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Godot 4 Tilemaps: Terrains don't function as intended #58297

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doonv opened this issue Feb 18, 2022 · 2 comments
Closed

Godot 4 Tilemaps: Terrains don't function as intended #58297

doonv opened this issue Feb 18, 2022 · 2 comments

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@doonv
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doonv commented Feb 18, 2022

Godot version

v4.0-alpha2

System information

Windows 10 64-bit, GPU: NVIDIA Geforce GTX 1650 Ti, CPU: AMD Ryzen 7 4800H

Issue description

I was trying to make a tile-map with the apparently "new and improved" tile-maps in 4.0. They were new, but not improved. The terrains (the replacement for auto-tiles) is broken. (or I'm just using it wrong). I used the "match corner and sides" option. I noticed you couldn't select the middle slot of tile when using the paint brush tool thingy. I decided to ignore this issue and use a tile-map guide that shows you where to select. I selected all the boxes according to the guide (excluding the middle ones ofc):
image
But when I tried using it. It was completely broken.
image
This is supposed to be a perfect square... well... it isn't.... I have no idea what's causing this.

I also noticed the tile map's "Inherit" texture filter property wasn't working.

Steps to reproduce

Do what I did as I said above.

Minimal reproduction project

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@Mickeon
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Mickeon commented Feb 18, 2022

I noticed you couldn't select the middle slot of tile

See godotengine/godot-proposals#3875

@Calinou
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Calinou commented Feb 18, 2022

Duplicate of godotengine/godot-proposals#3875

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