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Color picker eyedropper not working #70020

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OlliO6 opened this issue Dec 13, 2022 · 6 comments
Closed

Color picker eyedropper not working #70020

OlliO6 opened this issue Dec 13, 2022 · 6 comments

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@OlliO6
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OlliO6 commented Dec 13, 2022

Godot version

4 beta 8 mono (aslo in beta 7 and maybe earlier but not in 3.x)

System information

Windows 11

Issue description

When i try to pick a color using the pipette picker thing, it does nothing.

GodotColorPickerBug

Steps to reproduce

Open a color picker e.g. CanvasItem.modulate and press the pipette button to the left of the previous color field.

Minimal reproduction project

N/A

@Calinou
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Calinou commented Dec 13, 2022

The eyedropper doesn't seem to work on my end either on 4.0.beta8 (Linux), regardless of whether I click within the editor window or not.

@Calinou Calinou changed the title Color picker pipette not working Color picker eyedropper not working Dec 13, 2022
@KoBeWi
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KoBeWi commented Dec 13, 2022

Seems like duplicate of #68979, but it was Windows-only 🤔

@Shadetheartist
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This is still going on in the current build, i think the color is being set in the color panel, but not actually propagating out and updating what it needs to. If you just nudge the picked value with one of the sliders it will fix itself. So probably we just need to call an update function after selecting the color with the color picker.

@Flavelius
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Flavelius commented Jan 18, 2023

This seems to be still an issue in beta13 (it is for me), and moving some sliders a tiny bit doesn't auto-fix it as in the described workaround.

Edit: the workaround mentioned here does work though (clicking the picker button, then hitting escape to close the picker, then picking the color) #68979 (comment)

@andersmmg
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For me, clicking the picker button sets the color gradients selector location to black, but the actual set color doesn't change until I click. Once I do, it just always selects the color black. This is on v4.1.1.stable.mono.official [bd6af8e]

@KoBeWi
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KoBeWi commented Nov 13, 2023

This should've been fixed by #74962

@KoBeWi KoBeWi closed this as completed Nov 13, 2023
@KoBeWi KoBeWi added this to the 4.1 milestone Nov 13, 2023
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