diff --git a/servers/rendering/renderer_viewport.cpp b/servers/rendering/renderer_viewport.cpp index d466f90e7912..34e58db9bdf5 100644 --- a/servers/rendering/renderer_viewport.cpp +++ b/servers/rendering/renderer_viewport.cpp @@ -176,7 +176,7 @@ void RendererViewport::_configure_3d_render_buffers(Viewport *p_viewport) { // to compensate for the loss of sharpness. const float texture_mipmap_bias = log2f(MIN(scaling_3d_scale, 1.0)) + p_viewport->texture_mipmap_bias; - p_viewport->render_buffers->configure(p_viewport->render_target, Size2i(render_width, render_height), Size2(width, height), p_viewport->fsr_sharpness, texture_mipmap_bias, p_viewport->msaa_3d, p_viewport->screen_space_aa, p_viewport->use_taa, p_viewport->use_debanding, p_viewport->get_view_count()); + p_viewport->render_buffers->configure(p_viewport->render_target, Size2i(render_width, render_height), Size2(width, height), p_viewport->fsr_sharpness, texture_mipmap_bias, p_viewport->msaa_3d, p_viewport->screen_space_aa, p_viewport->use_taa, p_viewport->use_debanding, p_viewport->view_count); } } } @@ -613,14 +613,7 @@ void RendererViewport::draw_viewports() { if (xr_interface.is_valid()) { // Override our size, make sure it matches our required size and is created as a stereo target Size2 xr_size = xr_interface->get_render_target_size(); - - // Would have been nice if we could call viewport_set_size here, - // but alas that takes our RID and we now have our pointer, - // also we only check if view_count changes in render_target_set_size so we need to call that for this to reliably change - vp->occlusion_buffer_dirty = vp->occlusion_buffer_dirty || (vp->size != xr_size); - vp->size = xr_size; - uint32_t view_count = xr_interface->get_view_count(); - RSG::texture_storage->render_target_set_size(vp->render_target, vp->size.x, vp->size.y, view_count); + _viewport_set_size(vp, xr_size.width, xr_size.height, xr_interface->get_view_count()); // Inform xr interface we're about to render its viewport, if this returns false we don't render visible = xr_interface->pre_draw_viewport(vp->render_target); @@ -767,7 +760,13 @@ void RendererViewport::viewport_set_use_xr(RID p_viewport, bool p_use_xr) { } viewport->use_xr = p_use_xr; - _configure_3d_render_buffers(viewport); + + // Re-configure the 3D render buffers when disabling XR. They'll get + // re-configured when enabling XR in draw_viewports(). + if (!p_use_xr) { + viewport->view_count = 1; + _configure_3d_render_buffers(viewport); + } } void RendererViewport::viewport_set_scaling_3d_mode(RID p_viewport, RS::ViewportScaling3DMode p_mode) { @@ -813,34 +812,26 @@ void RendererViewport::viewport_set_scaling_3d_scale(RID p_viewport, float p_sca _configure_3d_render_buffers(viewport); } -uint32_t RendererViewport::Viewport::get_view_count() { - uint32_t view_count = 1; - - if (use_xr && XRServer::get_singleton() != nullptr) { - Ref xr_interface; - - xr_interface = XRServer::get_singleton()->get_primary_interface(); - if (xr_interface.is_valid()) { - view_count = xr_interface->get_view_count(); - } - } - - return view_count; -} - void RendererViewport::viewport_set_size(RID p_viewport, int p_width, int p_height) { ERR_FAIL_COND(p_width < 0 && p_height < 0); Viewport *viewport = viewport_owner.get_or_null(p_viewport); ERR_FAIL_COND(!viewport); - viewport->size = Size2(p_width, p_height); + _viewport_set_size(viewport, p_width, p_height, viewport->view_count); +} - uint32_t view_count = viewport->get_view_count(); - RSG::texture_storage->render_target_set_size(viewport->render_target, p_width, p_height, view_count); - _configure_3d_render_buffers(viewport); +void RendererViewport::_viewport_set_size(Viewport *p_viewport, int p_width, int p_height, uint32_t p_view_count) { + Size2i new_size(p_width, p_height); + if (p_viewport->size != new_size || p_viewport->view_count != p_view_count) { + p_viewport->size = new_size; + p_viewport->view_count = p_view_count; - viewport->occlusion_buffer_dirty = true; + RSG::texture_storage->render_target_set_size(p_viewport->render_target, p_width, p_height, p_view_count); + _configure_3d_render_buffers(p_viewport); + + p_viewport->occlusion_buffer_dirty = true; + } } void RendererViewport::viewport_set_active(RID p_viewport, bool p_active) { @@ -880,7 +871,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_ // If using OpenGL we can optimize this operation by rendering directly to system_fbo // instead of rendering to fbo and copying to system_fbo after if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) { - RSG::texture_storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y, viewport->get_view_count()); + RSG::texture_storage->render_target_set_size(viewport->render_target, p_rect.size.x, p_rect.size.y, viewport->view_count); RSG::texture_storage->render_target_set_position(viewport->render_target, p_rect.position.x, p_rect.position.y); } @@ -890,7 +881,7 @@ void RendererViewport::viewport_attach_to_screen(RID p_viewport, const Rect2 &p_ // if render_direct_to_screen was used, reset size and position if (RSG::rasterizer->is_low_end() && viewport->viewport_render_direct_to_screen) { RSG::texture_storage->render_target_set_position(viewport->render_target, 0, 0); - RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count()); + RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->view_count); } viewport->viewport_to_screen_rect = Rect2(); @@ -909,7 +900,7 @@ void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool // if disabled, reset render_target size and position if (!p_enable) { RSG::texture_storage->render_target_set_position(viewport->render_target, 0, 0); - RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->get_view_count()); + RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->size.x, viewport->size.y, viewport->view_count); } RSG::texture_storage->render_target_set_direct_to_screen(viewport->render_target, p_enable); @@ -917,7 +908,7 @@ void RendererViewport::viewport_set_render_direct_to_screen(RID p_viewport, bool // if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation if (RSG::rasterizer->is_low_end() && viewport->viewport_to_screen_rect != Rect2() && p_enable) { - RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y, viewport->get_view_count()); + RSG::texture_storage->render_target_set_size(viewport->render_target, viewport->viewport_to_screen_rect.size.x, viewport->viewport_to_screen_rect.size.y, viewport->view_count); RSG::texture_storage->render_target_set_position(viewport->render_target, viewport->viewport_to_screen_rect.position.x, viewport->viewport_to_screen_rect.position.y); } } diff --git a/servers/rendering/renderer_viewport.h b/servers/rendering/renderer_viewport.h index a123c7037222..08ba6abc7431 100644 --- a/servers/rendering/renderer_viewport.h +++ b/servers/rendering/renderer_viewport.h @@ -54,6 +54,7 @@ class RendererViewport { Size2i internal_size; Size2i size; + uint32_t view_count; RID camera; RID scenario; @@ -150,6 +151,7 @@ class RendererViewport { RendererScene::RenderInfo render_info; Viewport() { + view_count = 1; update_mode = RS::VIEWPORT_UPDATE_WHEN_VISIBLE; clear_mode = RS::VIEWPORT_CLEAR_ALWAYS; transparent_bg = false; @@ -176,8 +178,6 @@ class RendererViewport { time_gpu_begin = 0; time_gpu_end = 0; } - - uint32_t get_view_count(); }; HashMap timestamp_vp_map; @@ -196,6 +196,7 @@ class RendererViewport { private: Vector _sort_active_viewports(); + void _viewport_set_size(Viewport *p_viewport, int p_width, int p_height, uint32_t p_view_count); void _configure_3d_render_buffers(Viewport *p_viewport); void _draw_3d(Viewport *p_viewport); void _draw_viewport(Viewport *p_viewport);