telvanni Council places no constraint on the ambitions and enterprise of its individual members. If the Empire or other House Councils wish to dispute Telvanni exploration and colonization of the wastes and wildernesses of Vvardenfell, they are welcome to do so, with the Councilors' best wishes, but Telvanni Council will not contribute its resources or authority to such endeavors.\nThe council renews its objection to proposals placed before Duke Dren and the Grand Council concerning slavery and slave trading in Vvardenfell District. The right to own and trade slaves is guaranteed by the terms of the Treaty of the Armistice, and Telvanni Council will not entertain any discussion of abridgements of those rights."}, "https://www.imperial-library.info/content/capns-guide-fishy-stick": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/capns-guide-fishy-stick", "description": "The easter egg book.", "author": "Anonymous", "title": "Capn's Guide to the Fishy Stick", "text": "[This book is supposedly the definitive reference to fishy sticks throughout Tamriel, but the pages are so smeared with fishy stick sauce it is impossible to read any of them.]\n"}, "https://www.imperial-library.info/content/morrowind-chances-folly": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/morrowind-chances-folly", "description": "", "author": "Zylmoc Golge", "title": "Chance's Folly", "text": "\nBy the time she was sixteen, Minevah Iolos had been an unwelcome guest in every shop and manor in Balmora. Sometimes, she would take everything of value within; other times, it was enough to experience the pure pleasure of finding a way past the locks and traps. In either situation, she would leave a pair of dice in a prominent location as her calling card to let the owners know who had burgled them. The mysterious ghost became known to the population as Chance.\nA typical conversation in Balmora at this time:\n\"My dear, whatever happened to that marvelous necklace of yours?\"\n\"My dear, it was taken by Chance.\"\nThe only time when Chance disliked her hobby was when she miscalculated, and she came upon an owner or a guard. So far, she had never been caught, or even seen, but dozens of times she had uncomfortably close encounters. There came a day when she felt it was time to expand her reach. She considered going to Vivec or Gnisis, but one night at the Eight Plates, she heard a tale of the Heran Ancestral Tomb, an ancient tomb filled with traps and possessing hundreds of years of the Heran family treasures.\nThe idea of breaking the spell of the and gaining the fortune within appealed to Chance, but facing the guardians was outside of her experience. While she was considering her options, she saw Ulstyr Moresby sitting at a table nearby, by himself as usual. He was huge brute of a Breton who had a reputation as a gentle eccentric, a great warrior who had gone mad and paid more attention to the voices in his head than to the world around him.\nIf she must have a partner in this enterprise, Chance decided, this man would be perfect. He would not demand or understand the concept of getting an equal share of the booty. If worse came to worse, he would not be missed if the inhabitants of the Heran Tomb were too much for him. Or if Chance found his company tiresome and elected to leave him behind.\n\"Ulstyr, I don't think we've ever met, but my name is Minevah,\" she said, approaching the table. \"I'm fancying a trip to the Heran Ancestral Tomb. If you think you could handle the monsters, I could take care of unlocking doors and popping traps. What do you think?\"\nThe Breton took a moment to reply, as if considering the counsel of the voices in his head. Finally he nodded his head in the affirmative, mumbling, \"Yes, yes, yes, prop a rock, cold sword. Chitin. Walls beyond doors. Fifty-three. Two months and back.\"\n\"Splendid,\" said Chance, not the least put off by his rambling. \"We'll leave early tomorrow.\"\nWhen Chance met Ulstyr the next morning, he was wearing chitin armor and had armed himself with an unusual blade that glowed faintly of enchantment. As they began their trek, she tried to engage him in conversation, but his responses were so nonsensical that she quickly abandoned the attempts. A sudden rainstorm swelled over the plain, dousing them, but as she was wearing no armor and Ulstyr was wearing slick chitin, their progress was not impeded.\nInto the dark recesses of the Heran Tomb, they delved. Her insticts had been correct -- they made very good partners.