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Random visual Artifacts with Vulkan Renderer in Godot 4 using GpuParticles2d #66471

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codingvessel opened this issue Sep 26, 2022 · 3 comments
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@codingvessel
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Godot version

4.0.dev

System information

Windows 10

Issue description

When creating GpuParticles2d and removing them i encounter lots of random visual artifact lines across the screen.

I remove each particle system with a timer set to queue_free() after 1 second.

The artifacts only appear when combined with the removal.

Steps to reproduce

Just start the Main scene in MRP.

Minimal reproduction project

RenderingBug.zip

@clayjohn clayjohn added this to the 4.0 milestone Sep 26, 2022
@Calinou
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Calinou commented Sep 26, 2022

Duplicate of #56691 and/or #65443.

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Sep 26, 2022
@Calinou Calinou removed this from the 4.0 milestone Sep 26, 2022
@Wiggan
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Wiggan commented Jul 6, 2023

This issue and both duplicates are closed. The issue is very much present in 4.0.3 though.
Is there no other way of working around this than just having the world far away from [0, 0, 0]?

@clayjohn
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clayjohn commented Jul 6, 2023

@Wiggan I think you may be running into #71935 As this issue is related to GPUParticles2D. #71935 already has a PR that should be merged soon for 4.2/4.1.1

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