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macOS 12.3.1 (21E258), Metal GPUFamily Apple 7, Vulkan
Issue description
When pausing the scene tree, I expected all particles to remain in place. Instead, particles jitter between two points. Not all particles do this, on pattern appears to be whether a texture is used or not. See the video below for an example.
In this video, the GPUParticles2D clouds remain static (as expected) but the small GPUParticles2D squares do not (the issue).
jitter-on-pause.mp4
This issue is potentially related to #50824. But whether it is depends on the implementation.
Steps to reproduce
Add a GPUParticles2D to the scene, with standard particles emitting.
Pause the SceneTree after a while: get_tree().paused = true.
Godot version
v4.0.alpha10.official [4bbe7f0]
System information
macOS 12.3.1 (21E258), Metal GPUFamily Apple 7, Vulkan
Issue description
When pausing the scene tree, I expected all particles to remain in place. Instead, particles jitter between two points. Not all particles do this, on pattern appears to be whether a texture is used or not. See the video below for an example.
In this video, the GPUParticles2D clouds remain static (as expected) but the small GPUParticles2D squares do not (the issue).
jitter-on-pause.mp4
This issue is potentially related to #50824. But whether it is depends on the implementation.
Steps to reproduce
get_tree().paused = true
.Minimal reproduction project
Particles2DJitter.zip
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