\nShe recognized the ancient snap-wire traps, deadfalls, and brittle backs before they were triggered, and cracked all manners of lock: simple tumbler, combination, twisted hasp, double catch, varieties from antiquity with no modern names, rusted heaps that would have been dangerous to open even if one possessed the actual key.\nUlstyr for his part slew scores of bizarre fiends, the likes of which Chance, a city girl, had never seen before. His enchanted blade's spell of fire was particularly effective against the Frost Atronachs. He even saved her when she lost her footing and nearly plummeted into a shadowy crack in the floor.\n\"Not to hurt thyself,\" he said, his face showing genuine concern. \"There are walls beyond doors and fifty-three. Drain ring. Two months and back. Prop a rock. Come, Mother Chance.\"\nChance had not been listening to much of Ulstyr's babbling, but when he said \"Chance,\" she was startled. She had introduced herself to him as Minevah. Could it be that the peasants were right, and that when mad men spoke, they were talking to the daedra prince Sheogorath who gave them advice and information beyond their ken? Or was it rather, more sensibly, that Ulstyr was merely repeating what he heard tell of in Balmora where in recent years \"Chance\" had become synonymous with lockpicking?\nAs the two continued on, Chance thought of Ulstyr's mumblings. He had said \"chitin\" when they met as if it had just occured to him, and the chitin armor that he wore had proven useful. Likewise, \"cold blade.\" What could \"walls beyond doors\" mean? Or \"two months and back\"? What numbered \"fifty-three\"?\nThe notion that Ulstyr possessed secret knowledge about her and the tomb they were in began to unnerve Chance. She made up her mind then to abandon her companion once the treasure had been found. He had cut through the living and undead guardians of the dungeon: if she merely left by the path they had entered, she would be safe without a defender.\nOne phrase he said made perfect sense to her: \"drain ring.\" At one of the manors in Balmora, she had picked up a ring purely because she thought it was pretty. It was not until later that she discovered that it could be used to sap other people's vitality. Could Ulstyr be aware of this? Would he be taken by surprise if she used it on him?\nShe formulated her plan on how best to desert the Breton as they continued down the hall. Abruptly the passage ended with a large metal door, secured by a golden lock. Using her pick, Chance snapped away the two tumblers and bolt, and swung the door open. The treasure of was within.\nChance quietly slipped her glove off her hand, exposing the ring as she stepped into the room. There were fifty-three bags of gold within. As she turned, the door closed between her and the Breton. On her side, it did not resemble a door anymore, but a wall. Walls beyond doors.\nFor many days, Chance screamed and screamed, as she tried to find a way out of the room. For some days after that, she listened dully to the laughter of Sheogorath within her own head. Two months later, when Ulstyr returned, she was dead. He used a rock to prop open the door and remove the gold."}, "https://www.imperial-library.info/content/changed-ones": {"game": ["Morrowind", "Skyrim", "TES: Online"], "url": "https://www.imperial-library.info/content/changed-ones", "description": "Information about the origins of the Chimer.", "author": "Anonymous", "title": "Changed Ones", "text": "Of all the et'Ada who wandered Nirn, Trinimac was the strongest. He, for a very long time, fooled the Aldmeri into thinking that tears were the best response to the Sundering. They cried and shamed our ancestors, especially the feminine Altmer. They even took the Missing God's name in vain, calling His narratives into question. So one day Boethiah, Prince of Plots, precocious youth, tricked Trinimac to go into his mouth. Boethiah talked like Trinimac for awhile then, and gathered enough people to listen to him. Boethiah showed them the lies of the et'Ada, the Aedra, and told them Trinimac was the biggest liar of all, saying all this with Trinimac's voice! Boethiah told the mass before him the Tri-Angled Truth. He showed them, with Mephala, the rules of Psijic Endeavor. He taught them how to build Houses, and what items they needed to bury in the Corners. He demonstrated the right way to wear their skin. He performed the way to walk to achieve an Exodus. Then Boethiah relieved himself of Trinimac right there on the ground before them to prove all the things he said were the truth. It was easy then for his new people to become the Changed Ones."