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When scene is reloaded after changing instance, ViewportTextures break #80417
Comments
Again? 😩 Well I guess it's between you (#75751), @Rindbee (#77209, #78728), and maybe @RandomShaper if it's related to RID and core more than the editor. |
This seems like new bug, different from all other issues (though not sure if it's a regression or something old). |
Similar to #79176. But with different messages. A copy of #79176? When reproduced, both got similar error messages.
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When I originally encountered the issue there was no errors about bindings (only the EDIT: #79201 fixes it though. |
If you make the Sprite2D outside the visible area, the error message just outputs 0.mp4 |
@mikatomik Can you provide an MRP? You seem to provide a
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Yeah, I should have removed that before posting the screenshot, I was trying to set it in code and see if it made a difference versus setting it in the editor. I saw on another viewport troubleshooting thread that some people fixed their issues by assigning in code. I do not have an MRP on hand, but I can see if I can replicate it in one this evening. Also, the root node in my scene is a CanvasLayer. The SubViewport is a direct child of that, and sibling to the GUI that's using it. |
Godot version
4.2 eca6f0e
System information
Windows 10 x64
Issue description
godot.windows.editor.dev.x86_64_h7lTivlOxs.mp4
Steps to reproduce
You will see error spam. Reloading the scene fixes it.
Minimal reproduction project
vip.zip
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