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Vulkan: GPUParticles outlive lifetime #58525

Closed
Tracked by #61067
floppyhammer opened this issue Feb 25, 2022 · 2 comments
Closed
Tracked by #61067

Vulkan: GPUParticles outlive lifetime #58525

floppyhammer opened this issue Feb 25, 2022 · 2 comments

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@floppyhammer
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Godot version

v4.0.alpha.custom_build [80baa13]

System information

Windows 11, Vulkan

Issue description

When one_shot enabled, explosiveness set to 1, and lifetime is small, particles go back to their previous status at the end of their lifetime. Same issue occurs to both GPUParticles2D and GPUParticles3D.

gpu_particles

A bit similar to #56691, but in that issue the flicker seems to happen at the start of lifetime instead of the end.

Steps to reproduce

Set lifetime 0.5, enable one_shot, set explosiveness 1, set fixed_delta 30. Add some lifetime related properties, e.g. scale curve or color ramp. Click emitting.

Minimal reproduction project

GPUParticles.zip

@akien-mga akien-mga added this to the 4.0 milestone Feb 25, 2022
@Calinou Calinou changed the title GPUParticles outlive lifetime Vulkan: GPUParticles outlive lifetime Feb 25, 2022
@clayjohn clayjohn modified the milestones: 4.0, 4.x Feb 23, 2023
@greycheeked
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I can't reproduce this issue. (v4.1.1.stable.official [bd6af8e])

@Calinou
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Calinou commented Oct 5, 2023

Closing per @greycheeked's comment. Please comment if you can still reproduce this on the latest Godot version.

@Calinou Calinou closed this as completed Oct 5, 2023
@Calinou Calinou modified the milestones: 4.x, 4.1 Oct 5, 2023
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