}, "https://www.imperial-library.info/content/cherims-heart": {"game": ["Morrowind", "Skyrim"], "url": "https://www.imperial-library.info/content/cherims-heart", "description": "Interview with a Khajiiti tapestist about his work.", "author": "Livillus Perus", "title": "Cherim's Heart", "text": "Interviews With Tapestrists\nVolume Eighteen\nCherim's Heart of Anequina\nby Livillus Perus, Professor at the Imperial University\nContemporary with Maqamat Lusign (interviewed in volume seventeen of this series) is the Khajiti Cherim, whose tapestries have been hailed as masterpieces all over the Empire for nigh on thirty years now. His four factories located throughout Elsweyr make reproductions of his work, but his original tapestries command stellar prices. The Emperor himself owns ten Cherim tapestries, and his representatives are currently negotiating the sale of five more.\nThe muted use of color contrasted with the luminous skin tones of Cherim's subjects is a marked contrast with the old style of tapestry. The subjects of his work in recent years have been fabulous tales of the ancient past: the Gods meeting to discuss the formation of the world; the Chimer following the Prophet Veloth into Morrowind; the Wild Elves battling Morihaus and his legions at the White Gold Tower. His earliest designs dealt with more contemporary subjects. I had the opportunity to discuss with him one of his first masterpieces, The Heart of Anequina, at his villa in Orcrest.\nThe Heart of Anequina presents an historic battle of the Five Year War between Elsweyr and Valenwood which raged from 3E 394 (or 3E 395, depending on what one considers to be the beginning of the war) until 3E 399. In most fair accounts, the war lasted 4 years and 9 months, but artistic license from the great epic poets added an additional three months to the ordeal.\nThe actual details of the battle itself, as interpreted by Cherim, are explicit. The faces of a hundred and twenty Wood Elf archers can be differentiated one from the other, each registering fear at the approach of the Khajiti army. Their hauberks catch the dim light of the sun. The menacing shadows of the Elsweyr battlecats loom on the hills, every muscle strained, ready to pounce in command. It is not surprising that he got all the details right, because Cherim was in the midst of it, as a Khajiti foot soldier.\nEvery minute part of the Khajiti traditional armor can be seen in the soldiers in the foreground. The embroidered edging and striped patterns on the tunics. Each lacquered plate on loose-fitting leather in the Elsweyr style. The helmets of cloth and fluted silver.\n\"Cherim does not understand the point of plate mail,\" said Cherim. \"It is hot, for one, like being both burned and buried alive. Cherim wore it at the insistence of our Nord advisors during the Battle of Zelinin, and Cherim couldn't even turn to see what my fellow Khajiit were doing. Cherim did some sketches for a tapestry of the Battle of Zelinin, but Cherim finds that to make it realistic, the figures came out very mechanical, like iron golems or dwemer centurions. Knowing our Khajiti commanders, Cherim would not be surprised if giving up the heavy plate was more aesthetic than practical.\"\n\"Elsweyr lost the Battle of Zelinin, didn't she?\"\n\"Yes, but Elsweyr won the war, starting at the next battle, the Heart of Anequina,\" said Cherim with a smile. \"The tide turned as soon as we Khajiit sent our Nordic advisors back to Solitude. We had to get rid of all the heavy armor they brought to us and find enough traditional armor our troops felt comfortable wearing. Obviously, the principle advantage of the traditional armor was that we could move easily in it, as you can see from the natural stances of the soldiers in the tapestry.\n\"Now if you look at this poor perforated Cathay-raht who just keeps battling on in the bottom background, you see the other advantage. It seems strange to say, but one of the best features of traditional armor is that an arrow will either deflect completely or pass all the way through. An arrow head is like a hook, made to stick where it strikes if it doesn't pass through. A soldier in traditional armor will find himself with a hole in his body and the bolt on the other side. Our healers can fix such a wound easily if it isn't fatal, but if the arrow still remains in the armor, as it does with heavier armor, the wound will be reopened every time the fellow moves. Unless the Khajiit strips off the armor and pulls out the arrow, which is what we had to do at the Battle of Zelinin. A difficult and time-consuming process in the heat of battle, to say the least.\"\nI asked him next, \"Is there a self portrait in the battle?\"\n\"Yes,\" Cherim said with another grin. \"You see the small figure of the Khajiit stealing the rings off the dead Wood Elf? His back is facing you, but he has a brown and orange striped tail like Cherim's. Cherim does not say that all stereotypes about the Khajiit are fair, but Cherim must sometimes acknowledge them.