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Painting TileMap with terrain with unset peering bits does not work as expected. #54587

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s0tfs opened this issue Nov 4, 2021 · 4 comments · Fixed by #57631
Closed

Painting TileMap with terrain with unset peering bits does not work as expected. #54587

s0tfs opened this issue Nov 4, 2021 · 4 comments · Fixed by #57631

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@s0tfs
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s0tfs commented Nov 4, 2021

Godot version

v4.0.dev.custom_build[78931aa]

System information

Linux

Issue description

I have setup a terrain set with a single terrain like this:
tileset_setup

The set peering bits are red. If I try to paint this terrain in [78931aa] it does this:

new_tilemap_edit

While back in [d9d5296] it looked like this:

old_tilemap_edit

Using a terrain set with multiple terrains where all peering bits are set to a terrain seems to working fine though.

Steps to reproduce

Open the attached minimal project and paint the terrain.

Minimal reproduction project

terrain_test.zip

@s0tfs s0tfs changed the title Painting terrain with unset peering bits does not work as expected. Painting TileMap with terrain with unset peering bits does not work as expected. Nov 4, 2021
@Calinou Calinou added this to the 4.0 milestone Nov 4, 2021
@Calinou
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Calinou commented Nov 4, 2021

cc @groud

@groud groud self-assigned this Nov 4, 2021
@groud groud added the confirmed label Nov 4, 2021
@himaghnam
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got the similar issue, single tile does not work like autotile, i was trying to have the platformer tileset

@himaghnam
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need selected tile rotation too - Rotating a tile before painting

@AttackButton
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AttackButton commented Jan 26, 2022

Got this in the new alpha 1.

need selected tile rotation too - Rotating a tile before painting

Is this a workaround?

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5 participants