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Currently, popups can be closed by using the Esc key. But this completely ignores the game's input map. IIRC popups used to have this closing behavior tied to the ui_cancel action, which I think made more sense. I'm guessing it's because of this line, as the Esc key is hardcoded there.
Steps to reproduce
Create a Popup and open it. Even if the input map never references the Esc key, the popup can be closed by pressing the Esc key.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
v4.0.stable.official [92bee43]
System information
Windows 10
Issue description
Currently, popups can be closed by using the Esc key. But this completely ignores the game's input map. IIRC popups used to have this closing behavior tied to the
ui_cancel
action, which I think made more sense. I'm guessing it's because of this line, as the Esc key is hardcoded there.Steps to reproduce
Create a Popup and open it. Even if the input map never references the Esc key, the popup can be closed by pressing the Esc key.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: