From f63d76427dfbcbac1dfcdf7ac99f697ad156ed01 Mon Sep 17 00:00:00 2001 From: MrPersonDev Date: Wed, 13 Mar 2024 21:17:25 -0700 Subject: [PATCH] Increase precision of rigidbody mass --- scene/2d/physics/rigid_body_2d.cpp | 2 +- scene/3d/physics/rigid_body_3d.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/scene/2d/physics/rigid_body_2d.cpp b/scene/2d/physics/rigid_body_2d.cpp index 12112510a842..e231dcac93be 100644 --- a/scene/2d/physics/rigid_body_2d.cpp +++ b/scene/2d/physics/rigid_body_2d.cpp @@ -736,7 +736,7 @@ void RigidBody2D::_bind_methods() { GDVIRTUAL_BIND(_integrate_forces, "state"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,exp,suffix:kg"), "set_mass", "get_mass"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-8,8,0.001,or_less,or_greater"), "set_gravity_scale", "get_gravity_scale"); ADD_GROUP("Mass Distribution", ""); diff --git a/scene/3d/physics/rigid_body_3d.cpp b/scene/3d/physics/rigid_body_3d.cpp index 54bd1c0d2553..bc049f2c33ba 100644 --- a/scene/3d/physics/rigid_body_3d.cpp +++ b/scene/3d/physics/rigid_body_3d.cpp @@ -758,7 +758,7 @@ void RigidBody3D::_bind_methods() { GDVIRTUAL_BIND(_integrate_forces, "state"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.01,1000,0.01,or_greater,exp,suffix:kg"), "set_mass", "get_mass"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mass", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,exp,suffix:kg"), "set_mass", "get_mass"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material_override", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material_override", "get_physics_material_override"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_scale", PROPERTY_HINT_RANGE, "-8,8,0.001,or_less,or_greater"), "set_gravity_scale", "get_gravity_scale"); ADD_GROUP("Mass Distribution", "");