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Export doesnt use selected renderer #74263

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7projected opened this issue Mar 3, 2023 · 2 comments
Closed

Export doesnt use selected renderer #74263

7projected opened this issue Mar 3, 2023 · 2 comments

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@7projected
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Godot version

4.0

System information

Windows 10

Issue description

I have Godot 4.0 running opengl3, whenever I export the project, it defaults back to vulkan. If this is a feature, then its a bad one.

Steps to reproduce

Run Godot in opengl3
Export the project.
Attempt to run.
Its vulkan

Minimal reproduction project

This works in any project

@Calinou
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Calinou commented Mar 3, 2023

Does your graphics card support Vulkan?

Also, can you post the contents of your project's project.godot file here? The rendering method project setting has a .mobile override, and the renderer selection dropdown will not affect this override currently (until #72461 is merged).

This means that if exporting the project to a mobile platform, you must go to the project settings and change the Rendering Method's .mobile override to gl_compatibility.

@Calinou
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Calinou commented Dec 12, 2023

Closing in favor of #73712, as this is due to the same cause.

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