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SceneTree
Engine.time_scale != 1.0
v4.0.2.stable.official [7a0977c]
Ubuntu 22.10, Vulkan, NVIDIA GeForce RTX™ 2060 / NVIDIA GeForce RTX™ 2060
The title is self-explanatory, but here's a screen capture code & motion artifacts as well:
Engine.time_scale = ts # where `ts != 1.0` get_tree().paused = true
Through some experimentation I found that setting Engine.time_scale = 1.0 before setting get_tree().paused = true is a workaround for this edge case.
Engine.time_scale = 1.0
get_tree().paused = true
godot-4-dbg.zip
The text was updated successfully, but these errors were encountered:
when you want to pause (particle) shaders, I think you have to set Engine.time_scale = 0.0.
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Godot version
v4.0.2.stable.official [7a0977c]
System information
Ubuntu 22.10, Vulkan, NVIDIA GeForce RTX™ 2060 / NVIDIA GeForce RTX™ 2060
Issue description
The title is self-explanatory, but here's a screen capture code & motion artifacts as well:
Screencast.from.2023-04-14.14-37-44.webm
Steps to reproduce
Through some experimentation I found that setting
Engine.time_scale = 1.0
before settingget_tree().paused = true
is a workaround for this edge case.Minimal reproduction project
godot-4-dbg.zip
The text was updated successfully, but these errors were encountered: