We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
4.0.3
MacOS - 4.0.3 - Forward+ - Vulkan
VoxelGI does not take custom shader albedo into account, resulting in white voxels.
It's possible to fix it by setting the mesh as Dynamic, but I don't think it's a good solution.
VoxelGI bug.zip
The text was updated successfully, but these errors were encountered:
Can confirm this on Windows 10, godot 4.1 RC3, nvidia GTX 1660Ti.
In the picture below it's three spheres, starting from left:
Sorry, something went wrong.
Thanks for the report! Consolidating in #64124.
No branches or pull requests
Godot version
4.0.3
System information
MacOS - 4.0.3 - Forward+ - Vulkan
Issue description
On a more complex scene
VoxelGI does not take custom shader albedo into account, resulting in white voxels.
It's possible to fix it by setting the mesh as Dynamic, but I don't think it's a good solution.
Steps to reproduce
Minimal reproduction project
VoxelGI bug.zip
The text was updated successfully, but these errors were encountered: