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iOS export is broken (There is no XCFramework found at...) #81590

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svprdga opened this issue Sep 12, 2023 · 4 comments
Open

iOS export is broken (There is no XCFramework found at...) #81590

svprdga opened this issue Sep 12, 2023 · 4 comments

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@svprdga
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svprdga commented Sep 12, 2023

Godot version

4.1.stable

System information

Godot v4.1.stable - macOS 13.5.2 - Vulkan (Mobile) - integrated Apple M2 Pro - Apple M2 Pro (10 Threads)

Issue description

The export iOS feature does not work correctly. The following error appears when trying to export an almost empty project:

note: Building targets in dependency order
error: There is no XCFramework found at '/path/godot_ios_test.xcframework'. (in target 'godot_ios_test' from project 'godot_ios_test')
** ARCHIVE FAILED **

Steps to reproduce

  1. Create a Godot project in a Mac
  2. Try to export an Xcode project to run it in an iOS device

Minimal reproduction project

godot_ios_test.zip

@Calinou
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Calinou commented Sep 12, 2023

Are you trying to export to the iOS simulator? See #45209.

@svprdga
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svprdga commented Sep 13, 2023

Are you trying to export to the iOS simulator? See #45209.

I'm not sure if that issue is exactly what's happening to me. In my case Godot throws an error when trying to export the project, I don't even have the opportunity to launch it from Xcode for simulator or for a physical device because the project is broken.

@djrain
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djrain commented Sep 13, 2023

I think I've been seeing the same issue sometimes seemingly at random, and just exporting it again usually solves it. Although even when the export works, Godot says that it failed.

@fantomac
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fantomac commented Nov 9, 2023

Hi,
It's happen when you have a "." in the export name file.
Xcode can't found the nameOfYourApp_2.01.xcframework for exemple...
Removing the dot solve the problem.

Have a nice day.

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