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The 2D skeleton deformation in 4.0 is broken #72515

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anunknowperson opened this issue Feb 1, 2023 · 5 comments
Closed

The 2D skeleton deformation in 4.0 is broken #72515

anunknowperson opened this issue Feb 1, 2023 · 5 comments

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@anunknowperson
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Godot version

4.0.beta15.official [4fa6edc]

System information

Windows 10, Forward+

Issue description

The deformation of the polygons does not correspond to the position of the skeleton in the simple image.

image

Steps to reproduce

Download a test project
or
create a skeleton for a simple picture yourself and try to deform it.

Minimal reproduction project

2d_animation_bug_test.zip

@Calinou
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Calinou commented Feb 1, 2023

Related to #71962 and #71108.

@anunknowperson
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Changing the sprite position to zero makes the problem go away. So it is solved by documentation? Or maybe we need to simplify this step somehow?

By the way, the button in the toolbar that automatically sets Offset is not so easy to get to the center of coordinates. Maybe we need to add some feature to automatically set Offset without hitting the center.

@anunknowperson
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image
Also, in the bone weights editing menu, the position of the image does not correspond to the positions of the bones, which is very inconvenient.

@clayjohn
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clayjohn commented Feb 1, 2023

Duplicate of: #71108

Fixed by: #72214

@anunknowperson
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Duplicate of: #71108

Fixed by: #72214

Did this solve the problem with the bone weight editor (screenshot above)?

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