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Also, can you post the contents of your project's project.godot file here? The rendering method project setting has a .mobile override, and the renderer selection dropdown will not affect this override currently (until #72461 is merged).
This means that if exporting the project to a mobile platform, you must go to the project settings and change the Rendering Method's .mobile override to gl_compatibility.
Godot version
4.0
System information
Windows 10
Issue description
I have Godot 4.0 running opengl3, whenever I export the project, it defaults back to vulkan. If this is a feature, then its a bad one.
Steps to reproduce
Run Godot in opengl3
Export the project.
Attempt to run.
Its vulkan
Minimal reproduction project
This works in any project
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