\"\nA self-deprecating style in self-portraiture is also evident in the tapestries of Ranulf Hook, the next artist interviewed in volume nineteen of this series."}, "https://www.imperial-library.info/content/children-sky": {"game": ["Morrowind", "Oblivion", "Skyrim", "TES: Online"], "url": "https://www.imperial-library.info/content/children-sky", "description": "A book about Nords and their Thu'um.", "author": "Anonymous", "title": "Children of the Sky", "text": "Nords consider themselves to be the children of the sky. They call Skyrim the Throat of the World, because it is where the sky exhaled on the land and formed them. They see themselves as eternal outsiders and invaders, and even when they conquer and rule another people; they feel no kinship with them.\nThe breath and the voice are the vital essence of a Nord. When they defeat great enemies they take their tongues as trophies. These are woven into ropes and can hold speech like an enchantment. The power of a Nord can be articulated into a shout, like the kiai of an Akaviri swordsman. The strongest of their warriors are called \"Tongues.\" When the Nords attack a city, they take no siege engines or cavalry; the Tongues form in a wedge in front of the gatehouse, and draw in breath. When the leader lets it out in a kiai, the doors are blown in, and the axemen rush into the city. Shouts can be used to sharpen blades or to strike enemies. A common effect is the shout that knocks an enemy back, or the power of command. A strong Nord can instill bravery in men with his battle-cry, or stop a charging warrior with a roar. The greatest of the Nords can call to specific people over hundreds of miles, and can move by casting a shout, appearing where it lands.\nThe most powerful Nords cannot speak without causing destruction. They must go gagged, and communicate through a sign language and through scribing runes.\nThe further north you go into Skyrim, the more powerful and elemental the people become, and the less they require dwellings and shelters. Wind is fundamental to Skyrim and the Nords; those that live in the far wastes always carry a wind with them."}, "https://www.imperial-library.info/content/chronicles-nchuleft": {"game": ["Morrowind", "Skyrim", "TES: Online"], "url": "https://www.imperial-library.info/content/chronicles-nchuleft", "description": "Recounts the events of an ancient Dwemeri meeting and assassination plot.", "author": "Anonymous", "title": "Chronicles of Nchuleft", "text": "This is a chronicle of events of historical significance to the Dwemer Freehold Colony of Nchuleft. The text was probably recorded by an Altmer, for it is written in Aldmeris.\n23. The Death of Lord Ihlendam\nIt happened in Second Planting (P.D. 1220) that Lord Ihlendam, on a journey in the Western Uplands, came to Nchuleft; and Protector Anchard and General Rkungthunch met him there, and Dalen-Zanchu also came to the meeting. They talked together long by themselves; but this only was known of their business, that they were to be friends of each other. They parted, and each went home to his own colony.\nBluthanch and her sons came to hear of this meeting, and saw in this secret meeting a treasonable plot against the Councils; and they often talked of this among themselves. When spring came, the Councils proclaimed, as usual, a Council Meet, in the halls of Bamz-Amschend. The people accordingly assembled, handfasted with ale and song, drinking bravely, and much and many things were talked over at the drink-table, and, among other things, were comparisons between different dwemer, and at last among the Councilors themselves.\nOne said that Lord Ihlendam excelled his fellow Councilors by far, and in every way. At this Councilor Bluthanch was very angry, and said that she was in no way less than Lord Ihlendam, and that she was eager to prove it. Instantly both parties were so inflamed that they challenged each other to battle, and ran to their arms. But some citizens who were less drunk, and more understanding, came between them, and quieted them; and each went back to his colony, but nobody expected that they would ever meet in peace again together.\nBut then, in the fall, Lord Ihlendam received a message from Councilor Bluthanch, inviting him to a parlay at Hendor-Stardumz. And all Ihlendam's kin and citizens strongly urged him not to come, fearing treachery, but Lord Ihlendam would not listen to counsel, not even to carrying with him his honor guard. And sadly, it came to pass that, while traveling to Hendor-Stardumz, in Chinzinch Pass, a host of foul creatures set upon Lord Ihlendam and killed him, and all of his party. And many citizens said thereafter that Bluthanch and her sons had conjured these beasts and set them upon Lord Ihlendam, but nothing was proven. Lord Ihlendam lies buried at a place called Leftunch."}, "https://www.imperial-library.info/content/colony-status-report": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/colony-status-report", "description": "Report of the development of new colony in Raven Rock.", "author": "Falco Galenus", "title": "Colony Status Report", "text": "RAVEN ROCK PROGRESS UPDATE\nAs the Factor is no doubt aware, the mine has been expanded, yielding an increase in ore output by 18 percent. Weekly quotas are being met regularly.\nDuring the last two shipments of supplies, two crates of wickwheat were noted to be rotten. The matter has been addressed with the supplier, and a refund should be arriving at the Factor's office sometime within the next few days.\nAt this time, there is nothing further to report.\nHumbly,\nFalco Galenus"}, "https://www.imperial-library.info/content/confessions-dunmer-skooma-eater": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/confessions-dunmer-skooma-eater", "description": "A true-story about a Skooma-addicted Dunmer.", "author": "Anonymous", "title": "Confessions of a Dunmer Skooma-Eater", "text": "Nothing is more revolting to Dunmer feeling than the sorry spectacle of another Dunmer enslaved by that derivative moon-sugar known as 'skooma.' And nothing is less appetising than listening to the pathetic tales of humiliation and degradation associated with a victim of this addictive drug.\nWhy, then, do I force myself upon you with this extended and detailed account of my sins and sorrows?\nBecause I hope that by telling my tale, the hope of redemption from this sorry state shall be more widely known. And because I hope that others who have also fallen into the sorry state of skooma addiction may therefore hear of my story, of how I fell into despair, and how I once again found myself and freed myself from my own self-imposed chains.\nBecause it is widely known to all Khajiit, who may be expected to know, that there is no cure for addiction to skooma, that once a slave to skooma, always a slave to skooma. Because this is widely known, it is taken to be true. But it is not true, and I am living proof.\nThere is no miracle cure. There is no potion to be taken. There is no magical incantation which frees you from the thrill of skooma running through your blood.\nBut it is through the understanding of that thrill, and the acceptance of the lust within oneself for that thrill, and the casting aside of the shame that the thrillseeker feels when he cannot set aside what becomes in the end his only comfort and pleasure, it is through this knowledge and understanding that the victim comes to the place where choices may be made, where despair and hope may be separated.\nIn short, only knowledge and acceptance can deliver into the slave's hands the key that opens his shackles and sets him free.\n[The narrative of Tilse Sendas' tale carries the reader through the stages of early infatuation, ecstatic obsession, and profound degradation of her addiction, and in the course of the story she subtly enables the reader to discover that the hopelessness of the addict comes from the addict's own unconscious assumption that only a helpless and foolish person could become addicted to skooma, and that, consequently, no such helpless and foolish person could ever achieve the admittedly difficult task of renouncing, once tasted, the exquisite delights of the skooma. Tilse Sendas shows that once the addict overcomes the burden of her own self-despising, that there is the possibility of redemption. And, against all of society's dearly held beliefs, she says that it is not altogether clear that the addict SHOULD renounce the sugar, but that it is only one of the choices that the skooma addict must make. Tilse Sendas' casual proposition that skooma addiction is not necessarily a sign of moral and personal weakness is essential to her thesis that a cure is possible, but it has not endeared her or her book to the upright and conservative elements of Dunmer society.]"}, "https://www.imperial-library.info/content/construction-contract": {"game": ["Morrowind"], "url": "https://www.imperial-library.info/content/construction-contract", "description": "An essential document for the right to build a stronghold.", "author": "Duke Vedam Dren", "title": "Construction Contract", "text": "By the Grace of ALMSIVI, Lords and Rulers of All\nHis Grace, the Duke of Vvardenfell, hereby grants