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Changing the sprite position to zero makes the problem go away. So it is solved by documentation? Or maybe we need to simplify this step somehow?
By the way, the button in the toolbar that automatically sets Offset is not so easy to get to the center of coordinates. Maybe we need to add some feature to automatically set Offset without hitting the center.
Godot version
4.0.beta15.official [4fa6edc]
System information
Windows 10, Forward+
Issue description
The deformation of the polygons does not correspond to the position of the skeleton in the simple image.
Steps to reproduce
Download a test project
or
create a skeleton for a simple picture yourself and try to deform it.
Minimal reproduction project
2d_animation_bug_test.zip
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